Posts Tagged ‘1C’

A Flight To Remember: IL-2 Sturmovik

By Adam Smith on July 28th, 2014.

IL-2 Sturmovik blew me away at Gamescom last year. With only a couple of weeks until I fly out to Cologne again, I’m enthusiastic about the prospect of another unexpected champion of gaming emerging from a cloudbank and peppering me with excitement. A year has passed since I took to the skies and development has continued at a steady rate. New planes are appearing and the modelling of existing ones is improving, but it’s the dynamic campaign I’m most excited to see. Glorious great maps. Two new videos below.

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How ILya Muromets Your Mother Russia: WW1 Flight Sim

By Graham Smith on June 16th, 2014.

The IL-2 Sturmovik series is one of those rare sims which stretched beyond its nerdy remit to attract an audience of people who’d never normally clamber into a virtual cockpit. Now developers 1C Game Studios are teaming with the Russian Military Historical Society to produce ILya Muromets, a new flight sim set during World War 1. It’s set during the Eastern Front air war and named after the first airliner, and one of the first large bombers in aerial warfare. There’s the first set of screenshots below.

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The Lighthouse Customer: King’s Bounty: Dark Side

By Christopher Livingston on May 26th, 2014.

SO MANY MONSTER THINGS HAPPENING AT ONCE YOU GUYS.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, monster-based monster strategy (again!) with (even more!) monsters King’s Bounty: The Dark Side.

Last week I moaned about not being able to get monsters to work together to destroy humankind. I should have just waited for this week, when King’s Bounty: The Dark Side (or just Dark Side, depending on what you’re reading) gave me the monster team-up of my dreams. Zombies, demons, vampires, orcs, goblins, imps, three-headed dogs, skeletal archers, necromancers, and even dragons, all in the mix, and more importantly all working together for monsterkind.

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More King’s Bounty: A Trip To The Dark Side

By Alice O'Connor on April 23rd, 2014.

Orcn't you glad to see me?

Resist cynicism or die. Hope. Dream. Think. Act. Be vulnerable. Open yourself to risk or you’ll never truly learn, love, or live. That hip new band may very well drop a cracking second album, I can make that Cronenbergian game controller I’ve been dreaming of, my mum shall stop hinting that I’m going to die alone in a ditch, and King’s Bounty will get an actual proper sequel rather than simply more glorified expansions.

Oh. Well. Maybe the next one after this. The next in the series will be King’s Bounty: Dark Side this summer, publishers 1C have announced. Yes, it looks like another expandalone sort of dealy rather than a game building upon King’s Bounty in bold new ways.

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Hands On: Men Of War Assault Squad 2

By Jim Rossignol on February 25th, 2014.


Men Of War: Assault Squad 2, or MOWASTWO for short, is now available to those who buy into the ongoing beta. Full release is scheduled for the 20th of March. Needless to say, Jim dove in, headfirst.

I’ll admit that I’m a bit in love with the Men Of War games. It clouds my judgement. The series is flawed, even occasionally lame, but always so beautiful to my eye. Many games have attempted to sell us the idea of War, and even more the idea of Men, but it is only in Men Of War that these two ideas fused together, like desperate lovers, to produce a simulationist battlefield mutant that looks at us with terrible eyes and says: “Aim is in the reach zone!”

I’m sorry, it’s been a while since I wrote anything. All my metaphors seem to have become sticky from neglect.

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WW2 2: Men of War Assault Squad 2 Early Access

By Alec Meer on February 21st, 2014.

Jim! Jim! Oh, where is that boy? Oh dear, with our resident Men of War expert on sabbatical we’ve been left ill-placed to cover developments on 1C’s latest instalment in their usually clever’n'careful WW2 squad-strategy series. Well, Men of War: Assault Squad 2 is out now on Early Access, so I guess the brave and the bold can find out whether it’s any cop themselves, if they’re prepared to chance a twenty spot on it.
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The Flare Path: Bombs

By Tim Stone on February 21st, 2014.

“Another helping of Enigma machine gibberish from Rock, Paper, Shotgun’s resident sim gimp.” The Coventry Herald

“As usual, Stone switches subjects with the gracefulness of a derailing freight train.” The Aldershot Bugle

“The last time I saw that many commas that close together, I was visiting the National Museum of Printing.” Caravanning Today

“After reading this week’s pieces on IL-2: Battle of Stalingrad and BOMB, the fatwā calls suddenly made a lot more sense.” Contemporary Crochetist Read the rest of this entry »

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Best Of Gamescom: IL-2 Sturmovik And Oculus Rift

By Adam Smith on September 6th, 2013.

I didn’t believe in the Oculus Rift. Not in the way that I don’t believe in Derek Acorah, the phantom of credibility, but in the way that I don’t believe in matter transporters or eating only one biscuit. The Rift had seemed like an impossible dream, a product of improbable technology and the overly forgiving impressions of excited humans. Now I believe and all it took was a flight over Stalingrad in a Sturmovik.

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Trouble And Strafe: IL-2 Sturmovik Sequel Announced

By Adam Smith on December 11th, 2012.

I would have written this post a great deal more quickly but I accidentally got Stoned while doing a quick spot of research. Fear not – nobody’s been pelting me with rocks and I haven’t decided that the only way to write about flight sims is in a herbal haze. I did make the mistake of checking the writings of Tim Stone in historical Flare Path briefings and that was, as ever, like entering a world of exciting things that I know so little about. Did you know that pilots in WWI flight sim, Rise of Flight, have sidearms in the cockpit with them? 777 Studios were behind that game and 1C have handed them development duties on the WWII Eastern Front sequel.

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Wot I Think – King’s Bounty: Warriors Of The North

By Alec Meer on October 30th, 2012.

Oddly the Valkyries are a whole lot less soft-porny in the game itself - it's just the title screen that gets over-excited about them

The fourth game in Katauri Interactive’s reboot of olden strategy/RPG hybrid King’s Bounty is out now. Warriors Of The North requires no knowledge of the earlier games, involving a new storyline and a new hero, and a whole lot of Norse mythology-inspired beasts and magic. More of the cheerful same or a new take on what’s become somewhat routine? Here’s what I think.
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Russian Borderlands 2 Is All Fixed

By John Walker on September 20th, 2012.

Victory!

Yesterday we reported how gamers in Russia and bordering countries had received a peculiar version of Borderlands 2. It was in Russian only, and region locked so it was not possible to play with people from other countries. That was strange enough, but more odd was that this was also being distributed to non-Russian-speaking former USSR nations, which didn’t much impress people. The good news is, it’s now all being sorted. 2K have ensured that customers both in and neighbouring Russia will have access to the international version of the game as well.

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Anomalous Apocalypse: Nuclear Union

By Adam Smith on August 31st, 2012.

Nuclear Union does look quite a bit like somebody took one slice of Fallout 3 and one slice of S.T.A.L.K.E.R., and then made an irradiated sandwich out of them. Holding the post-apocalyptic pastrami together are the binding brains of Men of War developers Best Way. Jim spoke with the team last month to find out about the switch from strategy to RPG and found that the game will have tactical combat, mutants and environmental hazards. At Gamescom I saw a trailer that includes some gameplay and you can now see that same trailer below and you won’t even have to be in a noisy hall the size of an aircraft hangar, unless that’s where you live in which case you should totally apply to be on Grand Designs.

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Interview: Best Way Talk Nuclear Union

By Jim Rossignol on July 6th, 2012.

Conducting the interview, yesterday.
In June I was pleased and surprised to see Nuclear Union, a post-apocalyptic RPG, announced by 1c. What was most intriguing about that announcement was that the team making it was most famous for its strategy titles, culminating in the Men Of War games. It’ll even be a new version of the same engine which powers this new game. Therefore I just had to talk to director of game design Julia Romanova, and ask her a few questions about what her team is up to. You can find the answers below.
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