Posts Tagged ‘#1reasontobe’

A Game And A Chat: The End Of GDC Spectacularmathon

By Nathan Grayson on March 22nd, 2014.

IT. IS. OVER. Done. Slain. Dead. Six feet under. Sleeping with the daises. Pushing up fishes. We gathered one last time for a reflection on this year’s whimsical game dev summer camp, its most important moments, and where the gaming industry is headed as a whole. Part one’s guests include Papers Please creator Lucas Pope, Depression Quest creator Zoe Quinn, and Boon Hill dev Matt Ritter. Part two, meanwhile, brings in such luminaries and champion toe fighters as Gone Home writerly brain man Steve Gaynor, Kotaku features editor Kirk Hamilton, resident Vlambeer madman JW Nijman, Action Henk‘s Kitty Calis, and RPS god heroes Cara Ellison and Hayden Dingman. The end result? A loud, exuberant, exhausted goddamn disaster. Beaming agreements, screaming arguments, and confusing argreements. Also lots of people walking into our room randomly.

Among many other things, we talked everyone’s favorite GDC moments, diversity in the gaming industry, the virtual reality fuuuuuuuture’s growing pains, my Lost Levels talk, and what happens after you release a game like Papers Please or Depression Quest. Settle in with some popcorn and a hideous, burbling soda and tune in below.

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A Game And A Chat: GDC BFFCast Day 4/#1ReasonToBe

By Nathan Grayson on March 21st, 2014.

Hello, roving pile of RPS readers. Have you seen GDC day three laying about? I appear to have misplaced it. Or perhaps I am Gabe Newell, and I simply willed the number three out of existence or at least ignored it until it got bored and went away. Regardless, we’ve returned in style for day four, by which I mean we gracelessly crammed as many interesting humans onto John’s hotel bed as possible. This time around guests include Ashly and Anthony Burch of Hey Ash Whatcha Playin/Borderlands/infinity other things fame, Towerfall creator Matt Thorson, ever-handsome journo/Maia writer Paul Dean, Harmonix vet and Fire Hose talky man Sean Baptiste, and more still. They join John, Hayden, and I to discuss GDC’s overwhelmingly powerful #1ReasonToBe panel, the equally impactful Lost Levels “unconference,” the creeping toll constant layoffs are taking on the gaming industry, the new Arrowhead-developed Gauntlet game, the absurdly delightful Night In The Woods, and tons more. This is quite an episode! Tune in below. 

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Hoo-rah: Natural Selection 2 Adding Female Marines

By Nathan Grayson on July 4th, 2013.

'Natural Selection 2 is the struggle for survival between two species – One species just got a whole lot tougher.'

In Natural Selection 2, you can play as just about anything. Gigantic pairs of teeth with tiny feet attached, mutant god elephants, space pterodactyls, scythe-armed devil wraiths, and, you know, men. But not human women. At least, not yet. Thankfully, that’s all about to change, as Unknown Worlds has unveiled a female marine design that’s, well, pretty freaking great. Better late than never, I suppose. So hurrah! Details after the break.

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The Hawkeneye Initiative: Meteor’s Sexy Poster Mishap

By Nathan Grayson on May 15th, 2013.

I love stories with happy endings. And uplifting middles. And only sorta upsetting beginnings. This is the rare tale that both rides that grin-coaxing emotional rollercoaster and focuses on issues of gender inequality in the gaming industry. A rarity? You don’t even know the half of it – mostly because I haven’t told you about any of it yet (jeez, hold your horses). But in short, Hawken publisher Meteor – whose executive branch is apparently half female – had a minor kerfuffle involving a monolithic poster of a scantily clad, Rosie-The-Riveter-esque character smack dab in the middle of its offices. So a few employees played a prank involving an equally nonsensically dressed male technician, and the results were, well… just delightful.

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Rhianna Pratchett’s #1ReasonToBe

By Nathan Grayson on May 6th, 2013.

Recently, we had the wonderful fortune to post GDC’s magnificent #1ReasonToBe panel in full. It’s a powerfully eye-opening thing – regardless of which “side” of the equality “debate” you fall on – and you should absolutely, definitely give it a watch if you haven’t already. One person, however, was missing from its lineup: industry writing vet Rhianna Pratchett, who – in addition to whipping up words for the likes of Tomb Raider, Overlord, Mirror’s Edge, and heaps more – sorta, you know, created the #1ReasonToBe hashtag in the first place. She wasn’t able to make it out due to scheduling conflicts, but this is why they invented the Internet: so we could do anything from anywhere at any time. Thus, we bring you Pratchett’s #1Reason – not to mention her viewpoints on why equality’s very different from ‘pinking’ games, why the industry’s failing to attract female talent, what controversies surrounding Tomb Raider taught her, and how we can ultimately make games better for everyone.      
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Watch This, Please: GDC’s #1ReasonToBe Panel

By Nathan Grayson on April 23rd, 2013.

Here at RPS, we are not shy about our support for gender equality in the gaming industry, both in terms of the representation in the games we play and at the various companies that make them. It’s a tremendously important matter from just about every standpoint imaginable, from so-called “practicality” (read: business) to common human decency. Nothing, however, beats a firsthand account of the problem at hand – not even a cheeky gallery of StarCraft II’s most cheek-ridden bits. And so, I highly, highly, highly recommend GDC’s absolutely excellent #1ReasonToBe panel. You can now view the entire thing online for free, and even in itsy bitsy box-shaped form, it’s a truly moving, important thing. The experiences Brenda Romero, Robin Hunicke, Leigh Alexander, and co outline – alienation, sadness, rage, doubt, loneliness, discomfort, fear – are why equality matters, and their continued love of gaming becomes all the more powerful in light of that. This is, in my opinion, required viewing. I very much hope you’ll agree.

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Misogyny, Sexism, And Why RPS Isn’t Shutting Up

By John Walker on April 6th, 2013.

There were two sessions in a row on Wednesday afternoon at this year’s GDC. The first was a panel of women in the games industry, discussing the causes and results of the #1ReasonWhy and #1ReasonToBe phenomena – the reasons to be and not be in the games industry. The second was Feminist Frequency’s Anita Sarkeesian, talking about the positive and negative consequences of her Kickstarter campaign, and the way forward from here. I came out of the first – vivid, passionate declarations of purpose from the likes of Leigh Alexander, Mattie Brice and Brenda Romero – feeling certain that the industry and its audience was on a wave of significant change. An hour later I came out of the second – Sarkeesian’s challenging and demanding story of recent horror – re-grounded to the current reality, introspective, and further determined.

There is a clear message: Rock, Paper, Shotgun will never back down on the subject of sexism and misogyny (nor racism, nor homophobia, for that matter) in games, the games industry, and the games journalism industry. Good times are ahead – we can see them.

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