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Posts Tagged ‘2K-Czech’

The Inbetweeny Bits: Mafia II Details

Posted by John Walker on August 26th, 2009.

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Fire tastes funny.

GameTrailers has interviewed 2K producer Denby Grace about the forthcoming Mafia II. They did it on video, so we can watch it, without all the hassle of reading boring old words. Stupid words. It shows off some of the lesser-spoken about features of the game so far – the open world elements. There’s discussion of how encounters on the street occur, as well as side missions. The second video goes on to talk about environmental destructibility, and then the plans for realistic police. (Which means not only their being strict, but also it being easy to escape their primitive ways. Finally it goes on to discuss the ways to upgrade cars. So that’s most of the things I’d be wondering about – good work, GameTrailers.

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RPS At E3: Mafia II’s Buzzsaw

Posted by John Walker on June 4th, 2009.

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He's fighting light itself.

A couple of months ago we brought you lots of information about 2K Czech’s forthcoming Mafia II. A new mission has been demoed at E3, this time one set near the beginning of the game in February 1945, so it’s time to tell you some more. (You can see some clips of it in the trailer released this week.) The war’s still raging, and Vito Scalleta was recently back from Europe, flat broke, looking to get himself some well paid work. Hello the mob. By the start of this mission, called The Buzzsaw, Vito’s already met his buddy Joe, along with Italian immigrant Henry, both acting as his wingmen. It’s time to go kill the Fat Man.

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E3 09: Mafia II Trailer

Posted by Jim Rossignol on June 1st, 2009.

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2K Games have released a story-telling trailer for their open-world historical gangster thriller, Mafia II. This is kind of dark, and I could hardly be looking forward to it more. For a reminder of why we’re excited it about this one check out (Czech out? Okay, no) John’s extensive preview. There should be a bit more info about this coming from the show, later this week.
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Sha-Boom Sha-Boom: Mafia II In Game Footage

Posted by John Walker on April 27th, 2009.

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Finally you get to see the video this shot's from.

After a few unofficial leaks, 2K have made sure there’s a far more comprehensive set of game footage trailers for Mafia II. Three of them, in fact, which you’ll find below. The show the truncated mission that was shown to press behind vast stone doors earlier this month, which show off the three main aspects of Mafia II. There’s the walking and driving around the remarkably detailed streets, the way the cutscenes work, and some of the shooty-gun-bang action. You can read more details about it all in our preview and interview.

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RPS Interview: Mafia II

Posted by John Walker on April 22nd, 2009.

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Mafiaier

During my travels to deepest Czech Republic (look countries, can you pick names that work in grammatical sentences please?) I gathered you all the Mafia II information I could carry in my arms, providing what might well be the most detailed preview ever in the history of the universe. But I still wanted more. More! So I got hold of associate producer Alex Cox and had him answer all sorts of questions about the game. We find out about the choice behind the setting, the logic of a narrative game in a sandbox world, the background behind new player character Vito and why AI will play such an important role in the game. Read on.

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RPS Preview: Mafia II

Posted by John Walker on April 19th, 2009.

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It looks rendered, but it ain't.

RPS is very pleased to have been one of the first websites in the world to see Mafia II running. We took a trip to 2K Czech, in their Czech Republic headquarters, and saw how the game is coming together. So far, so good. They were allowed to continue with our blessing. Below are detailed impressions of the game at this stage in development, along with five brand new screenshots (click on them for the full versions).

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Mafia 2 Screens

Posted by Jim Rossignol on April 26th, 2008.

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Espresso and Tommyguns
Some more images of the new Mafia game have turned up over on CVG. It’s the one free-roaming urban crime we PC users have to look forward to at the moment… And what we’ve seen so far is pretty impressive. I’m going to try and sort out an RPS interview with the 2k Czech team in the next few weeks. No release date has been set for Mafia 2 as yet, but we’re hoping it’ll arrive for Christmas.

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Mafia 2: Five More Screenshots

Posted by John Walker on March 7th, 2008.

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Happy Friday! Five new screenshots of 2K Czech’s Mafia 2 have appeared. And lummy, it looks rather lovely. Ooh, I’m looking forward to this.

mafia2 1

Click the pics for bigness. Four more below.

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Indecision Over Mafia-Developer Purchase Pun

Posted by Kieron Gillen on January 8th, 2008.

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This is a proud moment for Games Journalism.

News reaches us that Take Two have been reaching into their bag of many dollars to add another studio to their collection, buying the Czech Republic’s largest developer, Illusion Softworks, creators of Hidden and Dangerous and Mafia. After the undisclosed sum was paid, all 200 of Illusion Softworks employees will be working in the cleverly named “2K Czech”. Now, we wanted to write a serious piece of analysis, comparing the purchase of Irrational while developing future 2K heavyweight Bioshock (and profiting from the closer relationship i.e. Money) to the purchase of Illusion Softworks while developing hypothetical future 2K heavyweight Mafia 2, but we started worrying about what pun to call the article.

I mean, immediately I wanted “Woo-Ha! Got you all in Czech!”, but Jim countered with the elegant “Take Two Moves For Czech Mates”. I’m considering the traditional crime-based “An Offer They Couldn’t Refuse?” before Waker goes into pun-overdrive with a “Take 2 software developers into the shower? Why, when you can buy them all and take only one?” which is too long to fit on the title line, but is quite a devastating array of terrible punnery. Finally, Alec unleashes the tri-pronged offensive of “Mafia: City of Lost Revenue”, “Use Your Illusion II (Make More Money)” and “Illusion Incur Irrational’s Indignity”, and I’m left all confused and no idea what to write. Poor me.

What do you think? Also, about the sale?

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