Posts Tagged ‘2D-Boy’

Indie Fund Is Open For Business

By John Walker on July 7th, 2010.

how apt.

What would you do if you’d made an indie game, and suddenly found yourself impressively wealthy as a result? Build a castle out of diamonds? Buy a zoo just so you can eat all the animals? Or would you create an angel investment fund so you can help other indies get their projects off the ground? That’s the excellent choice that a number of successful indies (you can find out more about who in Alec’s piece from March), and the Indie Fund project is now alive.

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What Goes Around… The Indie Fund

By Alec Meer on March 2nd, 2010.

I adore this film, and I'm not afraid to say it

Some indie games make a lot of money. Most don’t. Worse, many never even get off the ground because they have no funding. The freshly-announced Indie Fund means to change that – it’s an angel investment group set up by some of independent gaming’s greatest current luminaries (the likes of 2D Boy, Jon Blow, Flashbang…) and intended to help the next generation of indie devs get started on making wonderful toys for us lot to play with. I.e. more Worlds of Goo, more Braids, more Audiosurfs, more Solium Infernums… This is a good day. A fantastically, wonderfully, bloody good day.
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World Of Goo Gets Real

By John Walker on November 8th, 2009.

Powerlines, see?

It’s first thing in the morning here in the land they call “America”. In a country where Mythbusters is on TV before 8am you know everything is magical. Also magical is the video the boys at 2D BOY just spotted showing World Of Goo in real life. It’s a really beautiful thing, and it’s below.

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World Of Goo Sale Offers Fascinating Results

By John Walker on October 20th, 2009.

Tee hee.

As expected, 2D BOY have published details of their World Of Goo First Birthday experiment. Offering the game for whatever price people wanted to pay (previously it was $20), this meant people could get a copy for as little as $0.01 or as much as fifty million squillion space dollars. (I believe that’s the upper limit.) Originally this was intended to last for a week, but has now been extended to 25th October. And being a rather open sort they’ve announced how many copies they’ve sold so far, and indeed how much people have been paying, along with much more. It’s an unprecedented amount of detailed sales information. Its significance shouldn’t be underplayed.

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2D Boy “Rapid Prototyping Framework”

By Jim Rossignol on May 28th, 2009.


Via Offworld we notice that 2D Boy have released a “not-revolutionary” Rapid Prototyping Framework, to help other would-be devs on their way. This gives you a trimmed down version of the tools 2D Boy used to make World Of Goo. 2D Boy explain:

This means two things:

1. Minimizing the amount of code required to set up a new game
2. Providing all the basic facilities so as to avoid wasting time reinventing the wheel (2D rendering, sound, input, persistence layer, and resource management)

Which is probably quite neat, if you’re wanting to make a 2D game from scratch.

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Primordial Ooze: World Of Goo Prototype

By John Walker on March 7th, 2009.

Nope, can't say we recognise that hand.

2D BOY are offering a really interesting glimpse into the process World of Goo went through, on its way to become the cuddly bundle of ludicrous loveliness that made us crack our ears with smiling last year. These will apparently be in seven stages, and the first is available to download from their site today. It’s a single room, containing some very primitive goo balls, which begin to show some of the characteristics that would form the final game.

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Kyle Gabler Delivers Global Game Jam Keynote

By John Walker on January 30th, 2009.

Mr Kyle Gabler, who apparently made something called World of Goo, has posted on the 2D BOY blog his first night keynote speech at the Global Game Jam 2009. Immediately leap below to see his guide to a group of people attempting to make a game in 48 hours.

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Score Your Day: World Of Goo Soundtrack Released

By John Walker on January 21st, 2009.

Yeah, but can he tapdance?

In good good news news, 2D BOY have released the soundtrack to World of Goo. Anyone who has played the game will know what a fantastic score the game has, and quite how sickeningly talented Kyle Gabler is to have written it all himself. What price would you pay for the lot? Well, it’s free.

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2D BOY Talk Goo

By John Walker on January 15th, 2009.

We all love a blustery day.

Just a quickie – my interview with the lovely chaps at 2D BOY is up on Eurogamer today. We discuss how the game got made, the reasons behind some of the more esoteric decisions, and learn some important facts about the mysterious Allan Blomquist. It’s a fun time.

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World Of Goo Piracy Rate: “82%”

By John Walker on November 15th, 2008.

Too much effort went into this one.

The post yesterday reporting World of Goo’s 90% piracy figure drew a surprising response. The P-word regularly generates comments threads that scare our hosts, but this one was odd. It became a discussion about whether one could disprove the 90% figure, and then extrapolating this to reach peculiar conclusions. Some could see this as people claiming there were far fewer stab wounds than first predicted and therefore there hadn’t been a murder. Others might suggest that fighting over the exact number is completely irrelevant, as that’s not the point of the issue. Now 2D BOY have responded with new look at the figures.

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World Of Goo(d News): Euro Release Imminent

By John Walker on November 12th, 2008.

Such a pretty lady.

Updated below.

Good news, Euro-people. World of Goo is officially reaching our shores this December. Now, obviously you’re sensible enough to have bought the game directly from the 2D BOY site, so haven’t had to wait. But you might know someone silly enough to have not done that for some stupid reason, and now you can let them know the news.

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World Of Goo Vs European Steam

By John Walker on October 15th, 2008.

Evil corporations!

We’ve had a few people contact us regarding World of Goo‘s sudden unavailability on Steam for European customers, so this is just a quick post to explain what we know. The game, which yesterday went straight to the top of Steam’s top sellers chart, has different publishers in the US and UK for the boxed versions. The US boxed game is available now, while the EU box won’t be appearing until around February 2009. There appears to have been some confusion regarding the contracts here, which 2D BOY are looking into. In the meantime, European customers can buy the game directly from 2D BOY with no problems whatsoever (and then just mount it in Steam, for goodness sakes).

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Tastes So Goo-d: 2D BOY Interview

By John Walker on October 13th, 2008.

Do you think games will one day have red carpet launches?

World of Goo launches today. In fact, if you look at the 2D BOY website, it seems to have quietly launched already. Buy! It will also be appearing on Steam, Direct2Drive, Greenhouse, and Beanstalk as the day goes on.

Despite their crazy pre-launch weekend, 2D BOY’s Kyle Gabler and Ron Carmel generously spared some time to answer our questions about the process of developing the game, the complicated life of the independent developer, and why it’s so very important to care deeply about your game (rather than your cat).

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