Posts Tagged ‘2K’

Hands On: XCOM – Enemy Within

By Adam Smith on October 9th, 2013.

XCOM: Enemy Within escalates the alien invasion, introducing body modification, sky-squids and Mechtoids. After seeing the initial reveal at Gamescom, I was eager to try the expansion before release, but when I had the chance last week, I hadn’t expected to see humanity turning on itself. XCOM have encountered a new threat and this one originates much closer to home.

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Bioshock Noir: Burial At Sea’s Opening Scenes

By Adam Smith on October 8th, 2013.

Bioshock has that one part, the stunning moment that locks the game in the memory forever. I’m talking, of course, about the opening plane crash and the first view of the lighthouse. The descent into Rapture, like the ascent into Columbia, employed tidy, efficient techniques to build a world that was eerie, allusive and oddly attractive. Alec wrote an entire post about that first sight of Rapture. The opening five minutes of Burial At Sea, Bioshock Infinite’s narrative DLC, contain a different side of Rapture, as Booker and Elizabeth walk the corridors before the Fall. Spoilers abound, obviously, with the plot’s initial direction outlined as the two take in some familiar sights.

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A Whole Lotta Hoopla: NBA 2K14 Out Now

By John Walker on October 7th, 2013.

NBA 2K13 was monstrous. I know that seems a controversial statement for a game with a Metacritic of 90, and part of a long-running, extremely successful series. But I’m quoting its publishers here. For some peculiar reason, on the Steam page for NBA 2K14, the description begins, “NBA 2K13 was a monstrous release…” I guess they meant “big”? Anyway, NBA 2K14, which looks more like a registration plate than a game name, is out now, and I expect it’s probably very good.

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Rapture Captured: Bioshock Infinite – Burial At Sea

By Adam Smith on October 5th, 2013.

The Modern Day Icarus videos that heralded the arrival of Bioshock Infinite were thoroughly enjoyable as far as marketing nonsense goes. Faux documentaries that showed glimpses of the city in the sky, its populace and artefacts, they were entertainingly odd and managed to win my approval despite showing nary a glimpse of the game itself. As the Burial At Sea DLC approaches – and with it a return to Rapture – 2K have released a new video, in the same style, examining the Modern Day Atlantis. It’s not quite as effective, mainly because I expected more than the sort of annoyance I greet Jehova’s Witnesses with when the narrator gravely intoned, “That’s when this happened”.

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Many Mechanized Minutes Of XCOM: Enemy Within

By Nathan Grayson on September 5th, 2013.

Like T-Rexes, sectoid mechs can't see you if you don't move. No, wait, the other thing: they will murder you no matter what.

For flimsy flesh beings such as ourselves, fighting aliens is rarely a good idea. For instance, Alec hasn’t posted in ages because he attempted to single-handedly stave off an invasion and nearly died but then had to postpone to go help raise his new baby. But thanks to XCOM: Enemy Within, I realize that the solution to our easily fried human organs and tendency to give birth at the most inopportune moments was obvious all along. We just need to replace Alec (and all other would-be extraterrestrial terrorizers) with a really big robot. No, not that one. Mechs, silly. See them punch sectoids over waterfalls after the break.

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Genetically Modified Ops: XCOM – Enemy Within

By Adam Smith on September 2nd, 2013.

I’m fairly sure that this is the most shooty-bangy XCOM trailer that I’ve ever seen. It’s far more energetic and noisy than the videos for the never-born FPS ever managed to be, and if I didn’t know anything about Enemy Unknown, I’d assume this was an advert for some kind of third-person alien-punching game. There’s even a bit at the end that has two mechanical monstrosities punching each other, as if this were Revenge Of The Rise Of The Robots, the sequel that nobody wanted. Has a trailer for a turn-based game of tactics and base-building ever before featured such blatant pandering to the robot fight fan demographic? Not to my knowledge. I’m very much looking forward to playing the expansion, mind.

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Air Raid Material: Sid Meier’s Ace Patrol

By Ben Barrett on August 28th, 2013.

Traitorously abandoning the all-father of gaming platforms to go mince about on mobile, Sid Meier released Ace Patrol earlier this year for iOS. Thankfully, sense (possibly money) prevailed and he’s seen fit to bring his World War 1 air-battler back home. If hex-based historical revision’s your bag, the strategy master might have what you need. Rather than the free to play, micro-transaction supported original release, it’s just over a fiver and seems to contain all content from the off. Launch trailer if you can dive low enough.

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The Mod Squad: XCOM – Enemy Within Interview

By Adam Smith on August 27th, 2013.

I’ve been watching the skies, waiting for news about XCOM: Expansion Unknown ever since the first teaser trailer landed. Turns out I would have been wiser watching my inbox instead because that’s where I found an invitation to speak to Firaxis about the Enemy Within expansion at Gamescom. I spent half an hour with senior games designer Anand Gupta. As well as details on the contents of the expansion, we talked about the theme of the game, Lovecraftian possibilities and moral choices. Oh, and base invasions. Then Gupta casually mentioned that it’s possible to rip out a soldier’s heart.

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Wot I Think: The Bureau – XCOM Declassified

By Adam Smith on August 20th, 2013.

It’d be a relief to spend a few days of gaming in the company of dapper sixties agents rather than gruff space marines. Sadly, the heroes of The Bureau, dress code aside, are space marines. They shoot monsters, then roll between carefully placed cover and magically summon turrets. There are tactics to be found, but are they in sufficient quantity to make the rest of the experience worthwhile? Here’s wot I think.

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Wot I Think: Civ V – Brave New World

By Adam Smith on July 23rd, 2013.

I’ve founded religions, spied on my neighbours and sent a spaceship in search of a new home on a distant star. The promise of a Brave New World was enough to bring me crashing back down to Earth though, and I’ve been making new friends, meeting old enemies and creating great works of art. This latest expansion takes on the greatest challenge of all – injecting some meaningful activity into Civilization’s end-game. I’ve spent a week uncovering its charms and chores, and here’s wot I think.

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The Bureau: XCOM Declassified Declassified

By Craig Pearson on July 4th, 2013.

Headline thanks to BooleanBob
I just read Adam’s thoughts on the previous footage of The Bureau: XCOM Declassified, and I can see why he was grumpy. His video was from earlier on in the game, whereas Revision3’s runthrough is from bit later on, but his points stand: the moment-to-moment shooting doesn’t seem nearly as interesting as the command system that tosses the rest of the squad into battle, and every time it’s dropped in favour of cover-based blasting it doesn’t feel right. I disagree with him that it should just be turn-based, however. I’m not that much of a grump.
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Truthiness: The Bureau – XCOM Declassified

By Adam Smith on June 27th, 2013.

Two things to note in regards to this latest The Bureau: XCOM Declassified video. Actually, make that three things because it’s worth mentioning that the name becomes worse every time I have to type it. It’s not the worst use of a colon this side of an alien probing session, but it is a tad cumbersome. I’m also increasingly wary of the stop-start nature of the command system and, yes, I know that may seem a strange complaint coming from a man who loves all things turn-based. I guess I just want it to go the whole way and be turn-based. My final objection, before dropping the video onto your screen, relates to the setting. The nifty period style doesn’t seem to extend beyond the hats – the rest comes across as more futuristic than actual XCOM.

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Digging Up Civ V: Brave New World Footage

By Craig Pearson on May 9th, 2013.


I am saddened to admit that I am not a Civilization player. My brain does not work in that way. No matter how much I try, I just bounce off the game, and then I’m pushed out the way by mean Civ bullies who mock my tactical and diplomatic failings. It’s like home economics all over again. But I’m a bigger man than those meanies, and don’t begrudge Civ fans the opportunity to see the new expansion pack, A Brave New World. And I don’t begrudge Revison3 the hits for the preview that I am shamelessy yoinking. Do click here, as that Sessler guy seems like a nice chap.
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