Posts Tagged ‘2K’

Cheap Pop: WWE 2K15 Coming To PC Soon

By Adam Smith on April 22nd, 2015.

WWE 2K15 is coming to PC “this spring”. While the latest entry in the series has had something of a rough reception in console land, I’m excited about this. There hasn’t been an official WWE game on PC since 2002 and even though this seems like a transitional year at best – Eurogamer call it “actively bad” – 2K do solid sports work elsewhere. They acquired the WWE license following THQ’s dissolution in 2013 and will hopefully turn the ship around before long, rather than aiming for the rocks.

As for the PC version itself? What better way to get John Cena over with the fans than to have him deliver an honest-to-goodness, PC-lovin’ promo right here in the middle of the RPS squared circle. That’s below.

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The AI Wars Continue: Civilization V Battle Royale

By Adam Smith on March 23rd, 2015.

Toward the end of February, Richard Moss documented the great AI wars that were sweeping through the Civ V [official site] community. If you haven’t read that feature, you should do so immediately. I’d intended to follow the 42-player AI-only game as updates arrived but when I checked in yesterday, it was my first visit in a good while. And, to my horror, I found that the game had stalled. Something was rotten in the code of Japan and the save file crashed when processing the nation’s 239th turn.

The save file ended up in the hands of Firaxis but Battle Royale organiser TPangolin managed to find a solution before hearing back from the devs. A few hours after I checked in, the problem had been fixed. The AI wars continue and, by thunder, they make for good reading.

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Transitional Forms: Evolve Adding Free Maps

By Adam Smith on March 17th, 2015.

Two free maps, to be precise.

The Broken Hill Mine and Broken Hill Foundry maps introduce two totally unique environments: Mining caves below the planet’s surface and a fully industrial setting that has you sprinting down factory corridors.

Maybe you’re running around as one of Evolve’s [official site] big beasties, smashing your friends and shouting RAWWWWWRRRR out of the window to let people know you mean business. Maybe you’re having a great time and can’t wait to stomp around in a mining cave or a factory. But on the off-chance that you’re not already enjoying Evolve, two new maps probably won’t tempt you to join the hunt, eh?

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Wot I Think: Sid Meier’s Starships

By Adam Smith on March 13th, 2015.

Starships [official site] shares a story and theme with Civilization: Beyond Earth but it’s not part of the Civ family. It’s not part of the Pirates! family either, much to my disappointment. There’s a world of wonder in that exclamation mark, a world in which an inept starship captain blunders from one planet to the next searching for pieces of a galactic treasure map, raids a space station and retires on a distant moon, married to the Lunar Governor’s daughter,

Starships does not take place in that world. After playing for a couple of days, I find myself wishing that it did. Here’s wot I think.

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Evolve Wot I Think-In-Progress: Conclusion

By Alec Meer on February 17th, 2015.

Please note this is the last instalment of a multi-part Wot I Think (done that way as we didn’t have pre-release code) and may seem a little bamboozling out of that context. Previous instalments – one and two.

One week later isn’t anything like enough to be definitive about any online shooter. No matter how few parts it might have will inherently shift and – oh, I’m so sorry – evolve over time, so I’m not going to pretend this is anything like a definitive judgement. It does, however, mark the likely end of my own time with Evolve [official site], at least until the DLC monsters arrive.

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Evolve Guide: Turtle Rock On Beginner’s Tips For Monsters

By Philippa Warr on February 9th, 2015.

A low key entrance

Evolve [official site] is out tomorrow, meaning some of you might be looking for tips on how to get a head start in Turtle Rock’s monster vs hunters asymmetric multiplayer game. To that end we’ve tracked down Phil Robb – Turtle Rock’s creative director – for a briefing on how each of the game’s player-controlled monsters work. Here are the fruits of our conversation.

This article focuses on the Monsters. If you’re looking for Hunter tips you’ll need our Hunter guide instead!

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Evolve Guide: Turtle Rock On Beginner’s Tips For Hunters

By Philippa Warr on February 9th, 2015.

Meet the hunters

Evolve [official site] is Turtle Rock’s monster vs hunters asymmetric multiplayer title. Recently we’ve been more likely to talk about the game for its pre-order content shenanigans or its free-to-play progress promotion app but this time we’re focusing in on how the game actually works. To that end we’ve tracked down Phil Robb – Turtle Rock’s creative director – for a briefing on how each of the characters work. (This is entirely a selfless act and not just a way for Pip to get a tactical advantage over the rest of RPS, by the way.) Here are the fruits of our conversation:

This article focuses on the Hunters. If you’re looking for monster tips you’ll need our Monster guide which will be up soon.

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A… Match 3 App? Evolve Makes Things So Complicated

By Alec Meer on January 30th, 2015.

noooooooooooooo

I really want to like Evolve (official site). I’ve dabbled a little in the beta, and while it doesn’t have anything like the character or tension of Left 4 Dead, a whole lot about it felt good. I just can’t say the same of what’s happening outside the game. There’s been too much focus on too much DLC before the game’s even with us, and now it turns out there’s a match-3 companion game for telephones, which will accelerate progress in the game proper. It’s free, but you can pay real money to boost your progress in the mobile game. Which will then boost your progress in the main game. And. Well. No. God. Why.

Sometimes a guy just wants to hunt a monster/pretend to be a monster. Why can’t it be that simple any more?
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Shock: Levine’s New Game Is Open Worldish Sci-Fiish RPG

By Alec Meer on January 28th, 2015.

Sometime BioShock boss Ken Levine has opened the first tears to his new development dimension. He effectively closed his long-time studio Irrational last year in favour of working on smaller-scale projects, but still within the protective fortress of 2K. At the time he talked about making narrative-led games with more replayability, and while last night’s sudden flurry of updates is nothing like a reveal, he has a least given out a few big hints, together with a pledge for more open development than was the case on the spoiler-vulnerable BioShocks. What he’s got planned is a open worldish (“but not necessarily outdoors”) RPG, sci-fi, PC, probably first-person, chapter-like structure, brand new setting, add “ins” rather than add-ons, and a Passion System. Missus.

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Evolve’s Bewildering Pre-Order Devolution

By Alec Meer on January 14th, 2015.

The Behemoth. First name 'Clive'.

As I mentioned t’other day, I’m a wee bit psyched about Left 4 Dead maker Turtle Rock’s upcoming 4v1 shooter Evolve, but an unhealthy excess of pre-orderballs is fast unpsyching me. Imagine if L4D had restricted the Boomer to a pre-order bonus, or you could only play as Zoey if you bought the Left 4 Dead: None Left Behind Deluxe Ultra Apocalypse Master Race Edition. It’s so hard to think of a game as being fully-formed and entirely honest when big features are nickel’n’dimed. Thus, I’m worried about Evolve. The power to play as some of its various characters – including its ‘biggest’ monster – has been devolved into assorted and confusing special editions.
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Wot I Think: Civilization – Beyond Earth

By Will Wiles on October 29th, 2014.

“They should have sent a poet,” says astronaut Jodie Foster, struck dumb by wonder upon encountering alien intelligence at the end of the film Contact. It’s easy to feel the same way about Civilization: Beyond Earth, the latest iteration of Sid Meier’s venerable and mighty Civilization franchise. C:BE takes the player to the ostensibly virgin soil of a new planet, but it’s not long before one questions exactly how new this new world really is. Just to mix up the out-of-date science fiction references – is that the Statue of Liberty’s head protruding from the hex-grid ahead? You maniacs! It was Civilization V all along!

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Supersize Me: Evolve Big Alpha Signups Now Available

By Ben Barrett on October 11th, 2014.

While I maintain that the best thing about Turtle Rock’s asymmetrical co-op shooter is its fabulous logo, Evolve is also starting to grow on me as an idea. They’ve done everything they can to put me off with impressively terrible shoutcasted trailers, but the central idea of controlling a giant monster and killing my friends is very solid. Equally, ganging up on one-another is what we spend most of our time doing anyway. If that sounds familiar, you can now sign up for the mysteriously named Big Alpha that’s running through Halloween. To get in you’ll need one of the two codes below.

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Giants – Citizen Kobe: NBA 2K15

By Adam Smith on August 26th, 2014.

In this edition of ‘News that emerged during Gamescom but slipped through the net’, let us discuss baskets and the balls that so neatly pass through them. NBA 2K15’s PC release will be equivalent to the PS4 and XB1 versions, which is good news. When a sporting console release straddles the past and the present, the PC has often found itself relegated to the past, presumably to maximise the number of possible players. Not so with NBA though and that’s cause for celebration – 2K’s basketball series has the greatest career mode in any sports game franchise. It’s sport as RPG and I find it enormously compelling, despite knowing next to nothing about point guards and low posts.

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