I’ve been playing through a number of the Men Of War levels again for a second time, trying to feel like I’m somehow closer to mastering the game. I wanted to break down how one of the levels plays out to try and explain the game to people who haven’t yet played it. This afternoon my level of choice was an assault on a German hilltop entrenchment, before an attack on a fortified base. It takes about an hour to play through, and my first time around it was one of the most chaotic gaming experiences I have ever known. After perhaps fifty hours of play I should now be a veteran of the game able to breeze through this early challenge quite easily. Right? Wrong.
Posts Tagged ‘1c publishing’
By Jim Rossignol on April 11th, 2009.
By Jim Rossignol on April 6th, 2009.
This mod for current RPS strategy beau Men of War is a bit good: a dynamic campaign generator [FORUM DOWN AT THE MOMENT, you can use this link but the mod needs loads of stuff that is not detailed there, only on forum thread.], complete with a bunch of map packs. It allows you to build a sequence of battles in the skirmish mode, and populate them for attack or defence scenarios. The install process and required extras is a bit hefty, but I doubt that will be too much challenge for Men Of War enthusiasts. There’s also a realism mod out which is under continued development. There’s also some chatter about a native languages mod for replacing the English with Russian dialogue, but no sign of that at the moment. I’ve posted a video of the announced (but unfinished) Stalker mod after the jump, which is some kind of perfect collision between two games. Man!
Read the rest of this entry »
By Jim Rossignol on March 6th, 2009.
Men Of War, seriously, look past the name. This is a game that is at least as interesting for real-time strategy lovers as Dawn Of War 2. If you ignored the demo, please go play it, and understand that even that undersells the immense battlefield missions with hundreds of units, not to mention to vast scale of a game that has three full sized campaigns. Campaigns whose maps are also playable in co-op. I’m posting the videos after the jump with a sense of futility, because I know they don’t and won’t sell it to many people. Nevertheless Men Of War is second only to Empire in awesomeness for games I’ve played so far in 2009. It really is a fine thing. I recommend you take a look. The game is out now in Europe and will be out on the 17th in North America.
Update: you can steal the hats of your fallen enemies. Yes!
By Jim Rossignol on February 17th, 2009.
The Men Of War demo is here (250mb). The demo contains the first level of the game, which is a tutorial sequence in which you patch up a tank, invade a village, and then attack a German convoy. It does not show off all the best features of the game, but certainly encompasses some of the most vital, such as using the inventories on your little men, learning to use cover, and showing off the destructible scenery. It’s worth imagining, as you play this demo, what the escalation of the second (unfeatured) level is like; in which you have dozens of men, several tanks, and face hundreds of German soldiers and armoured vehicles. This is a game that is more than the sum of its demo. I’m certain we’ll be talking about Men Of War a lot more in the coming months, because it’s one of my favourites of the year so far. You should definitely play this demo.
By Jim Rossignol on January 8th, 2009.
One of the most intense Ukrainian games destined for our hard-drives in 2009 is Men Of War, which I’ve been lucky enough to have some time with over the past couple of weeks. It’s rather similar to previous games Faces of War and Soldiers: Heroes of World War II, but since that’s not exactly the most universal reference point I’ve written some impressions of the new game beyond the jump. They should give you some idea of why this particular RTS is so interesting.
By Jim Rossignol on January 7th, 2009.
This is the second part of my article discussing gaming in Russia, Ukraine and the other CIS countries. It’s based on a trip I made to KRI, the Russian game developers conference, in 2008. Go here for part one.
By Jim Rossignol on January 5th, 2009.
This is a piece about Russia, Ukraine, and the future of PC gaming. It is about creativity, piracy, and thirteen tonnes of software every day.
A version of this article, which is based on my trip to Moscow and KRI last April, appeared in the May edition of PC Gamer UK. I’ve updated and expanded it for RPS, and broken it into two parts for ease of reading. Here’s part two.
Respond to our gibber
- kulik : “Minimalistic to a point that it is not very fun, at least when you play against computer, it is totally random. Do anyone here played ...” on Schhwingsplat: Bladeless Is Minimalist Swordfighting Glee
- Moraven : “Art style looks to similar to LoL. Why not go for something different. Sci-fi? Star Wars? Steampunk? And based on EA's track record, even if ...” on EA’s Dawngate MOBA Detailed, Beta This Friday
- violentbydesign : “Just to be clear, the only reason monsters scaled with players was that Crate was afraid we would get bored with only 25 levels to ...” on Hands On: Grim Dawn
- islisis : “The talent on this seems sooo good, and yet what it looks to achieve seems nothing like what we've known HG to mean on the ...” on Heavy Gear Assault Enters The Kickstarter Arena
- Kollega : “Something i don't understand is why Yankee McGoHome always tries to grimmify and endarken tales that weren't supposed to be that grim or dark in ...” on Off To Eat Some Innards: American McGee’s OZombies