Posts Tagged ‘2K Games’

Mafia 3’s Announcement Trailer Will Arrive August 5th

By Graham Smith on July 28th, 2015.

Last month a NeoGAF poster found that publisher 2K Games had pointed four domains at their own server: mafia3thegame.com, mafiaiiithegame.com, mafiathree.com, and mafiathreethegame.com. It was a baffling mystery that set alight the minds’ of the world’s greatest detectives and the games press. The clues were right in front of us all but what did they mean? Now we’ve discovered a second sign (via the Mafia Twitter account): Mafia 3‘s first trailer will be released next Wednesday, August 5th at 1pm BST.

The plot thickens.

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XCOM 2: “I Swore I Would Never Make A Snake Man. I Didn’t Say Anything About A Snake Woman”

By Philippa Warr on July 23rd, 2015.

Vipers that can rip you out of cover, the promise of an easier modding system, the knowledge that XCOM failed that first time around… There was a lot I wanted to know more about having watched the XCOM 2 [official site] trailer at E3, so I took my questions to the game’s lead producer Garth DeAngelis and art director Greg Foertsch.

So tell me about how XCOM 2 starts, because the premise is that the XCOM organisation has failed, isn’t it?

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Who Squealed? Hints Of Mafia 3

By Alice O'Connor on July 1st, 2015.

He is a funny one, that Ian Video Games. I tell you, he spends all his time on The Internet doing the strangest things. No, not like that you cheeky madam. Ian – you’ll love this – he’s working on a sort of a phone book for the Internet, so people can look up any website. He spends all day searching for new sites, and notes every single name he finds in his notebooks. He’s filled hundreds of them! Says he’s taking the idea to Dragon’s Den.

And you’ll never guess what – Ian says in his research (his “research”, lawd!) he came across signs that we might hear about a new Mafia game from 2K soon.

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Watch 7 Minutes Of Civilization: Beyond Earth’s Rising Tide

By Graham Smith on June 30th, 2015.

Let's agree to call the expansion CIVBERT.

A rising tide lifts all boats, it’s said, and there’s some hope that the watery Rising Tide expansion will lift all of Civilization: Beyond Earth‘s [official site] systems and not simply provide a new shimmering surface for the same old ideas. Find out whether that seems likely via a video demonstrating some of the oceanic mechanics below.

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New Hunter Lennox Headlines Evolve’s Hunting Season 2

By Jem Alexander on June 18th, 2015.

Like the great playable beasts found within the game, Evolve [official site] is transforming into its second form. A second season pass’s worth of DLC has been revealed, consisting of four additional hunters and one horrifying-looking monster. The first of these hunters is Lennox, the first female member of the Assault class, who fights in a battle suit she built out of scrap.

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XCOM 2’s Mod Support Sounds Grand

By Alice O'Connor on June 9th, 2015.

Sword 'im!

The announcement of XCOM 2 [official site] talked about “a much deeper level of modding support”, which sounds grand but what does it mean? A lot more than I’d expected, really.

Either alongside or shortly after the turn-based strategy sequel’s launch in November, Firaxis plan to release tools they used to make the game, sharing the gameplay source, the editor, and the assets. It’ll have Steam Workshop support too. Expect grand mods.

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Mano A MOBA: Gearbox’s Battleborn E3 Trailer

By Alice O'Connor on June 4th, 2015.

A nicely staged screenshot.

I’d forgotten that Borderlands chaps Gearbox were making a MOBA-tinged FPS too. They are, a new trailer for Battleborn [official site] reminds me, though I wonder whether their recent silence on the game has reflected a rethinking of things. The 14 minutes of gameplay they showed last September looked a bit dull, with hordes of enemies lining up to plink away with harmless guns.

Now they’re back with a handful more details on co-op and competitive multiplayer and singleplayer and a snappy pop music trailer ahead of its release this winter (and showing at E3).

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Grand Theft Auto Online Tacky Expensive Junk Next Week

By Alice O'Connor on June 2nd, 2015.

Travis Touchdown, is that you?

I have few desires in life. I’m content as long as I have a swimsuit, somewhere cold to swim, a cool leather jacket, and a sweet neck tattoo. I earned enough to fulfil my every dream in Grand Theft Auto Online [official site] within a couple of hours. Perhaps you want more. Perhaps it’s never enough. Perhaps you want everyone to see how much money you have, and how little taste.

In that case: good news! Rockstar have two releases of expensive cars, guns, and other tacky garbage coming to GTA Online, starting next week. Hideous gold helicopter, anyone?

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XCOM 2 Announcement Trailer: Alien Vs. Swordman

By Alice O'Connor on June 2nd, 2015.

The snakerozzers put the squeeze on.

In all our excitement about the announcement of XCOM 2 [official site] yesterday, we missed the cinematic trailer showing XCOM rebels battling snakecops in a futurecity. Perhaps it was for the best: Adam’s happy little dance might’ve gone on so long he ground his legs to stumps had he seen that too. Me, I’m too achy to dance today, so I can safely post about the trailer.

Are you okay to watch it? I accept no liability for any stumpings that may occur.

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UnShocked: Evolve Will Be A “Permanent” Franchise

By Emily Gera on June 1st, 2015.

Rumblings in the towers of Take-Two have gotten me wondering about the status of the BioShock franchise. GameSpot are reporting the publisher’s CEO and potential movie villain Strauss Zelnick calling the series “really important” to Take-Two at a recent conference. According to Zelnick, it’s so far sold a whopping 25 million units, 11 million of which were BioShock Infinite.

Zelnick has previously referred to this as one of Take-Two’s “permanent” franchises, alongside Grand Theft Auto, Red Dead Redemption, Civilization and Borderlands. But things have so far been quiet. No future full-releases have been publicly confirmed for the series – Zelnick notes he has no announcements to make of BioShock’s whereabouts. Likewise, Irrational Games are but a memory. Ken Levine is working on something about blocks or something.

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2K Games Teasing New Game With Daft Website

By Jem Alexander on May 26th, 2015.

2K Games are going to announce a new game soon. You can tell because the publishers are tweeting links to a faux-hacked website covered with concept art of sci-fi cityscapes. That and we can pretty much guarantee every publisher will be announcing a new game soon. E3 is only weeks away, after all. This 2K game will possibly be called Advent, but also possibly not.

And that’s about as much as we know about it. The website is an in-universe advert for some kind of utopian futurecity that promises a “brighter future together”. Hacked-in warnings about missing citizens suggest that might be too good to be true. So, a science-fiction thriller then.

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Interview: Civ Beyond Earth Devs Reveal First Expansion, “Nudging The Game Further Into True Sci-Fi”

By Alec Meer on May 18th, 2015.

‘Wait for the expansion’, is what RPS’ feeling about Civilization’s sci-fi spin-off Beyond Earth boiled down to. Well, now that expansion has been announced. Sid Meier’s Civlization: Beyond Earth – Rising Tide is due for release ‘this Fall’, and brings water construction and combat, a revamped diplomacy system and two new factions into play. A few days ago, I had a chat with Will Miller and David McDonough, Co-Lead Designers on the turn-based strategy title, about what’s planned, whether Beyond Earth was too conservative both in terms of breaking the Civ template and in its science-fiction, how war shouldn’t be a surprise any more, and whether this is considered redemption.

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BioShock Co-Devs 2K Australia Closing After 15 Years

By Alice O'Connor on April 16th, 2015.

So that's why they call it Oceania.

Irrational Games as we know it closed in February, though the BioShock studio lives on in a way with a small group of survivors under Ken Levine at a new team within 2K. Once upon a time, though, there were two Irrationals. A Canberra arm of Irrational was founded in 2000, then later renamed 2K Australia. It mostly worked with Irrational and other 2K studios, on games from Freedom Force to BioShock Infinite, but most recently was behind Borderlands: The Pre-sequel. And now it’s gone too.

Parent company 2K Games have confirmed that they’re closing the studio and laying off the staff. Sounds like it was too expensive for them, and too remote.

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