
It seems pretty clear that Mafia II is going to be one of those games where the publisher-released assets are going keep on coming until they flood the internet, burying life as we know it under a series of informative or excitingly-edited game footage clips featuring well-dressed men doing violence. (Because, if you hadn’t already realised, dudes are going to get shot.) This latest trailer is probably my favourite so far, because it’s not spoilering so much as just leaping from event to event. It’s also reminding me that I need to nip over and see John to get a glimpse of the thing in action. If you want to see what he thought about the early preview build, go have a read of this handsome preview.
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Rock, Paper, Shotgun
Posts Tagged ‘2K-Czech’
Can We Refuse Mafia II Footage?
By Jim Rossignol on August 2nd, 2010.
Mob Justice: Mafia II Hands On
By John Walker on May 21st, 2010.

I got a chance to sit down with Mafia II on PC, and play through a complete mission. Then run on a lunatic rampage around the city. Read my impressions below.
Mafia II: The Enviddening
By Alec Meer on May 12th, 2010.

Mafia II is the year’s most anticipated game about watching lavish cutscenes, driving to places and shooting people then watching more lavish cutscenes before driving to places and shooting people. Expect vast quantities of gloss and pizazz from this one. Oooh, I’ve never written the word ‘pizazz’ before. It’s fun, isn’t it? Anyway: I believe our man John ‘Giggles’ Walker will be presenting you with a write-up of his forthcoming hands-on time with the PC build in the not-too-distant, but in the meantime here’s a few of the devs (including Czech guys dubbed into English) talking about and, more importantly, demonstrating some of the finer points* of this highly anticipated driving/shooting/watching game.
*I.e. “smashing men’s faces into car doors.”
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Family Chat: 2k Czech’s Alex Cox On Mafia 2
By Alec Meer on March 12th, 2010.

Last week, I finally got to spend a little quality time with the rarely-seen, much-delayed Mafia 2. While I was there, I made Alex Cox, one of the game’s producers, an offer he couldn’t refuse. He refused it anyway. So I decided to ask him about the game instead. Read on for the chatty chap’s thoughts on the game’s excellent music, open world versus linear and whether ‘dickcheese’ is an authentic 1950s swear word or not.
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Mafia II Versus The Blues
By Jim Rossignol on March 5th, 2010.

The new Mafia II trailer (below) shows some neat gangsterism, and has a John Lee Hooker soundtrack. That’s going to doom me to a morning of Blues while I get on with writing all the words about videogames. The game itself has been delayed again, apparently, with 2K saying that it won’t make the first half of 2010, as anticipated. However, the game is coming along handsomely, and we might just have some more news on that progress soon. Worth keeping an eye out for, I think, because this could just be one of the games that makes 2010 worthwhile.
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The Inbetweeny Bits: Mafia II Details
By John Walker on August 26th, 2009.

GameTrailers has interviewed 2K producer Denby Grace about the forthcoming Mafia II. They did it on video, so we can watch it, without all the hassle of reading boring old words. Stupid words. It shows off some of the lesser-spoken about features of the game so far – the open world elements. There’s discussion of how encounters on the street occur, as well as side missions. The second video goes on to talk about environmental destructibility, and then the plans for realistic police. (Which means not only their being strict, but also it being easy to escape their primitive ways. Finally it goes on to discuss the ways to upgrade cars. So that’s most of the things I’d be wondering about – good work, GameTrailers.
RPS At E3: Mafia II’s Buzzsaw
By John Walker on June 4th, 2009.

A couple of months ago we brought you lots of information about 2K Czech’s forthcoming Mafia II. A new mission has been demoed at E3, this time one set near the beginning of the game in February 1945, so it’s time to tell you some more. (You can see some clips of it in the trailer released this week.) The war’s still raging, and Vito Scalleta was recently back from Europe, flat broke, looking to get himself some well paid work. Hello the mob. By the start of this mission, called The Buzzsaw, Vito’s already met his buddy Joe, along with Italian immigrant Henry, both acting as his wingmen. It’s time to go kill the Fat Man.
E3 09: Mafia II Trailer
By Jim Rossignol on June 1st, 2009.

2K Games have released a story-telling trailer for their open-world historical gangster thriller, Mafia II. This is kind of dark, and I could hardly be looking forward to it more. For a reminder of why we’re excited it about this one check out (Czech out? Okay, no) John’s extensive preview. There should be a bit more info about this coming from the show, later this week.
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Sha-Boom Sha-Boom: Mafia II In Game Footage
By John Walker on April 27th, 2009.

After a few unofficial leaks, 2K have made sure there’s a far more comprehensive set of game footage trailers for Mafia II. Three of them, in fact, which you’ll find below. The show the truncated mission that was shown to press behind vast stone doors earlier this month, which show off the three main aspects of Mafia II. There’s the walking and driving around the remarkably detailed streets, the way the cutscenes work, and some of the shooty-gun-bang action. You can read more details about it all in our preview and interview.
RPS Interview: Mafia II
By John Walker on April 22nd, 2009.

During my travels to deepest Czech Republic (look countries, can you pick names that work in grammatical sentences please?) I gathered you all the Mafia II information I could carry in my arms, providing what might well be the most detailed preview ever in the history of the universe. But I still wanted more. More! So I got hold of associate producer Alex Cox and had him answer all sorts of questions about the game. We find out about the choice behind the setting, the logic of a narrative game in a sandbox world, the background behind new player character Vito and why AI will play such an important role in the game. Read on.
RPS Preview: Mafia II
By John Walker on April 19th, 2009.
RPS is very pleased to have been one of the first websites in the world to see Mafia II running. We took a trip to 2K Czech, in their Czech Republic headquarters, and saw how the game is coming together. So far, so good. They were allowed to continue with our blessing. Below are detailed impressions of the game at this stage in development, along with five brand new screenshots (click on them for the full versions).
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