Posts Tagged ‘22Cans’

Peter Molyneux Interview: “I haven’t got a reputation in this industry any more”

When Peter Molyneux agreed to speak to me, I knew the interview was going to be tense. I knew that an article we’d posted on Monday, asking what was going on with the development of Godus, had kicked up an enormous storm for 22cans and its boss, with the rest of the gaming press picking up and running with it. So I assumed, when he agreed to chat, he knew that it wasn’t going to be a smooth ride. I wanted to get to the root of so much that now seems to form the reputation of the developer, the outlandish promises that so often aren’t kept, the ridiculous time-frames claimed, and the often disappointing or lacklustre results. I especially wanted to do this now that the people funding such things aren’t deep-pocketed publishers, but the players themselves. I wasn’t expecting it to take us in the direction of Molyneux’s declaring that I was “driving him out of the games industry”.

We spoke on the phone on Wednesday evening, Molyneux speaking from the Guildford offices of his studio, 22cans. Sounding stressed, but composed, Molyneux asked how I’d like to begin, whether I had questions, or should I just let him talk. I told him I had questions, many questions, and so we began.

RPS: Do you think that you’re a pathological liar?

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Loss Of Faith: Will Godus Ever Have A God Of Gods?

Eurogamer have published a really superb article in which they speak to Bryan Henderson, the “winner” of Curiosity, who was promised a life-changing prize. That prize turned out to be the role of “God of Gods” in the multiplayer version of Godus, and a share of the money made by the game. Well, a share of the money made by the multiplayer bit of the game, which was always supposed to be part of the game. But apparently, because it’s still not in there two years on, means he doesn’t get anything. Nothing at all. Not even emails for month after month, according to Wesley Yin-Poole’s heartbreaking interview with the 21 year old.

They then go on to put this to Molyneux himself, hours after we’d published our article that revealed the depth of mess that Godus is currently in. Along with the predictable gush of apologies, Molyneux also makes some odd claims that entirely contradict a video he’d recorded the same day.

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22cans Confirm Godus Team Shrinkage, Admit Mistakes

Yesterday we reported on the giant mess that 22cans’ Godus appears to be in. After a lead developer on the project stated that Kickstarter goals will likely not be met, and woefully dissatisfied backers lamented the lack of progress in the PC version, it appears some damage limitation is now in effect. A new video from the studio attempts to put minds at rest, while mostly achieving the effect that it was written by Ricky Gervais.

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Oh Godus, What The Hell’s Going On?

Hey, remember Godus?! It was successfully Kickstarted in 2012, despite launching with no video at all, as the name of “Peter Molyneux” still carried enough currency to raise over half a million pounds for his return to the god game genre. Just over two years have gone by, and mobile free-to-play versions of the game launched last year, but what state is the PC development in now? Molyneux has announced that he’s now working on a new project, a mobile thing called The Trial, suggesting Godus is no longer his focus. And the team currently working on the game have recently acknowledged that they, “simply can’t see us delivering all the features promised on the kickstarter page.” Uh oh.

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Molyneux On GODUS’ Surprise Publisher, Free-To-Play

Peter Molyneux likes to say things – perhaps a little too much, if a few forgotten promises pertaining to Curiosity and GODUS are any indication. Yesterday, he and I discussed Curiosity’s aftermath, what it means for GODUS, and why things like a PC version of the almighty floating cubolith never surfaced. Today, we continue that discussion with what exactly the sudden (and very unexpected) addition of a publisher to GODUS’ mobile arm means for everyone else, whether or not the game will employ free-to-play and/or microtransactions, and where all of this leaves 22Cans’ much-ballyhooed 22 experiments. It’s all after the break.    

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Molyneux On Curiosity, GODUS, And Forgotten Promises

Most cubes contain air, sugar, or tiny men named Rubik. Not Peter Molyneux’s, though. Instead, Molyneux himself emerged from the cuboid cocoon with promises of virtual immortality. Bryan Henderson from Edinburgh, Scotland will soon be godding at an eons-old level even though he’s just 18. For some, though, that prize rang hollow. “All that tapping,” many cried, “for the sole purpose of advertising 22Cans’ next game?” And what would’ve happened if GODUS‘ Kickstarter didn’t succeed in the first place? Would the prize have been something else entirely? Also, what does cell phone cube tapping have to do with a primarily PC god game at all, and why weren’t we able to at least participate in the tapping on PC? Molyneux initially promised it, after all. There are, in other words, some things to answer for. I got in touch with Molyneux to ask about all the rather questionable changes of plan, and also how all the “god of gods” stuff will affect GODUS for everyone else. Here’s the first part of our chat.

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Too Human: Curiosity Winner’s GODUS Prize Temporary

Peter Molyneux’s Curiosity is officially, incontrovertibly over. A young man by the name of Bryan Henderson from Edinburgh, Scotland cracked the not-quite-infinite cuboid egg, and out oozed godhood. Well, OK, virtual godhood in 22Cans’ upcoming GODUS – which has drawn some rather, er, mixed reactions from mere mortals. I got in touch with Peter Molyneux to talk about that, potential dishonesty, how Henderson’s “god of gods” role will function, and why a mobile contest decided a crucial feature for a PC game, and he revealed a particularly interesting nugget: godhood and all it entails (including a cut of GODUS’ eventual earnings) has an expiration date. After that, the throne will be up for grabs, but you’ll need a lot more than luck and tap-cracked fingertips to claim it.

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GODUS Publishing Via F2P Mobile Distro, PC Unmentioned

UPDATE: We’ve spoken to 22Cans, and have some answers to the questions people are asking about the confusing new news.

Eyebrows to the top half of your forehead – it’s concerned speculation time. There’s been an odd announcement from Peter Molyneux and 22Cans, about their Kickstartered GODUS. In a video oddly aimed at backers only, but available on Youtube (and below), Molyneux has announced a publishing partnership with mobile moneymakers DeNA, for the mobile version of the game. Not so odd? Well, there are two factors here. Firstly, there’s absolutely no mention of the PC version at all, and a related press release refers to GODUS as “a new type of game for mobile devices”. And secondly, DeNA specialises in F2P mobile games with micropayments.

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From On High: Molyneux Launches God Game Kickstarter


Molyneux’s new company, 22Cans, has launched a £450,000 Kickstarter called Project GODUS. Behold: “It’s an innovative reinvention of Populous, the original god game and delivers exciting global co-operation, competition, creation and destruction to a whole new generation.”

Video below. Watch.
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