Posts Tagged ‘22 Cans’

Wait, Where’s The PC Version Of Molyneux’s Curiosity?

By Nathan Grayson on November 9th, 2012.

If you ever read websites – or, indeed, words – other than RPS, you might have noticed that Peter Molyneux’s cube-tapping opus Curiosity is now officially inside the small, generally not-for-breaking wannabe-cubes we call mobile phones. You’ll remember, though, that 22 Cans’ original announcement definitely mentioned PC as well. So why aren’t we rapidly advancing our already inevitable carpal tunnel epidemic in hopes of gazing upon a “life-changing” secret? I got in touch with Molyneux to find out.

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Cube Your Enthusiasm: Molyneux’s Curiosity Delayed

By Nathan Grayson on August 23rd, 2012.

And inside, we will find a single acorn. Then the world will explode.

I was ready. I spent weeks studying cubes – pouring over research, feeling them, learning their structural weaknesses, biting them, stacking them, attempting to fit them into round holes, living among them in their natural habitat, trying to understand what they fear most. I was going to crack open Curiosity‘s chocolate shell in one definitive swing and devour the “life-changing” nougat inside. But now it’s been delayed into September, and I really just want a candy bar. Peter Molyneux and co have, however, released a trailer that depicts a cube doing cube things. So that’s something, I suppose.

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What’s In The Box, Peter?

By Alec Meer on July 10th, 2012.

I bet there's a dead dog inside the cube

If you couldn’t make it over to the Rezzed game show we co-hosted last weekend – perhaps you live in another country, couldn’t afford it or sensibly realised that it would be unfair to expose that many other human beings to the dangerous, dazzling beauty of your face – have no fear. Well, have some fear, as the Western world is on the brink of ruin and all that, but specifically have no fear that there’s no way for you to see the speakers and sessions at the show. The chaps at Eurogamer were able to use some manner of magic electronic gun that can capture and store both sound and vision, and quite likely also the souls of whatever it’s pointed at. So here’s Peter Molyneux talking about his post-Lionhead plans with new studio 22 Cans, his thoughts on the excellent Molydeux spoof Twitter account and the “life-changing” contents of the mysterious cube in Curiosity.

Caution: includes wild, impossible claims and promises. But he wouldn’t be P-Mol if it didn’t.
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Life-Changing: Molyneux Pegs Curiosity For August

By Nathan Grayson on July 7th, 2012.

Guys, I know what's inside the box! It's the color green! What do I win?

Here at RPS, we consider all of our posts to be small, mysterious boxes with things of life-changing significance inside. Especially this one. So it’s a bit flattering to hear that fabled Fable-er and god of god gaming Peter Molyneux is totally stealing our format. Yep. That is definitely what’s happening. On August 22, Molyneux’s cube-tapping opus is coming to PC (and the tiny, rectangular PCs that can make phone calls), and he claims whatever’s inside will be “life-changingly important.”

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Cans Do: Peter Molyneux To Speak At Rezzed

By Jim Rossignol on June 27th, 2012.


Okay, just one more Rezzed announcement, perhaps: Peter Molyneux will be speaking to the assembled Rezzed audience about 22 Cans, the Curiosity app, and likely much more, at 4pm on Friday 6th July. That’s just the hyperbolic cherry on top of all the other superb stuff that’s going on at our event in Brighton, on the 6th and 7th of July. As well as hearing Mr Molyneux talk about his plans now that he’s free of Microsoft, there are tonnes of playable games, and even some core Hivemind nodes wandering about. You should probably be there.

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Interview: Molyneux In The Moment, Pt 2

By Nathan Grayson on June 12th, 2012.

So then, cubes. Admittedly, they’ve been closely associated with games before, but during E3, Peter Molyneux told us about his ambitious plan to think outside the box by putting a mysterious item inside a box. As is typically the case with the extremely excitable mind behind Populous, Black & White, and Fable, it all sounds gleefully insane, and it showed in his blindingly sunny demeanor. Today, though, we discuss darker, more sinister things. Social games, for instance, and indie developers’ place at the kiddie table during shows like E3. OK, fine, we also discuss more cubes.

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Interview: Molyneux In The Moment, Pt 1

By Nathan Grayson on June 11th, 2012.

Peter Molyneux is excited. It’s early in the morning of E3′s notoriously draining day two, but it certainly doesn’t show. The god of god games seems energized and animated – reinvigorated, even. Admittedly, this is a man who – in the past – has been known to become lightheaded at the prospect of hyper-realistic videogame acorns, but there’s substance behind the passion this time around. After years of being caught up in triple-A content churn, Molyneux’s finally doing everything his way. His team, his project, and – perhaps most importantly – his wildest ideas.

Will they even stick, though? Can his 22 seemingly abstract experiments be fun? Should they be? Will this gigantic cannonball into the deep end of gaming’s least charted waters even make any money? For now, these questions couldn’t be further from Molyneux’s mind. In his own words, he’s “just experimenting,” and – while many of his former colleagues continue to stick to game development’s straight-and-narrow – he has no idea what he’ll find. So, near the ruins of what appeared to be a truly formidable breakfast, he and I chatted about that.

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Molyneux Leaving Lionhead, Joining 22 Cans

By Jim Rossignol on March 7th, 2012.

Peter see games!
As revealed by The Big K, Molyneux – creator of games like Magic Carpet, Syndicate, Black & White, The Movies, and Fable – is leaving Microsoft-owned Lionhead to join a start-up company. The former Bullfrogger, who was head of Microsoft Studios in Europe, said: “It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey… However, I felt the time was right to pursue a new independent venture.” He will also act as a creative consultant on Fable’s arm-waving variant for the Kinect.

Molyneux joins a new Guildford-based company, 22 Cans, which Molyneux has described as “something really amazing, scary and brave”. This new company was founded by Lionhead’s former chief technical officer Tim Rance, whose credits include Populous, Black & White, and Fable. They probably plan to make games.

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