Posts Tagged ‘2K Games’

Post-Irrational Decisions: 2K Founds New Super-Studio

By Alec Meer on December 4th, 2014.

reporting for dury, sir!

OK, normally “human being accepts new job at large company” isn’t our sort of news, unless it’s a really big name. The creative lead on Star Wars: The Force Unleashed perhaps doesn’t make it onto any auteur lists (though he has worked on enough other Star Wars games to fill a few Sandcrawlers), but Haden Blackman fetching up at 2K is fascinating because… well, what’s going on at 2K? Where are the big games going to come from in a post-Irrational (as-was) world? Well, perhaps from Hangar 13, a new 2K internal studio whose stated intention is “delivering mature experiences loaded with meaningful choices.” Reading between the lines: 2K wants its next BioShock.
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Hands On With Evolve: Where The FPS Meets The MOBA

By Angus Morrison on December 3rd, 2014.

I was sold on Evolve, convinced by a weekend spent game hunting in October’s Big Alpha. The player numbers seemed to suggest others felt similarly. This is it then, I thought: a high profile title has found approval in alpha and it’s a straight road to release.

However, there was dissent among pundits, forcing me to ponder why some players had rebounded from Evolve, confused by what they found. Turtle Rock have a long history with the Counter-Strike series and created Left 4 Dead. With those credentials, a similar first-person set-up of four friends chasing a fifth controlling a hairy monster should make for an instant connection with players. But there was a contingent who didn’t expect what Evolve was offering. And it turns out, after being dispatched to a Turtle Rock’s studios to play it, neither did I.

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Borderlands Of My Dreams: Tales From The Borderlands

By Alice O'Connor on November 14th, 2014.

Oh, don't fuss over the Xbox controller prompts - these are just press kit shots, y'all.

I don’t enjoy Borderlands. I find the core first-person shooting unsatisfying, and I don’t enjoy how its action-RPG side augments that with boring incremental skills and randomised weapons.

I do, however, dig the idea of a weird west planet on the outskirts of known space filled with chancers, treasure-hunters, weirdos, and gangs of murderers. That’s nice, that. And gosh oh golly, I have very much enjoyed watching the new trailer for Telltale’s episodic adventure game series Tales from the Borderlands. It’s got all the griftin’, cheatin’, sneakin’, and rootin’ tootin’ robot shootin’ I would want from a game set in that world. Come see!

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Wot I Think: Borderlands: The Pre-Sequel

By Jim Rossignol on October 21st, 2014.

It’s a little tricky to avoid feeling that a review of The Pre-Sequel (!) is superfluous. Surely everyone in the world has had a taste of Borderlands at this point, and have made their minds up about it? This is very much more of that same formula, with zaniness turned up to… What’s that, Steve? You’ve never played a Borderlands game? Wow.

Well then, I’d better explain!

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Civ: Beyond Earth’s Intro Recreates Science Victory

By Alice O'Connor on October 16th, 2014.

Maybe we're not just awful lumps of meat!

A science victory in Civilization is awfully anti-climatic. Thousands of years of research, exploration, art, diplomacy, trade, war, survival, and human progress, and all you have to show for it is a little spaceship popping out your city then flying off the top of the screen. It’s nice, but lacks drama. That’s where Civilization: Beyond Earth begins, exploring what happens after humanity reaches the stars, so its intro movie offers an extended take on that blastoff. It’s all hope and fear and EMOTIONS. Imagine this next time you win a science victory, and try to hold in those little sobs of pride.

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Have You Played… X-COM Apocalypse

By Adam Smith on October 4th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Everybody seems to have an opinion about Terror From The Deep, the first sequel in the original X-COM series. I’ve heard people dismissing it as a reskin or complaining that it is too difficult, while its defenders will happily gurgle about the Lovecraftian splendour of it all. The third game, X-COM Apocalypse, receives less attention than either of its predecessors but has always been a worthwhile addition to any library of games.

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Got The Claptrap – Borderlands: The Pre-Sequel

By Ben Barrett on August 14th, 2014.

Borderlands! Apparently lots of people like it, I just happen not to know many of them. A quick RPS-chat whip round revealed a startling apathy for its cell-shaded comedy and endless weaponry. I feel like I really should love it, but just can’t get past how boring it is to play. It gains a little from co-op, clearly the supposed strength of its formula, but a game would need to be extraordinarily bad not to be fun with a group of friends.

The baitingly-titled Pre-Sequel doesn’t look to be changing much of that. It’s low-grav gimmicks and the series’ best-known characters placed in what we’ve seen before. As lazy as it is to say: if you liked that, presumably you’ll feel similarly about this. Check with the Gamescom trailer below.

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Morederlands: 87 Bazillion Mins Of Borderlands: Pre-Sequel

By Nathan Grayson on July 9th, 2014.

But can your high-powered magic rifle stand up to our space buzzsaws?

Borderlands: The Pre-Sequel this, Borderlands: The Pre-Sequel that. Personally I’m waiting for Borderlands: The Post-Sequel, which is like regular Borderlands but without lyrics. For now, though, Pre-Sequel looks a fair deal like regular Borderlands, except it’s moon-flavored. That means enemies that freeze and shatter, low-gravity airborne (not to be confused with Battleborn) antics, and other such space-defacing shenanigans. Also, you won’t actually find 87 bazillion minutes of footage below. Only 14. But close enough.

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Mo’ MOBAs: Gearbox Announce Battleborn

By Alice O'Connor on July 8th, 2014.

LOOK AT HIS HEAD

Hello everyone, and welcome to another exciting episode of “It’s A MOBA But…”! Today’s mystery game is Battleborn! It’s coming from that Borderlands gang Gearbox Software, and certainly not to be confused with Bethesda’s BattleCry, From Software’s Bloodborne, or Battlezone. Now we’re all settled, our first round is, as ever, Name That Twist! So, is Battleborn’s twist:

a) destructible voxel terrain,
b) a first-person view,
or c) it’s a roguelike?

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Civilization: Beyond Earth Making Planetfall In October

By Alice O'Connor on July 3rd, 2014.

Hexcellent.

Joking about booking time off work for a video game’s release is awfully hackneyed, but I have known people to do it for two series: Grand Theft Auto and Civ. So, just so you know, Civilization: Beyond Earth now has a release date so WINK you might want to WINK book time off work or WINK consider laying the dramatic groundwork for a WINK illness to strike you on October 24.

The news comes alongside a new video with Beyond Earth’s co-lead designers talking about the kinda-Alpha-Centurai-ish-but-really-more-Civ-y game, over footage that’s mostly cinematics but does give a few tantalising peeks at things including the new web-like tech tree.

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Finally: Grand Theft Auto V PC Announced

By Alice O'Connor on June 10th, 2014.

Yes, this screenshot is from the old console version.

“Where’s Grand Theft Auto V PC?” we once wailed. “Where oh where oh where could it be? Why haven’t they announced it?” Then Saints Row IV came out and we were distracted by the realisation that maybe superpowers were more fun than super-serious. But then hey, GTA V came out on consoles, and we peered over shoulders and muttered “Yeah, okay, sure, I’d play that. Why haven’t they announced it for PC?” The answer’s very simple: because it wasn’t pretty enough yet.

Grand Theft Auto V will arrive on PC this autumn, prettier than ever, Rockstar have finally announced at E3 this year.

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Rapturous: BioShock Not Dead, Will Continue At 2K Marin

By Nathan Grayson on May 31st, 2014.

With Irrational 20,000 leagues under and Ken Levine off doing his own, significantly smaller thing at 2K, you might think BioShock dead in the water. You would, however, be wrong. Following on from Levine’s original comment that he was leaving the series in 2K’s hands, Take-Two Big Daddy Strauss Zelnick has confirmed at a recent analyst conference that the oft-divisive series will carry on and once-thought-dead BioShock 2 developer 2K Marin will do the honors.

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Deep Breath: Lunar Larks In Borderlands: The Pre-Sequel

By Alice O'Connor on May 27th, 2014.

Boing.

Borderlands: The Pre-Sequel has me interested in Borderlands. So far I’ve found the series a so-so FPS and a so-so action-RPG, and throwing the two together didn’t help either, but the Proquel (I can invent words too, see) at least has some fun ideas, mostly thanks to being set on a good old moon. Low-gravity is interesting to me, after years of server admins turning gravity down for jollies, and so’s introducing oxygen as a resource to be collected, created, lost, and exploited. Watching 15 minutes of it in a new ‘gameplay walkthrough’ trailer doesn’t make me want to play the game, but those ideas have given more enjoyment than playing Borderlands ever has.

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