Posts Tagged ‘2K’

Genetically Modified Ops: XCOM – Enemy Within

By Adam Smith on September 2nd, 2013.

I’m fairly sure that this is the most shooty-bangy XCOM trailer that I’ve ever seen. It’s far more energetic and noisy than the videos for the never-born FPS ever managed to be, and if I didn’t know anything about Enemy Unknown, I’d assume this was an advert for some kind of third-person alien-punching game. There’s even a bit at the end that has two mechanical monstrosities punching each other, as if this were Revenge Of The Rise Of The Robots, the sequel that nobody wanted. Has a trailer for a turn-based game of tactics and base-building ever before featured such blatant pandering to the robot fight fan demographic? Not to my knowledge. I’m very much looking forward to playing the expansion, mind.

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Air Raid Material: Sid Meier’s Ace Patrol

By Ben Barrett on August 28th, 2013.

Traitorously abandoning the all-father of gaming platforms to go mince about on mobile, Sid Meier released Ace Patrol earlier this year for iOS. Thankfully, sense (possibly money) prevailed and he’s seen fit to bring his World War 1 air-battler back home. If hex-based historical revision’s your bag, the strategy master might have what you need. Rather than the free to play, micro-transaction supported original release, it’s just over a fiver and seems to contain all content from the off. Launch trailer if you can dive low enough.

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The Mod Squad: XCOM – Enemy Within Interview

By Adam Smith on August 27th, 2013.

I’ve been watching the skies, waiting for news about XCOM: Expansion Unknown ever since the first teaser trailer landed. Turns out I would have been wiser watching my inbox instead because that’s where I found an invitation to speak to Firaxis about the Enemy Within expansion at Gamescom. I spent half an hour with senior games designer Anand Gupta. As well as details on the contents of the expansion, we talked about the theme of the game, Lovecraftian possibilities and moral choices. Oh, and base invasions. Then Gupta casually mentioned that it’s possible to rip out a soldier’s heart.

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Wot I Think: The Bureau – XCOM Declassified

By Adam Smith on August 20th, 2013.

It’d be a relief to spend a few days of gaming in the company of dapper sixties agents rather than gruff space marines. Sadly, the heroes of The Bureau, dress code aside, are space marines. They shoot monsters, then roll between carefully placed cover and magically summon turrets. There are tactics to be found, but are they in sufficient quantity to make the rest of the experience worthwhile? Here’s wot I think.

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Wot I Think: Civ V – Brave New World

By Adam Smith on July 23rd, 2013.

I’ve founded religions, spied on my neighbours and sent a spaceship in search of a new home on a distant star. The promise of a Brave New World was enough to bring me crashing back down to Earth though, and I’ve been making new friends, meeting old enemies and creating great works of art. This latest expansion takes on the greatest challenge of all – injecting some meaningful activity into Civilization’s end-game. I’ve spent a week uncovering its charms and chores, and here’s wot I think.

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The Bureau: XCOM Declassified Declassified

By Craig Pearson on July 4th, 2013.

Headline thanks to BooleanBob
I just read Adam’s thoughts on the previous footage of The Bureau: XCOM Declassified, and I can see why he was grumpy. His video was from earlier on in the game, whereas Revision3′s runthrough is from bit later on, but his points stand: the moment-to-moment shooting doesn’t seem nearly as interesting as the command system that tosses the rest of the squad into battle, and every time it’s dropped in favour of cover-based blasting it doesn’t feel right. I disagree with him that it should just be turn-based, however. I’m not that much of a grump.
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Truthiness: The Bureau – XCOM Declassified

By Adam Smith on June 27th, 2013.

Two things to note in regards to this latest The Bureau: XCOM Declassified video. Actually, make that three things because it’s worth mentioning that the name becomes worse every time I have to type it. It’s not the worst use of a colon this side of an alien probing session, but it is a tad cumbersome. I’m also increasingly wary of the stop-start nature of the command system and, yes, I know that may seem a strange complaint coming from a man who loves all things turn-based. I guess I just want it to go the whole way and be turn-based. My final objection, before dropping the video onto your screen, relates to the setting. The nifty period style doesn’t seem to extend beyond the hats – the rest comes across as more futuristic than actual XCOM.

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Digging Up Civ V: Brave New World Footage

By Craig Pearson on May 9th, 2013.


I am saddened to admit that I am not a Civilization player. My brain does not work in that way. No matter how much I try, I just bounce off the game, and then I’m pushed out the way by mean Civ bullies who mock my tactical and diplomatic failings. It’s like home economics all over again. But I’m a bigger man than those meanies, and don’t begrudge Civ fans the opportunity to see the new expansion pack, A Brave New World. And I don’t begrudge Revison3 the hits for the preview that I am shamelessy yoinking. Do click here, as that Sessler guy seems like a nice chap.
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The Truth Is In Here: The Bureau – XCOM Declassified

By Adam Smith on April 26th, 2013.

It’s alive! The name change from XCOM: Mad Men Edition to The Bureau had been anticipated for some time, but we weren’t entirely clear as to whether the former first-person reboot would retain any trappings of its original title. Moments ago, a video and press release revealed that 2K Marin, they of Bioshock 2, are indeed working on the game and that it will be called The Bureau: XCOM Declassified. It’ll also be out on August 20th. I’m glad it’s a period piece and I’m glad it still has XCOM in the name because I’d enjoy seeing at least some of the transition from men in fedoras with retrofitted alien tech to hovering super-snipers. Here’s the trailer. It’s live action.

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Impressions: Civ V – Brave New World

By Adam Smith on April 12th, 2013.

I’ve started more games of Civilization V than a hundred men could ever finish and that’s not only because I enjoy discovering new worlds more than I enjoy conquering them. Civilization doesn’t have a compelling end-game, lacking the peaks and troughs of grand strategy, and instead taking a predictable course once the pieces are in place. Brave New World attempts to fix that by overhauling culture, diplomacy and trade.

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Deep Rising: Firaxis Tease Possible XCOM Sequel

By Adam Smith on March 25th, 2013.

I hate Monday mornings and this was threatening to be one of the worst. My brain is still on the pillow and my body is refusing to obey the most basic of commands. Funny how a forty second video can turn everything around. Kotaku spotted that Firaxis’ panel at PAX East contained a short video that relates to the XCOM developer’s next “big project”. I reckon it might be time to turn our attention from the skies to the seas. My brain has lurched back into my skull and begun to gibber in an excited fashion. Watch below.

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Finally, A BioShock Infinite Trailer!

By Craig Pearson on March 14th, 2013.

From this angle, it looks like The Sims

After years of speculation, I’ve finally figured out what the ‘Infinite’ stands for in the new BioShock’s title. It’s the number of trailers that they’re going to release before the game comes out. The closer we’ll get, the sheer mass of the trailers they’ve made will start warping time. We’ll slow down the closer we get to the March 26th, and time will stretch on and on. We’ll never escape the trailer singularity, and the closer we the less chance we’ll have of playing. So I have another trailer for you, because I passed the event horizon a long time ago.
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Warble Face: Bioshock Infinite’s Songbird

By Adam Smith on February 15th, 2013.

The investigative documentary style of Bioshock: Infinite’s Modern Day Icarus videos tickles my pleasure-nodes. The earlier reveals of the clockwork catastrophes and mechanical malignancies that roam Columbia are failures of imagination in contrast, and anyone fortunate enough to have instigated some form of media blackout regarding the game last year would be well-advised to continue that policy, with a glimmering exception for these informative and menacing reels. The first covers the vanishing of the city and the second, below, contains dark children’s rhymes and the sinister Songbird.

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