Posts Tagged ‘2K Games’

The Truth Is Somewhere: XCOM Shooter Videos, Site Gone

By Nathan Grayson on April 16th, 2013.

Quietly – ever so quietly – XCOM: The Game Of The Other, Very Different Game has poofed into Duke-Nukem-scented vapors. It’s touched down and carved crop circles into the fields of our imaginations a couple times, but not without 2K Marin knocking it out of its bicycle basket and dragging it back into the deepest reaches of some underground testing facility. Matters, I imagine, were only complicated when XCOM: Enemy Unknown defied 2K’s expectations by being incredibly well-received, leaving the idea of an XCOM shooter in an even fuzzier limbo. That in mind, it’s not entirely surprising to see the repeatedly revamped reboot suddenly vanish without a trace – especially when another revamp may well be the culprit.

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Bioshock’s Ken Levine Talks Stories, Systems & Science

By Jim Rossignol on February 1st, 2013.


As if we hadn’t already heard enough from the man who steers the Irrational Zeppelin through developmental waters, Jim also had a long chat with Ken Levine, the creator of Bioshock and Bioshock Infinite. Read on for thoughts that span the sadness of cholera, the mystery of condiments, the joy of turn-based historical war, and some stuff about a game set in a flying city.

I’ve marked out some mild spoilers towards the end of the piece. These are non-specific discussions of the plot themes, but you can decide whether to skip.
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Patriotic: Bioshock Infinite’s City In The Sky (Trailer)

By Jim Rossignol on January 31st, 2013.


Trailers are like dreams. You can’t really touch them or play with them in a way that is actually of any use, but they happen anyway, and when they’re over you’re left with a lingering feeling that they were trying to tell you something. I don’t know why I dreamed about eating marshmallows that morning when my pillows had disappeared, but I do know that Irrational want us to take note of what they’re trying to build with their setting for Bioshock Infinite: Columbia, a miraculous flying city at the turn of the 19th century. Here be philosophy and politics, there mechanical monsters and stuff on fire. There’s really no precarious uncertainty here, what they are trying to tell is that the expectations for this game should be sky high, and when giant metal ravens come for you, it’s time to find ammunition for the rocket launcher. Facts, you see, are super-true.

Bioshock Infinite will fall to Earth on March 26th.
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BioShock Infinite Claims Infinite PC Bells And Whistles

By Nathan Grayson on January 16th, 2013.

'Good,' thought the statue, upon reading the news. 'Then all is well.'

After reading Alec’s impressions of BioShock’s star-spangled salvo against American exceptionalism, I got quite excited. So of course, I proceeded to do what any rational, well-adjusted human being would: list off all the potential ways it could go horribly, horribly wrong. Nefarious hacker code theft, of course, was up there, as were natural disasters, a scenario in which total destruction of Infinite was the only way to disarm a city-obliterating bomb, and the very real possibility that Ken Levine replaced all the audio diaries with recordings of himself taunting us about how there’s never going to be another Freedom Force. Or, you know, it could just straight up not work. But that last one, at least, seems significantly further outside the realm of possibility than the others, as Irrational’s suggested that BioShock Infinite’s PC version will actually work quite well.

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XP-Loaded Explosions: Borderlands 2′s Torgue DLC Out

By Nathan Grayson on November 21st, 2012.

ARTSY IMAGE FILTER.

BORDERLANDS 2 TORGUE DLC TORGUE EXPLOSION TORGUE BADASS CRATER TORGUE OUT NOW YEAH. I apologize for the all-caps barrage, but Borderlands 2′s new DLC is very loud, and I felt that my words would be woefully unable to capture its essence in a minuscule, easily-stepped-on state. So right then, TORGUE TORGUE TORGUE TRAILER BOOM POCKET ROCKET DRAGON CAR GIRAFFE RAINBOW WAFFLE.

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Borderlands 2′s Next DLC: Torgue’s Campaign of Carnage

By Nathan Grayson on November 17th, 2012.

Why yes, I do believe that is some form of dragon car.

I appreciate a winding narrative arc that twists and turns and writhes and eventually chokes down its own tail in an Ouroboros-like fashion as much as anyone, but every once in a while, direct is best. On those occasions, I want to get right to the point. No muss. No fuss. I guess what I’m saying is, sometimes I just want to shoot a bunch of dudes in a place called the “Badass Crater of Badassitude.” And hey, what do know? That’s exactly what Borderlands 2‘s “Torgue’s Campaign of Carnage” DLC is about. Score one for me. I should idly muse about the fickle whims of my desires more often.

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Not Much To Phone Home About: XCOM’s First DLC

By Nathan Grayson on October 24th, 2012.

Kill the pink tree. It's clearly not of this world.

As is the custom of most games that have been out longer than three seconds, Firaxis’ journo-murdering (and also wonderful) XCOM revival is about to receive its first* helping of DLC. Titled “Slingshot,” it takes the form of a three-mission Council campaign centered around “enigmatic Triad operative” Zhang. As ever, it doesn’t take long for combat to ensue – but this time, it takes place in both China and the sky. So, in short, you get a “special” new playable character, a few new missions, and… well, that’s pretty much it.

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Cognition: Bioshock Infinite’s Industrial Revolution

By Adam Smith on October 22nd, 2012.

The Dishonored pre-order ‘incentives’ incited my blood to boil by appearing to chop parts of the game off and deliver them piecemeal, but when I played the game I was so content that my blood remained at a comfortable, non-volatile temperature throughout. I don’t think any of the preposterous packages can have done very much at all. Bioshock: Infinite is now offering a means to earn in-game rewards before its February release and I expect and hope that they will turn out to be similarly unnecessary. While it’s essential to pre-order to begin the process of unlocking bonuses for a game that isn’t out for almost half a year, there is a nifty puzzle game tied to the promotion. Industrial Revolution is available now to anyone with a pre-order.

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Bioshock Infinite And The Beast of America

By Jim Rossignol on October 22nd, 2012.


Bioshock Infinite has seen a few high-profile members of the team leave of late, but that doesn’t seem to have caused it to waver from its February 26th release date. The latest trailer shows off happenings of light and fury, with lots of combat. The skyline, Elizabeth, and the Handyman baddy feature heavily. If the original Bioshock was a colourful and visually offbeat shooter, then we’ll need to dust off rarely used 19th-century adjectives for this one. Go take a look.
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Captain Scarlett DLC For Borderlands 2 Lands Oct 16th

By Jim Rossignol on October 11th, 2012.

She's handsome, but is she indestructible?
You can imagine my disappointment when I heard about this. Not the unparalleled mega-classic of science fiction drama Captain Scarlet, featuring the indestructible captain of the near future, but Captain Scarlett (pictured above), featuring some kind of hook-handed lady buccaneer of the wastes. Oh well, it might still be an entertaining expansion, what with it being hi-tech happenings in the Borderlands 2 world and all. The Verge reports that Captain Scarlett and Her Pirate’s Booty “includes a new sand skiff vehicle”, and presumably a lot of guns, quests, and other B’lands DLC type stuff. It will appear next week for the attractive sum of $10.

Needless to say, I’ve posted the first part an episode of the one true Captain Scarlet below.
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XCOM: Diary Of A Wimpy Squad #1 – Meet The Team

By Alec Meer on October 10th, 2012.

Hah, ‘meet the team’ he says. Most of these guys won’t live long enough to realise they’re in a team. There is every chance they won’t even survive the first mission. Never mind, their sacrifice will not be in vain. It will be stupid, it will be embarrassing and it will be horrible, but it will not be in vain. Fighting for the future of humanity is a brave, terrified group of RPS writers past and present. Who, if any, will survive? I will be playing XCOM: Enemy Unknown on Classic difficulty and in Iron Man mode – so no mistakes can be rectified. Death is forever.

Are you sitting uncomfortably? Then let us begin.
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