Posts Tagged ‘#1reasonwhy’

The Hawkeneye Initiative: Meteor’s Sexy Poster Mishap

By Nathan Grayson on May 15th, 2013.

I love stories with happy endings. And uplifting middles. And only sorta upsetting beginnings. This is the rare tale that both rides that grin-coaxing emotional rollercoaster and focuses on issues of gender inequality in the gaming industry. A rarity? You don’t even know the half of it – mostly because I haven’t told you about any of it yet (jeez, hold your horses). But in short, Hawken publisher Meteor – whose executive branch is apparently half female – had a minor kerfuffle involving a monolithic poster of a scantily clad, Rosie-The-Riveter-esque character smack dab in the middle of its offices. So a few employees played a prank involving an equally nonsensically dressed male technician, and the results were, well… just delightful.

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GTFO: A Film About Women In Gaming Is Going Ahead

By John Walker on May 8th, 2013.

A useful warning: If you don’t like posts about issues related to women and gaming, don’t read this post, and maybe scroll to one of the 17,000 other articles on the site! Hope this helps. (Boy would you look silly if you commented about it now.)

The consequences of last year’s #1reasonwhy Twitter outpouring have been enormously productive. It feels as though a dam has been broken, and the negative treatment of women who game has a voice. After this year’s inspiring GDC panel, there’s a sense that it’s a voice that isn’t going to shut up until something changes. Another part of that voice is a film by Shannon Sun-Higginson called GTFO: A Film About Women In Gaming, and it’s cleared its Kickstarter funding goals.

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Rhianna Pratchett’s #1ReasonToBe

By Nathan Grayson on May 6th, 2013.

Recently, we had the wonderful fortune to post GDC’s magnificent #1ReasonToBe panel in full. It’s a powerfully eye-opening thing – regardless of which “side” of the equality “debate” you fall on – and you should absolutely, definitely give it a watch if you haven’t already. One person, however, was missing from its lineup: industry writing vet Rhianna Pratchett, who – in addition to whipping up words for the likes of Tomb Raider, Overlord, Mirror’s Edge, and heaps more – sorta, you know, created the #1ReasonToBe hashtag in the first place. She wasn’t able to make it out due to scheduling conflicts, but this is why they invented the Internet: so we could do anything from anywhere at any time. Thus, we bring you Pratchett’s #1Reason – not to mention her viewpoints on why equality’s very different from ‘pinking’ games, why the industry’s failing to attract female talent, what controversies surrounding Tomb Raider taught her, and how we can ultimately make games better for everyone.      
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Watch This, Please: GDC’s #1ReasonToBe Panel

By Nathan Grayson on April 23rd, 2013.

Here at RPS, we are not shy about our support for gender equality in the gaming industry, both in terms of the representation in the games we play and at the various companies that make them. It’s a tremendously important matter from just about every standpoint imaginable, from so-called “practicality” (read: business) to common human decency. Nothing, however, beats a firsthand account of the problem at hand – not even a cheeky gallery of StarCraft II’s most cheek-ridden bits. And so, I highly, highly, highly recommend GDC’s absolutely excellent #1ReasonToBe panel. You can now view the entire thing online for free, and even in itsy bitsy box-shaped form, it’s a truly moving, important thing. The experiences Brenda Romero, Robin Hunicke, Leigh Alexander, and co outline - alienation, sadness, rage, doubt, loneliness, discomfort, fear – are why equality matters, and their continued love of gaming becomes all the more powerful in light of that. This is, in my opinion, required viewing. I very much hope you’ll agree.

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The Buttocks Of StarCraft II: Heart of the Swarm

By Alec Meer on April 9th, 2013.

Zagara visits the gym regularly, clearly

Playing through the StarCraft II: Heart of the Swarm campaign this weekend, I couldn’t help but be struck by Blizzard’s equality-minded approach to how it depicts its characters’ hindquarters. I’ve just been through every cutscene again, and screengrabbed every bottom I could spot (barring repeat shots and most of the slow zooms).
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Misogyny, Sexism, And Why RPS Isn’t Shutting Up

By John Walker on April 6th, 2013.

There were two sessions in a row on Wednesday afternoon at this year’s GDC. The first was a panel of women in the games industry, discussing the causes and results of the #1ReasonWhy and #1ReasonToBe phenomena – the reasons to be and not be in the games industry. The second was Feminist Frequency’s Anita Sarkeesian, talking about the positive and negative consequences of her Kickstarter campaign, and the way forward from here. I came out of the first – vivid, passionate declarations of purpose from the likes of Leigh Alexander, Mattie Brice and Brenda Romero – feeling certain that the industry and its audience was on a wave of significant change. An hour later I came out of the second – Sarkeesian’s challenging and demanding story of recent horror – re-grounded to the current reality, introspective, and further determined.

There is a clear message: Rock, Paper, Shotgun will never back down on the subject of sexism and misogyny (nor racism, nor homophobia, for that matter) in games, the games industry, and the games journalism industry. Good times are ahead – we can see them.

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Game Industry Gender Wage Gap Is Horrendous

By John Walker on April 4th, 2013.

As if there weren’t enough #reasonswhy, recent figures published by Game Developer Magazine have shown that women in the games industry are routinely paid significantly less than men. As spotted by The Border House blog, the numbers show that men are on average paid around 25% more than women for equivalent jobs.

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GDC 2013: A Worrisome, Hopeful Contradiction

By Nathan Grayson on April 3rd, 2013.

RPS’s own wayward ronin word master Cara Ellison, during a post-convention victory dinner, put it best: “GDC is where we first hear about all the stuff everyone will be talking about next year.” Maybe it’s a trend-setter, or maybe it’s just a megaphone for gentle tickles of trends that are already in motion, but the point remains: GDC tends to be pretty indicative of where we’re at. People often view E3 in that light, but the fact is, it’s a dinosaur wreathed in fireworks, frilly undergarments, and little else. E3 is a projection. GDC has evolved into its opposite: introspection. We look inward, and then we discuss. And this year – thanks to things like the renewed prominence of PC gaming, a focus on indies, and the #1ReasonToBe talk – I came away quite optimistic. That warm feeling does not, however, come without some rather glaring caveats. Same-y looking “next-gen” games. The IGDA’s insulting use of scantily clad dancers. A worrisome gulf between triple-A and indie. For each positive, there was an ugly negative.

This year’s GDC in one word? Contradiction.

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#1ReasonWhy We Are All Responsible

By Nathan Grayson on November 29th, 2012.

Over the past couple days, a certain hashtag’s been dominating the gaming industry’s sector of Twitter, and with good reason. #1ReasonWhy has given people a place to voice – often using their personal experiences as a megaphone – reasons why there aren’t more women in the gaming industry. Naturally, it’s sparked all kinds of debate, but as always, the point is clear: sexism in the gaming industry is a serious problem, and we need to clean up our act. Perhaps just as damaging as detractors, though, are those who’ve resigned themselves to inaction. For whatever reason, they’ve simply opted to not do anything – even though they know there’s a problem. And so that brings us to a couple days ago, when I encountered a real life example of this little number: “Seriously, though, I’m a guy. It’s not like I can do anything about it.”

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