Posts Tagged ‘2K Games’

Evolve Won’t Have Mod Support At Launch, But Maybe Later

By Nathan Grayson on May 23rd, 2014.

I'm sorry evil monster rhino man. You can't be a giant beautiful unicorn yet. But someday. Someday.

When you hear Evolve‘s premise, it’s not exactly difficult to trace its lineage back to Left 4 Dead. Four vs one asymmetrical human vs monster competitive co-op? It’s a markedly different experience from developer Turtle Rock’s previous work (they collaborated with Valve) once you’re on the hunt, but it’s a natural, er, evolution of the undead phenom. Left 4 Dead’s staying power, however, wasn’t entirely homegrown. Valve and Turtle Rock gave it festering brains and an undying heart, but modders gave it legs. What about Evolve, though? I’m optimistic about what I’ve played, but I could definitely see it fading into obscurity without frequent support. Are mods a solution? Maybe, but not straight out the gate.

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Monster a Go-Go: Evolve Trailer Shows Oodles Of Gameplay

By Alice O'Connor on April 25th, 2014.

I'm the king of the castle, and you're all dirty rascals

Left 4 Dead‘s Tank was terrifying for a while, grunting and crashing and smashing all over the place, before everyone realised you can simply set him ablaze then leg it. Something supposed to be so intimidating became a little pitiful, desperately chasing people around while his life ticked down. It’s left me wary of L4D creators Turtle Rock’s new multiplayer man vs. monster FPS Evolve, but a new gameplay trailer puts my mind at ease. I’ve been losing sleep over this. Tearing my hair out. Scratching at the walls until my nails tear off and I’m grinding bone.

The trailer shows an eight-minute round from all five players’ perspectives (four humans of varying classes and the monster) and evidently the big fella’s no slouch.

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Hexchat: Watch Civ: Beyond Earth’s Panel Discussion

By Alice O'Connor on April 17th, 2014.

Looking... 'hexy.' Wait, no, 'hexcellent.' How about 'hexciting?'

Perhaps I’m unfairly stereotyping Civilization fans, but I broadly imagine that they’re the type who’ll eagerly watch a panel of developers talk about the next game for half an hour, then perhaps rewatch it, wringing every last fact and morsel of information into their dry eyes. What I’m trying to say is, the panel discussion where Civilization: Beyond Earth was revealed is now online in talkie format, and I imagine you might like to watch it so I’m posting about it on Rock, Paper, Shotgun where you might see it.

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Party Like It’s 1998: BioShock Burial At Sea’s Thief-Like Mode

By Nathan Grayson on February 28th, 2014.

how do you like my cosplay

Irrational has (mostly) sunk beneath the gaming industry’s ever-turbulent waves, but its spirit lives on. And by that, I mean the rather tumultuous work environment gave birth to one last piece of DLC before massive (and by many accounts, inevitable) layoffs struck. BioShock Infinite: Burial At Sea Episode One was a mixed bag, but Episode Two has a shot at going out on a high note. There are plenty of solid ingredients in place: we’re back in Rapture, we get to play as Elizabeth, and apparently we can entirely avoid killing anyone if we want to. 1998 mode is a bonus option with a heavy emphasis on stealth, and if some referential fake box art is to be believed, it’s rather heavily influenced by the original Thief.

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Sources: Bureau XCOM, BioShock 2 Dev ‘Essentially’ Closed

By Nathan Grayson on October 17th, 2013.

Oh boy. It is officially another One Of Those Days. The diabolical layoff stampede beast of certain doom has struck again, this time allegedly laying waste to the whole of The Bureau: XCOM Declassified and BioShock 2 developer 2K Marin. For now, 2K is only officially saying that there have been “staff reductions” at the oft-beleaguered studio, but sources close to the situation told RPS a significantly more dire tale.

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2K Yanks GFWL From Bioshock 2, Brings DLC To Steam

By Craig Pearson on October 4th, 2013.


Small victories are important. Games For Windows Live has been minced into a fine paste and sent off to a major supermarket chain as a horse meat substitute, but the effects of it are still being felt. Most games are still saddled with the client, and it takes an act of will on the part of the publishers to swab that canker sore. 2K did that to BioShock 2 last night. All traces of the client have been yanked out of the Steam version, with the publisher adding joypad and Big Picture support in, as well as bringing the DLC to Steam for you to buy (so it’s not totally altruistic). It’s the first time Minerva’s Den can be bought anywhere but the GFWL marketplace.
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An Alien-Focused XCOM? Firaxis Talks Possibilities

By Nathan Grayson on September 27th, 2013.

I recently had the chance to chat with XCOM: The Enemy Within senior game designer Ananda Gupta, and I was immediately faced with a crushing dilemma. Adam had done his job too well in a previous interview and discussed everything (XCOM-related) ON EARTH. I was stumped. I was about to hand in both my hands and my ability to ask questions to the Intergalactic Journalism Police when it hit me: if Earth’s no longer an option, then the only way out is up. Space! So Gupta and I chatted about aliens and the possibility of an XCOM campaign starring said nefarious extraterrestrials, and it was absolutely wonderful. [Warning – some XCOM: Enemy Unknown spoilers ahead.]

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Awww: Civilization Online Korea-Only For Now

By Nathan Grayson on August 9th, 2013.

The world really is a small place if your knowledge of geography is limited to this picture

Against all odds, Civilization Online – a completely non-turn-based, non-strategy MMO in which you play as a glorified grunt in a grand game of global conquest – sounds super fascinating. Its creators are calling the civ-on-civ sandbox “a big social experiment,” with leaders kicking and fighting their way up the ranks by any means necessary. Meanwhile, players can collectively choose whether to pursue war, peace, technology, or any other number of paths to server-wide victory – at which point everything resets. What a concept, right? Oh, but there’s a catch: for now, XL Games’ bonkers ambitious reimagining of Sid Meier’s legendary brainchild is sticking with an isolationist foreign policy. Yep: it’s a Korea-only release.

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OK Then, Pt 2: There Is A Civilization MMO Now

By Nathan Grayson on August 8th, 2013.

I want to play as a needlessly large statue

SO MANY STRANGE ANNOUNCEMENTS TODAY. What’s next? A Farming Simulator FPS? A Call of Duty art game? OK, OK, onto the actual news: Civilization is advancing into the MMO age, but not as, say, a larger-scale turn-based strategy. No, in Civilization Online, you play as a single character – one churning gear in a civilization’s massive machine of politics, science, and war. It’s not just a traditional MMO with historical trappings, though. Each server can and will end. Once one of the competing civilizations meets a victory condition, almost everything resets. The resulting sandbox of workers, fighters, researchers, and leaders, then, has to pull together or risk getting trampled by the inexorable march of history.

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Some: The Bureau: XCOM Declassified Footage

By Jim Rossignol on July 26th, 2013.


Earlier in the week Cara reported in on her time with The Bureau: XCOM Declassified, and gave it Jeff Goldblum. Now though you can supplement these frivolous editorialisations with your own eyes-on experience, because the special news investigators of VG247 have posted footage of the same sequence that Cara played, and you can see that below.
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The Bureau: XCOM Declassified’s Story Declassified

By Nathan Grayson on July 18th, 2013.

Poor guy, cried right through his mascara. Then he started crying mascara.

Maybe I’m in the minority here, but I actually think the original concept for what eventually went on to become The Bureau: XCOM Declassified would’ve made for a pretty cool game… if it wasn’t called XCOM. 1960s X-Files? A story that lures players into its irresistible green glow with both unrelenting mystery and the social/political tensions of the time? I would’ve played that. Don’t get me wrong: I’m incredibly glad that XCOM is back to being all about tactics, but this cut-scene-tastic Bureau trailer just feels generic. Everybody has neat hats, but we may as well be watching Commander Shepard (the boring vanilla male version) get levitated into the air by some unknowable alien force. Old timey hats or not, this just feels a bit, er, old hat.

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Censory Perception: The Bureau – XCOM Declassified

By Adam Smith on June 21st, 2013.

I love XCOM, X-COM and pretty much any variant thereof. Heck, I’d probably buy X-MOC, a spoof version in which the invading aliens are broad parodies of Z-list celebrities, provided the combat was turn-based and the deaths were permanent. The idea of an alien invasion in a period setting that permits excessive use of fedoras and chain-smoking agents is also pleasing to my aesthetic sensibilities, so it’s odd that The Bureau: XCOM Declassified isn’t causing me to polish my shiniest shoes in preparation for good some old-fashioned investigation and elimination. Like the evidence of extraterrestrials that the agency is so keen to censor or destroy, the footage of the game in action is perplexing, if not outright alarming. It looks like XCOM but where is the ‘end turn’ button and why do these agents have so much techno-magic? Take a look.

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Brogue Agents: The Bureau: XCOM Declassified Footage

By Craig Pearson on May 13th, 2013.

I’m really sorry about this. I’m about to ruin XCOM for you. Are you ready? To the tune of Sex Bomb, by Tom Jones:

XCOM, XCOM, you’re my XCOM
And baby you can turn me on

There, now you can all share in the pain. I’ve had that in my head for the past half-hour, after watching VG247‘s sneakily snuck video of The Bureau: XCOM Declassified. What was once simply known as XCOM and was an FPS is now a third-person cover-based shooter that looks a whole lot more like an XCOM game of yore.

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