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Posts Tagged ‘2K games’

Hands On: Spec Ops: The Line

By Adam Smith on February 6th, 2012.

Sand and a fissure

As I sat in 2K’s lobby waiting to play Spec Ops: The Line, a man played The Darkness II on a nearby consolebox. If I were to estimate, I’d say 84% of his time was spent eviscerating people, tearing them limb from limb, punching gaping holes through their most precious parts and lopping off their screaming faces with a twitch of his tentacles. It truly was one of the most gruesome displays I’ve ever been witness to. That man was Shawn Frison, senior designer at Yager Games. In Spec Ops, he has helped create something far more brutal than the comic book killfest of The Darkness.

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The Darkness II’s Tentacular Executions

By Craig Pearson on February 1st, 2012.

I wish for innards!
The Darkness II is violent. How violent? It has executions, but it has different categories of them. CataGOREies, if you will. This pair of trailers is part of series showing what you can pull off. Mostly limbs, it seems.
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The Darkness II Demo To Drop This Month

By Craig Pearson on January 12th, 2012.

Two weapons good; four weapons betterWhat are you doing on Jan the 24th? Apart from celebrating the ten day anniversary of my 33rd birthday, I mean? I will be playing The Darkness II demo on Steam, weeping at how it’s only 11 and a bit months until I’m 34.
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New X-COM Incoming, Old X-COM Cheapens!

By Adam Smith on January 5th, 2012.

ANGRY ALIEN SAYS DIE ALTERNATIVE EARTH DEFENSE FORCE

EDIT: added Gamersgate deal.

Steam’s daily deal sees the complete X-COM bundle reduced to £3.05, while the complete pack is £2.49 at Gamersgate. It’s as if they think the whole internet is talking about the series. You probably don’t want Enforcer and Interceptor but if you don’t have them, you almost definitely want the other three. They are £1.01 each on Steam. I still play the original on a regular basis and find it laughable that it’s available for a pound and a penny. HA!

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You Say Du-Bye And I Say Hell-O: Spec Ops

By Adam Smith on December 22nd, 2011.

Orange is the new brown.

We sent Craig into what I can only assume was the heart of a diabolical sandstorm to take a look at Spec Ops: The Line. Despite misgivings, he admired the impressive spectacle, most of which seems to be due to the game’s setting in a decaying and sand-suffocated Dubai. A new trailer, which shows a fair bit of gameplay, does manage to impress with its sense of scale. There are towering, shattered buildings and a beach’s worth of sand being dumped onto unsuspecting enemies. That goes along with some cover-based shooting and some excessive violence, including a foot stomp that Isaac Clarke would be proud of. Put on your shades, then take a look.

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The Darkness II Co-Op Contains Festive Fun

By Adam Smith on December 20th, 2011.

Imagine I've photoshopped in a Santa hat. Japes!

It’s all sleigh bells ring-a-ding-jingling and jolly little scamps scurrying about the place in search of the true meaning of Christmas in these latest trailers for The Darkness II. Except for all the evisceration, shooting-in-the-face and limb-lopping, which is what you’ll see for every single second that isn’t a series of logos angrier than Mr Angrylad Furyface from Hateville, Nebraskinforabeating. That actually leaves precisely no room for festive fun of the seasonal variety, but plenty for those who celebrate the cathartic kiss of axe and intestine. These are the murderous folk available in the recently revealed co-op mode.

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Also: Dukem Nukem DLC On Tuesday

By Jim Rossignol on December 10th, 2011.


Speaking of that DLC stuff, Duke Nukem is destined to expand for the price of $10, next Tuesday. The DLC, which is called The Doctor Who Cloned me, features a new single player campaign (although presumably it’s only short compared to the main campaign) as well as a bunch of multiplayer maps. Gearbox explain the setting thusly: “Deep in the heart of Area 51, Dr Proton has been hatching his evil plan. Fueled by new ego boosts, Duke is ready to take on evil clones, aliens queens and anything else that comes his way in order to save the world and his babes!”

Mmm!

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Borderlands 2 Has Better Guns, Apparently

By Jim Rossignol on December 9th, 2011.


That sounds flippant, but for a loot-driven game like the Borderlands sequel it’s actually pretty important. It is, as concept designer Scott Kester explains in the first episode of a new video series about the forthcoming game (below), about making a loot-chomping shooter less repetitive by making the content more interesting, and more distinct. No new game footage in this video, sadly, so you’ll just have to make do with Mr Kester explaining the “it’s the same but better concept” over several minutes.
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The Darkness II Gets 4-Player Co-Op Reveal

By Jim Rossignol on December 6th, 2011.


Not only will it be four-player co-op, but The Darkness II‘s co-op will be “interwoven” with the main story (although that story itself is NOT playable co-op). The co-operative missions apparently branch off from the single player plot and allow the players to explore other environments that are connected to the story of the core game. And there was me think it’d be a mode where we got to control one Darkness tentacle each! Tsk. You can check out the full co-op reveal trailer below.
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Oh: Here Is A Spec Ops Trailer

By Jim Rossignol on November 22nd, 2011.

Get these normal maps off me, or I'll shoot!
You might well have noticed that Craig had a look at Spec Ops for us, and wrote about it. 2K have now also released a trailer, which contains a large quotient of noise and fury, ending on what appears to be a supernatural (?) note. It’s a bit weird. Go take a look.
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Hands On With Spec Ops: The Line

By Craig Pearson on November 22nd, 2011.

Someone put the red bulb in

The Spec Ops series has been going since 1998, although came to an abrupt end after eight games and an abandoning of the PC, in 2002. Now, a decade on, it’s back with Spec Ops: The Line. We sent Craig to take a look at an early build of the military shooter to see if it’s a welcome return.

Sand, like bullets, can kill a man. You need sufficient quantities, but it’ll eventually either crush, suffocate, or get in so many sandwiches that the victim grinds his insides away. Given the choice of what I’d rather die of, I’d go with a lead sandwich (bullets) over a sand sandwich (an actual sandwich with sand).

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