Posts Tagged ‘2K’

XCOM 2 Release Pushed To February 2016

Alec took the news badly

A message, beamed into the RPS mobile base from an unknown source:

“Hello, Commander. In light of our desire to ensure that the upcoming extraterrestrial reign of terror is a significant improvement on the gloriously successful incursions of 2012, this council of developers has convened to approve the activation of the XCOM 2 Delay Project. You have been chosen to spread word of this initiative. To oversee our first… and last* change to the release date. You may believe that releasing this year would have made all of your planet’s dreams come true but we are looking to the future. We urge you to keep that in mind as you proceed.”

Actually, I spotted the news on Twitter. XCOM 2 [official site] won’t be with us until February 5, 2016.

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Mafia 3’s Move To Sixties New Orleans Is Risky But Potentially Rewarding

The Mafia 3 [official site] presentation at Gamescom felt very much like an attempt to hammer home several important changes to the series rather than an accurate representation of the minute-by-minute experience of playing. Given that this was the first public showing of the game, which probably won’t see release until the second half of 2016, that’s to be expected. The vertical slice shown had a lot to cover: a new city, a new time period, a new protagonist, and a new take on open world criminal conquest. Perhaps it’s understandable that the “new” was hammered home with all the subtlety of a blow from Mjolnir, but it’s fair to say that the road to New Orleans looks rather treacherous.

And that brings us to item number one…

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Fear Of The Unknown: What We Want From XCOM 2

Here at RPS, we like XCOM: Enemy Unknown so much that we named it the 12th best strategy game of all time. When Firaxis announced the sequel, the entire RPS team smiled, simultaneously for the first time since 1992. That doesn’t mean we’ll be happy with more of the same though and when we asked strategy expert Rob Zacny to contemplate the best possible XCOM 2, he made some bold suggestions. Bring back the fear, he says, and if your game is about insurgency, learn from the best.

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New World Disorder: XCOM 2 Announced

It’s happening. We suspected it would but that hasn’t prevented a swift happy dance before posting of the news could commence.

XCOM 2 [official site] is coming in November of this year. No underwater shenanigans and no race into space. Instead, Firaxis are proposing a grim future in which the alien invasion was eventually successful, leaving humanity as second-class citizens on their own planet. A couple of decades after the war, XCOM re-establishes itself as a hidden force of freedom fighters, striking back against the new world order. Procedural levels, new soldier classes, a mobile base, deeper modding support and more more more. Screenshots and details below.

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Wot I Think: WWE 2K15

In these alt text captions I will provide insight into the various wrestlers pictured for non-wrestling fans. These fine fellows are members of the Wyatt Family. They are controlled by their sentient beards, which force them to fight everyone even though they are gentle men.

Professional wrestling is a ridiculous cultural phenomenon and I love it dearly. I also happen to think it’s blend of theatre, physical performance and interactive storytelling is ideally suited to gaming. It’s a weird and wonderful world that offers all manner of opportunities for interactive storytelling, from heroic fights against the odds to villainous victories and roster management.

WWE 2K15 [official site] seizes many of those opportunities, but do they wriggle out of its meaty grasp? Here’s wot I think.

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Cheap Pop: WWE 2K15 Coming To PC Soon

WWE 2K15 is coming to PC “this spring”. While the latest entry in the series has had something of a rough reception in console land, I’m excited about this. There hasn’t been an official WWE game on PC since 2002 and even though this seems like a transitional year at best – Eurogamer call it “actively bad” – 2K do solid sports work elsewhere. They acquired the WWE license following THQ’s dissolution in 2013 and will hopefully turn the ship around before long, rather than aiming for the rocks.

As for the PC version itself? What better way to get John Cena over with the fans than to have him deliver an honest-to-goodness, PC-lovin’ promo right here in the middle of the RPS squared circle. That’s below.

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The AI Wars Continue: Civilization V Battle Royale

Toward the end of February, Richard Moss documented the great AI wars that were sweeping through the Civ V [official site] community. If you haven’t read that feature, you should do so immediately. I’d intended to follow the 42-player AI-only game as updates arrived but when I checked in yesterday, it was my first visit in a good while. And, to my horror, I found that the game had stalled. Something was rotten in the code of Japan and the save file crashed when processing the nation’s 239th turn.

The save file ended up in the hands of Firaxis but Battle Royale organiser TPangolin managed to find a solution before hearing back from the devs. A few hours after I checked in, the problem had been fixed. The AI wars continue and, by thunder, they make for good reading.

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Transitional Forms: Evolve Adding Free Maps

Two free maps, to be precise.

The Broken Hill Mine and Broken Hill Foundry maps introduce two totally unique environments: Mining caves below the planet’s surface and a fully industrial setting that has you sprinting down factory corridors.

Maybe you’re running around as one of Evolve’s [official site] big beasties, smashing your friends and shouting RAWWWWWRRRR out of the window to let people know you mean business. Maybe you’re having a great time and can’t wait to stomp around in a mining cave or a factory. But on the off-chance that you’re not already enjoying Evolve, two new maps probably won’t tempt you to join the hunt, eh?

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Wot I Think: Sid Meier’s Starships

Starships [official site] shares a story and theme with Civilization: Beyond Earth but it’s not part of the Civ family. It’s not part of the Pirates! family either, much to my disappointment. There’s a world of wonder in that exclamation mark, a world in which an inept starship captain blunders from one planet to the next searching for pieces of a galactic treasure map, raids a space station and retires on a distant moon, married to the Lunar Governor’s daughter,

Starships does not take place in that world. After playing for a couple of days, I find myself wishing that it did. Here’s wot I think.

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Evolve Wot I Think-In-Progress: Conclusion

Please note this is the last instalment of a multi-part Wot I Think (done that way as we didn’t have pre-release code) and may seem a little bamboozling out of that context. Previous instalments – one and two.

One week later isn’t anything like enough to be definitive about any online shooter. No matter how few parts it might have will inherently shift and – oh, I’m so sorry – evolve over time, so I’m not going to pretend this is anything like a definitive judgement. It does, however, mark the likely end of my own time with Evolve [official site], at least until the DLC monsters arrive.

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Evolve Guide: Turtle Rock On Beginner’s Tips For Monsters

A low key entrance

Evolve [official site] is out tomorrow, meaning some of you might be looking for tips on how to get a head start in Turtle Rock’s monster vs hunters asymmetric multiplayer game. To that end we’ve tracked down Phil Robb – Turtle Rock’s creative director – for a briefing on how each of the game’s player-controlled monsters work. Here are the fruits of our conversation.

This article focuses on the Monsters. If you’re looking for Hunter tips you’ll need our Hunter guide instead!

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Evolve Guide: Turtle Rock On Beginner’s Tips For Hunters

Meet the hunters

Evolve [official site] is Turtle Rock’s monster vs hunters asymmetric multiplayer title. Recently we’ve been more likely to talk about the game for its pre-order content shenanigans or its free-to-play progress promotion app but this time we’re focusing in on how the game actually works. To that end we’ve tracked down Phil Robb – Turtle Rock’s creative director – for a briefing on how each of the characters work. (This is entirely a selfless act and not just a way for Pip to get a tactical advantage over the rest of RPS, by the way.) Here are the fruits of our conversation:

This article focuses on the Hunters. If you’re looking for monster tips you’ll need our Monster guide which will be up soon.

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A… Match 3 App? Evolve Makes Things So Complicated

noooooooooooooo

I really want to like Evolve (official site). I’ve dabbled a little in the beta, and while it doesn’t have anything like the character or tension of Left 4 Dead, a whole lot about it felt good. I just can’t say the same of what’s happening outside the game. There’s been too much focus on too much DLC before the game’s even with us, and now it turns out there’s a match-3 companion game for telephones, which will accelerate progress in the game proper. It’s free, but you can pay real money to boost your progress in the mobile game. Which will then boost your progress in the main game. And. Well. No. God. Why.

Sometimes a guy just wants to hunt a monster/pretend to be a monster. Why can’t it be that simple any more?
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