Following on from Alec’s latest summit with Firaxis, there’s a video narrated by project lead Jake Solomon. It shows off some serious gameplay sequence, and by serious I mean it’s not only detailed, but shows an XCOM team in deep trouble. It really is looking fantastic, too. Watch. Watch.
Posts Tagged ‘2K Games’
By Jim Rossignol on September 7th, 2012.
By Jim Rossignol on August 29th, 2012.
Polygon’s interview with Yager about their 2K-published shooter Spec Ops is worth a read, and not just because the lead, Corey Davis, attacks the practice of tacking on mandatory multiplayer to an ostensible single player project. He reportedly describes it as “bullshit”, and delivers this descriptive ankle-bite:
“The multiplayer game’s tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don’t even feel like it’s part of the overall package — it’s another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating.”
Blimey, er… Discuss?
By Nathan Grayson on August 25th, 2012.
I’m about to say something pretty profound here, so let me clear my vocal passages of any and all disgusting bilious substances that might’ve congealed while I was allowing them to hibernate for occasions like these. Ahem. OK then, here goes: War is kind of not great. Some cultures even go so far as to consider it “a bit of a shame, sometimes.” And from the sound of things, XCOM: Enemy Unknown‘s going to be one of those wars. Millions of people will come away feeling slightly unwell, and some might even have to miss work the next day. It’s going to be gruesome, folks. See the unbridled carnage in a new trailer after the break.
By Nathan Grayson on August 23rd, 2012.
Yes, the 2D demake thing has been done many, many times before, and yeah, retro-nostalgia-mania is currently sweeping the planet so thoroughly that the Louvre has recently undertaken a project to update all its most priceless pieces of artwork with Instagram filters, but damn it, I sort of like this silly little 2D version of Borderlands 2. I mean, it’s called “The Border Lands.” That alone is weirdly brilliant. Also, in spite of being extremely limited and simple, it’s actually sort of fun.
By Nathan Grayson on August 22nd, 2012.
You’ve finished Spec Ops: The Line. You’ve seen its harrowing tale through from start to finish and felt the moral conflict claw its way into your gut. So then, what now? Do you go back to other shooters – which are significantly lacking in both awareness of their own problematic place in the cultural landscape and heaping mountains of sand? At one point in time, I would’ve hung my head low and sent you on your way, but now you can play in Yager’s sandy cesspit of human filth for just a little bit longer. And you can bring friends!
By Nathan Grayson on August 18th, 2012.
Borderlands 2 will have guns. Of all the things in the entire universe I’d be absolutely, un-hesitantly comfortable staking my life on, that’d rank only behind “Texas is warm” and “Borderlands 2 will have lands.” Gearbox, though, wants to set its more-than-87-bazillion guns apart from the rest of the industry’s comparatively tasteful collection of 63 trillion, so it’s attempting to infuse real personality into brands this time around. If you delve into the vault beyond the break, you won’t find some bizarro squid god, but you will come away with three very silly gun “commercials” and (bonus!) an impressive showcase of BL2′s PC-only PhysX features.
By Nathan Grayson on August 14th, 2012.
There’s been some recent awkwardness out of the Borderlands 2 camp, but the game proper is still looking quite handsome. You will not, however, see it getting all high and mighty about its rugged Wild Wild Space West charms – largely because it is an inanimate object only capable of communicating through Wimowehs and dubstep. Its main villain, on the other hand, puts the word “handsome” right in his name, because he’s a bit full of himself thanks to that whole “tyrannically ruling an entire planet with a legion of 87 bazillion robots and a weaponized moon” thing. See just what you’re up against after the break.
By Nathan Grayson on August 11th, 2012.
A small gray alien finds itself alone in the smoking remains of a forested battlefield. Everyone else – friend and foe alike – has fallen, yet it still stands victorious, a conquerer of worlds. And then, the unthinkable happens: SNAP. A beartrap closes around its exposed footflesh. It yelps in pain, which draws the attention of one remaining human survivor. The two immediately lock eyes, but this is no staring contest. It’s a staring war. But then, the solider lowers his gun and pulls apart the beartrap’s blood-caked jaws. He proceeds to help his one-time enemy up, at which point we cut immediately to a montage of the two skipping merrily through sunflower fields, pushing each other on a swing set, and making silly faces in a photo booth. “Wow,” declares the president one minute and 47 seconds later, after the montage has ushered in an era of peace. “If we’d just gotten to know our enemy, everything would’ve been so much easier.”
I will imagine this sequence every time humans and aliens team up in XCOM: Enemy Unknown‘s multiplayer. Every single time.
By Jim Rossignol on July 12th, 2012.
The latest Borderlands 2 trailer is very silly. It features “The Lion Sleeps Tonight” as it shows off wildlife and ultraviolence, together as intended on the surface of an alien planet. And is that an observatory the size of the moon/in the moon?
We’re pretty excited about this, frankly. I had an excellent time when I played it a couple of months back, and it was looking just as solid when we saw it at Rezzed. It’s out September 18th/21st.
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By Jim Rossignol on June 27th, 2012.
Spec Ops‘ handsomely bearded writing lead, Walt Williams, talks about the personalities that make up Spec Ops: The Line’s team – both player and non-player characters – in a new development diary installment, which you can see below. Williams claims that the moral choices in the game are “about holding up a mirror to yourself”, which in my case would reveal a tired-looking man with a serious head-cold and a dire need of a haircut. I am not sure what that says about my morals, but I suppose I could do with looking in a mirror once in a while.
Anyway, clickwards for what might be a bit of a spoilery dev diary. Mr Meer is playing Spec Ops: The Line RIGHT NOW for his ultimate verdict.
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By Nathan Grayson on June 26th, 2012.
And not just because it seems like a billion of these things have popped up in the past week or so, either. See, a recent developer diary about Spec Ops‘ potentially uncomfortable marriage of meaty, blood-spattered fun and the grim truths of war prompted me to wonder if the whole thing wasn’t like duct-taping a cat and dog together. And while Hollywood tells us that’d lead to a heartwarming adventure of self-discovery, reality isn’t generally so kind. So along comes Spec Ops’ launch trailer, and yeah, this reeeeally doesn’t look like it’s trying to downplay the glamorous lifestyle of videogame life-ending. You know the drill: buildings, vehicles, and people get shredded into bloody confetti while caught in gooey bubbles of slow-mo. So now I’m confused.
By Nathan Grayson on June 23rd, 2012.
For me, Spec Ops: The Line is like watching a child play with a balloon. Like, I want it to be good, and I think it definitely has the tools to do so – but I’m still tensing every muscle and waiting for a deafening POP. Maybe it’s a sign of early onset cynicism, but plenty of other shooters have promised non-black-and-white moral choices and a “true” battlefield experience. Also, while probably purposefully bereft of those things, the demo didn’t exactly make a believer out of Richard. So now, on the eve of the eve of the eve of the eve of the eve of the eve of Spec Ops’ release, 2K calls for another supply drop of big promises. But will Yager deliver?
By Jim Rossignol on June 13th, 2012.
The news lookouts from BluesNews lit a beacon signalling that the Civ 5 expansion pack, Gods & Kings, isn’t far away now, with a release date of a startlingly nearby June 19th. Firaxis have sat down to make their developer men talk a bit about what’s going on with the new races in a developer diary, which you can see below. The nine new factions come along with reworked diplomacy mechanics that will now encompass a fresh take on religion and espionage. There are a bunch of faction-specific abilities detailed in there, too, such as Carthage’s Alp-surmounting mountain leaping. Good work, Barca boys.
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