Posts Tagged ‘2K Games’

Wot I Think: Borderlands 2

By Jim Rossignol on September 18th, 2012.

No idea.
Jim spent the past ten days in hyper-hyped mega-sequel Borderlands 2. He has killed many things, with many, many guns.

Here’s wot he thinks.
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XCOM XChat: Jim And Adam In Turn-Based Conversation

By Jim Rossignol on September 14th, 2012.

He just wanted to play XCOM but the poor little blighter was locked in a containment chamber and forced to listen to Jim and Adam enthusing about the game forever instead

We’ve been getting stuck into a preview version of XCOM: Enemy Unknown this week, and that turn-based tactical taste is fresh in our minds. Jim and Adam sat down to have a bit of a chat about it, following on from Mr Smith’s excited hands-on preview. What on earth would they make of it all?
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Decisions, Decisions: Borderlands 2 Skill Trees In Full

By Andrew Smee on September 10th, 2012.

I could put points into things all day long.

At first glance, you wouldn’t expect a big loud shooty bang bang game such as Borderlands 2 to be the type who wears a pocket protector and hangs around for the after school mathlete competitions, and yet here it is, polishing up its statistics term paper. The Borderlands 2 character class skill tree is available online for your perusal, allowing you first to see exactly which class gets what abilities, and secondly to get down to the all-important task of minmaxing stats and specialisations.

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Firaxis Show Off XCOM: Enemy Unknown Death Horror

By Jim Rossignol on September 7th, 2012.

Following on from Alec’s latest summit with Firaxis, there’s a video narrated by project lead Jake Solomon. It shows off some serious gameplay sequence, and by serious I mean it’s not only detailed, but shows an XCOM team in deep trouble. It really is looking fantastic, too. Watch. Watch.

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Spec Ops Lead Hits Out At “Tacked On” Multiplayer

By Jim Rossignol on August 29th, 2012.

Polygon’s interview with Yager about their 2K-published shooter Spec Ops is worth a read, and not just because the lead, Corey Davis, attacks the practice of tacking on mandatory multiplayer to an ostensible single player project. He reportedly describes it as “bullshit”, and delivers this descriptive ankle-bite:

“The multiplayer game’s tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don’t even feel like it’s part of the overall package — it’s another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating.”

Blimey, er… Discuss?

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Xs For Eyes: XCOM’s Creepy, Cringe-Inducing War

By Nathan Grayson on August 25th, 2012.

I’m about to say something pretty profound here, so let me clear my vocal passages of any and all disgusting bilious substances that might’ve congealed while I was allowing them to hibernate for occasions like these. Ahem. OK then, here goes: War is kind of not great. Some cultures even go so far as to consider it “a bit of a shame, sometimes.” And from the sound of things, XCOM: Enemy Unknown‘s going to be one of those wars. Millions of people will come away feeling slightly unwell, and some might even have to miss work the next day. It’s going to be gruesome, folks. See the unbridled carnage in a new trailer after the break.

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Cute: Borderlands 2D

By Nathan Grayson on August 23rd, 2012.

Ahhh, brings back the non-existent memories, doesn't it?

Yes, the 2D demake thing has been done many, many times before, and yeah, retro-nostalgia-mania is currently sweeping the planet so thoroughly that the Louvre has recently undertaken a project to update all its most priceless pieces of artwork with Instagram filters, but damn it, I sort of like this silly little 2D version of Borderlands 2. I mean, it’s called “The Border Lands.” That alone is weirdly brilliant. Also, in spite of being extremely limited and simple, it’s actually sort of fun.

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Desert Desserts: Spec Ops Adds Free Helping Of Co-op

By Nathan Grayson on August 22nd, 2012.

People who've fired big guns before: is that whole thing he's doing there actually, you know, possible?

You’ve finished Spec Ops: The Line. You’ve seen its harrowing tale through from start to finish and felt the moral conflict claw its way into your gut. So then, what now? Do you go back to other shooters – which are significantly lacking in both awareness of their own problematic place in the cultural landscape and heaping mountains of sand? At one point in time, I would’ve hung my head low and sent you on your way, but now you can play in Yager’s sandy cesspit of human filth for just a little bit longer. And you can bring friends!

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87 Bazillion New Clips Of Borderlands 2

By Nathan Grayson on August 18th, 2012.

If only real commercials were this good. Or this Russian.

Borderlands 2 will have guns. Of all the things in the entire universe I’d be absolutely, un-hesitantly comfortable staking my life on, that’d rank only behind “Texas is warm” and “Borderlands 2 will have lands.” Gearbox, though, wants to set its more-than-87-bazillion guns apart from the rest of the industry’s comparatively tasteful collection of 63 trillion, so it’s attempting to infuse real personality into brands this time around. If you delve into the vault beyond the break, you won’t find some bizarro squid god, but you will come away with three very silly gun “commercials” and (bonus!) an impressive showcase of BL2’s PC-only PhysX features.

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You Don’t Know (Handsome) Jack: Borderlands 2’s Biggie

By Nathan Grayson on August 14th, 2012.

This is the worst Where's Waldo page ever.

There’s been some recent awkwardness out of the Borderlands 2 camp, but the game proper is still looking quite handsome. You will not, however, see it getting all high and mighty about its rugged Wild Wild Space West charms – largely because it is an inanimate object only capable of communicating through Wimowehs and dubstep. Its main villain, on the other hand, puts the word “handsome” right in his name, because he’s a bit full of himself thanks to that whole “tyrannically ruling an entire planet with a legion of 87 bazillion robots and a weaponized moon” thing. See just what you’re up against after the break.

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Enemy Known: XCOM To Have Competitive Multi

By Nathan Grayson on August 11th, 2012.

Alien vs alien. Oh the (lack of) humanity!

A small gray alien finds itself alone in the smoking remains of a forested battlefield. Everyone else – friend and foe alike – has fallen, yet it still stands victorious, a conquerer of worlds. And then, the unthinkable happens: SNAP. A beartrap closes around its exposed footflesh. It yelps in pain, which draws the attention of one remaining human survivor. The two immediately lock eyes, but this is no staring contest. It’s a staring war. But then, the solider lowers his gun and pulls apart the beartrap’s blood-caked jaws. He proceeds to help his one-time enemy up, at which point we cut immediately to a montage of the two skipping merrily through sunflower fields, pushing each other on a swing set, and making silly faces in a photo booth. “Wow,” declares the president one minute and 47 seconds later, after the montage has ushered in an era of peace. “If we’d just gotten to know our enemy, everything would’ve been so much easier.”

I will imagine this sequence every time humans and aliens team up in XCOM: Enemy Unknown‘s multiplayer. Every single time.

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Borderlands 2 Trailer Employs “Wimoweh” Effect

By Jim Rossignol on July 12th, 2012.

The latest Borderlands 2 trailer is very silly. It features “The Lion Sleeps Tonight” as it shows off wildlife and ultraviolence, together as intended on the surface of an alien planet. And is that an observatory the size of the moon/in the moon?

We’re pretty excited about this, frankly. I had an excellent time when I played it a couple of months back, and it was looking just as solid when we saw it at Rezzed. It’s out September 18th/21st.
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Spec Ops Dev Diary Shows More Grisly Business

By Jim Rossignol on June 27th, 2012.

Spec Ops‘ handsomely bearded writing lead, Walt Williams, talks about the personalities that make up Spec Ops: The Line’s team – both player and non-player characters – in a new development diary installment, which you can see below. Williams claims that the moral choices in the game are “about holding up a mirror to yourself”, which in my case would reveal a tired-looking man with a serious head-cold and a dire need of a haircut. I am not sure what that says about my morals, but I suppose I could do with looking in a mirror once in a while.

Anyway, clickwards for what might be a bit of a spoilery dev diary. Mr Meer is playing Spec Ops: The Line RIGHT NOW for his ultimate verdict.
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