Posts Tagged ‘22 Cans’

The Abysmal Godus Is No Longer Abysmal, APPARENTLY

By Alec Meer on March 12th, 2014.

look into the eyes of the chap on the left

Peter Molyneux and 22 Cans’ intended Populous heir Godus is the most miserable gaming experience I’ve had in many a year. It was so crushingly short on joy and cleverness, it seemed like a tech demo made without a design, it seemed to believe Farmville was gaming’s future, it was a betrayal of its own heritage, and it was an insult to all that had been promised. I struggled to find anything to convince me that it existed for any reason beyond making money. As an angry young man, I loathed games often. These days, I simply feel sadness and tiredness when I play a game I don’t enjoy. But Godus I loathed, and completely so. There should be no surprise, by now, at unmet promises, but the sheer scale of the oath-breaking here was breathtaking.

Now there is Godus 2.0. There are apologies. There are promises. There is talk of it being an almost ground-up rethink. It may very well be true, and certainly an attempt at salvage on this scale is to be admired. But we have been fooled so very many times before.
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Impressions: Godus

By Jim Rossignol on September 16th, 2013.


It is 1991. I am eagerly clicking my way into my copy of Populous II, recently purchased from WHSmith (can you imagine!) and Uncle John is watching over my shoulder. He observes for a while, and then says “just looks like a lot of clicking to me.” It is, I say, but there’s something going on here, a struggle, a strategy.

It is 2013. I am eagerly clicking my way into my copy of Godus, recently purchased from Steam, and the internet is watching over my shoulder. It observes for a while and then comments “lol, just looks like a lot of clicking to me.” It is, I say, but there’s something going on here. Isn’t there? This time I am not so sure.

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Molyneux On Religion, Godus’ “Crazy” Single-Player

By Nathan Grayson on September 7th, 2013.

Peter Molyneux is up to his old tricks again, for better or worse. He’s gone gaga for Godus, and he wants the world to hear all about it. And who knows? Maybe this time – finally, after years of squandering his legendary status on unfulfilled promises and mediocre games – he’s onto something. Godus certainly sounds fascinating, with Molyneux describing it as a massively polytheistic EVE-Online-inspired social experiment that seems destined for player-driven chaos. But there are still far too many question marks, with the Curiosity-born god of gods and an offline single-player story being the biggest. So I took my promise-weary, cynical heart to Molyneux, and here’s how he replied.

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Molyneux Promises Ludicrously Big For Godus

By Nathan Grayson on September 6th, 2013.

True fact: pretty much all I do is interview Peter Molyneux. I try to do it as much as possible, because that’s the only time Jim lets me out of my box. Coincidentally, Molyneux knows a thing or two about boxes. His most recent one, Curiosity, erupted into a poof cloud of half-truths and forgotten promises, but now he’s sweeping them away to reveal a god game that might just be worth getting excited over. Admittedly, I say this with the caveat that Molyneux’s swung pretty wide of the mark in recent years, so take his promises to heart with a hefty swill of caution.

That said, he describes Godus as an insanely ambitious massively multiplayer EVE-Online-inspired god game social experiment – a “reinvention” of the genre if ever there was one. Head below for details on multiplayer, crazy god wars, why Curiosity was instrumental in reaching this point, the lessons Molyneux’s taking from EVE’s successes and failures, and tons more.

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Faithful: Godus To Appear On Early Access

By Jim Rossignol on September 2nd, 2013.


The Godus beta will appear for us mortals not in a burning bush, but on Steam. Molyneux and friends’ “regenesis” of the god game will appear on September 13th, for $19.99, £14.99 or €18.99. Personally I can’t wait to get my hands on it, if just to keep the critical demon which feeds on my soul fed and warm.

Rather fetching beta trailer, below.
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Telling Tales: Molyneux Vs Vanaman

By Jim Rossignol on June 19th, 2013.


Game Informer have done a lovely thing and put Sean Vanaman (the creative lead and author of Telltale’s The Walking Dead games) in the same room as famed promiser-of-worlds, 22Cans’ Peter Molyneux. The consequence of this gentlemanly meet was an extended discussion of how Telltale have tried to up stakes on the adventure genre, writing for games in general, and some stuff about zombies: a topic on which all developers now have to pass a three-stage exam if they want to be allowed to continue developing videogames.

Watch it below.
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Hail Mary: Project GODUS Officially Funded

By Nathan Grayson on December 20th, 2012.

The next step: making it actually look like this.

Kickstarter isn’t a kind place. Well, OK, aside from the whole “free money from the absurd generosity of people’s hearts” thing, I mean. But these days, if you don’t understand how to work the machine, it’ll chew you up and spit you right back out – probably with even fewer pennies to your name than when you first started. Even game design legends aren’t safe, as evidenced by high-profile failures like Old-School RPG and Dizzy Returns, and Peter Molyneux’s Project GODUS certainly looked like it could go either way. For better or worse, though, the Kickstarter deities have officially accepted fans’ offering, and GODUS will now get its wings.

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Molyneux’s Mighty Trash Talk: GODUS Multi Video

By Nathan Grayson on December 19th, 2012.

Right then, lesson learned: Peter Molyneux really gets into multiplayer matches. He’s not one for pulling his verbal punches, either. Confronted with the idea that one of his employees could topple his burgeoning godtopia, he curtly fired back, “I’m the father of the god game genre.” You can’t really escalate it any further than that, can you? But yes, hot on the heels of a quick GODUS prototype, Molyneux and co cans have released a full-blown multiplayer demonstration. Granted, it’s extremely rough, but it’s certainly, well… something.

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Vox Populous: Molyneux Got Us A GODUS Video

By Nathan Grayson on December 18th, 2012.

Perception of time isn’t what I’d call one of my strongest traits. Case in point: has it really been nearly 30 days since Peter Molyneux and co’s Project GODUS stomped its monolithic, Monty-Python-like foot onto Kickstarter? And have I really been alive for more than 30 days? Am I older than that? Was high school years ago? How very strange. Anyway, we finally have a video now. Of GODUS, I mean – not my painfully awkward high school existence. Delve beyond that oh-so-divine of interventions known as the break to see an early prototype of the Populous successor in action.

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Firstus GODUS Videous Footageus

By Craig Pearson on December 6th, 2012.

It doesn't look like this. Yet.
I love the development ‘show’ that’s accompanying the GODUS Kickstarter, because it shows the small team caught up in the decision making progress of Peter Molyneux OBE. The most recent diary has an amazing moment: the first time the game is shown running! It should be accompanied by balloons, streamers, Ode to Joy, and a visit from the Queen, but it’s instead turned into a game development jam session. And we all know jam rather can be rather sticky.
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Not Royal Baby News: GODUS Prototype Within Weeks?

By Alec Meer on December 3rd, 2012.

Pants on fire?

Royal Baby pregnant Kate royal pregnancy future king future queen the stallion that will mount the world Kate and William baby pregnant baby royal pregnant baby royal baby pregnancy.

Right that should get us the SEO hits, now let’s have some news about Peter Molyneux. His studio 22 Can’s divisive Project GODUS Kickstarter hasn’t set the crowd-funding world on fire to the degree he perhaps hoped – whether that’s because humanity has finally tired of his grand promises, of Kickstarted games or because the original pitch was so loose I can only guess. Now he’s saying there could be a playable prototype before the month is out, which would shake things up enormously (er, presuming it’s any good).
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Interview: Peter Molyneux On Curiosity’s Failings, GODUS

By Nathan Grayson on November 22nd, 2012.

Last time I spoke with Peter Molyneux, he was practically abuzz with renewed vigor. He’d left Microsoft, started his own hand-picked studio, and ascended back into the high-concept realm he so loves to call home. But reality has a way of dousing even the most excited of flames, and Molyneux knows that better than just about anyone. But the godfather of god games was different when we spoke today: insanely thrilled to be launching a Kickstarter for his Populous meets Dungeon Keeper meets Black & White god opus GODUS, yes, but also wearied, frantic, and tremendously apologetic. It’s been a rough few weeks for 22 Cans, and it showed. And then something crazy happened: Molyneux cried. Openly. Without reservation. But not for the reason you might think. “I just,” he winced, his voice audibly cracking, “I still believe so much.”

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Peter Molyneux’s Tears: “I Still Believe So Much”

By John Walker on November 22nd, 2012.

In an extraordinary interview to be published shortly, a clearly emotional Peter Molyneux broke down into tears when discussing the struggles he’s had with Curiosity, and his concerns about making promises for Kickstarter GODUS.

“I can’t blame people for not believing,” Molyneux responded, when it was suggested that his history of over-promising and under-delivering might hurt prospects for GODUS. Especially in light of the very negative reaction to Curiosity’s server failures – something the creator tells us was “a disaster”.

“I know I’ve said things,” Molyneux continued. “I wish I could not say them, I guess. I just… I still believe so much.”

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