Posts Tagged ‘2K’

Today’s Best Video: Bioshock – Infinite’s Documentary

By Adam Smith on January 28th, 2013.

I’ve seen enough of Bioshock: Infinite for now. The next time I see Columbia, I want to be playing the game rather than watching somebody else falling out of the sky or presenting fast-cuts of footage. The latest video doesn’t show the game at all and, remarkably, that isn’t a problem. Presented as a fragment of documentary footage, a teaser for a fictional element of Infinite’s universe as well as for Infinite itself, the Truth From Legend video is as effective a piece of marketing as I’ve seen for a good while. Creepy, convincingly dated and mysterious, it’s an invitation to another world. More of this and less of that and that please, thank you.

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Ken Levine: The Conversation, Part Two

By Alec Meer on January 23rd, 2013.

“This is like your nightmare interview here, huh?”

Nah. This might not be going too well, but I’ve had worse. Much worse. (The most terrible was probably with an executive at one of the industry’s biggest PC game developers a couple of years back, where I had the distinct impression I was interviewing a robot who’d much rather murder me than talk to me).

This half hour with the lead designer of BioShock: Infinite would definitely win a place in my Top 40 Botched Interviews, but it’s not up there in shotgun-to-the-head territory yet. The mutual acknowledgement that it’s been a misfire does wonders too. Eventually.
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Ken Levine: The Conversation, Part One

By Alec Meer on January 18th, 2013.

Some interviews with prominent figures, as in Polygon’s widely-circulated one with BioShock: Infinite lead designer Ken Levine, are held on top of skyscraping Californian hotels. While it’s not something I’ve experienced myself, I can entirely appreciate why this often leads their eventual write-ups to be somewhat defined by awe, be it overt or subtle: a famous figure is encountered in a dramatic setting, the trappings of aspirational luxury around them. Thus, they are inevitably presupposed to be superhumans of a sort, with achievements and a lifestyle far beyond those of mere mortals such as the humble interviewer. This is the tale. Notoriously, this week also saw the outermost extreme of this, in Esquire’s absurd interview with/clearly lovelorn ode to the attractive but otherwise apparently unexceptional actor Megan Fox.

I can’t ever imagine going as far as Esquire, and I’d hope someone would throw me into the nearest sea if I did, but I do understand why it can happen. The scene is set in such a way that the interviewer is encountering, if not a god, then at least royalty. Even on a more moderate level, I have never conducted an interview in a Californian luxury hotel’s roofgarden, and my own interview with Ken Levine last month was no different, but I am nonetheless left thinking about the narrative created in that half hour. What tale could I now tell from just a talk with a guy in a room? Initially, I thought it impossible, or at least redundant, to spin a story out of a short, slightly awkward conversation in a dark little room somewhere in London: this is why Q&As are the standard interview format here. Let’s try, though. I want to tell you about what happened in that interview, and how it felt to me, as well as sharing Ken Levine’s comments about BioShock: Infinite’s characters, pacing and mysteries with you.
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January Jungles: Borderlands 2 DLC Goes Hunting

By Adam Smith on December 20th, 2012.

Sir Hammerlock’s Big Game Hunt is the next wedge of DLC for Borderlands 2. A big game hunt could be a sort of man-shooter shooter, but spiffy old Hammerlock is more concerned with blowing the pelts off the hordes of beasties that populate Pandora. The new post-campaign story content will introduce a new villain and, most exciting, a new continent that is covered in jungles and swamps. Although any ‘Sir’ worthy of the title is sure to doff a cap occasionally, the DLC won’t be raising the cap. The level cap that is. In an interview with IGN, 2K did suggest that the level cap will increase in the first quarter of 2013, possibly in a second season of new content. A video-trailer follows, as is customary.

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Solid Copy: XCOM Patched To Fix SHIVs

By Adam Smith on November 5th, 2012.

SHIVs, which are like Wall-E’s angrier siblings, have been causing some problems. Sometimes the engineers forget to put a gun on them and, worse still, on occasion the mechanised Muton-mashers stubbornly refuse to leave XCOM HQ. The next patch, which is due soon, should fix all that, as well as issues with the visibility of certain UFO roofs, Interceptor-related hanging and a correction to the use of snapshot during overwatch. Full notes below, including difficulty tweaks. Has anyone found a mod of choice, either for balance or general changes? I installed Warspace (not face) at the weekend but haven’t had much chance to play with it yet.

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Hidden Marketing Movement: XCOM

By Adam Smith on October 4th, 2012.

Very soon now, XCOM will launch. Much like a Skyranger emerging from an underground base it will cause people to point at it and go ‘ooooo, that’s spectacular’, of this I am sure. But unlike a Skyranger it won’t fly to a petrol station, unload a group of frightened human beings and then return home hours later with an empty hold and a pilot with a lament for fallen soldiers on his lips. Or maybe he just whistles nonchalantly and says he dropped them off at a party or at a beach resort. One without lobstermen. To celebrate the impending release, here are two videos. One uses footage of the game to make it look like a different game, while the other features lead designer Jake Solomon going undercover to sell the game. That’s the one to watch.

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Whatever Happened To The Other XCOM Remake?

By Alec Meer on October 1st, 2012.

Well, it may have become a third-person shooter, rather than the first-person shooter 2K Marin’s divisive XCOM was originally billed as. \Kotaku have seen a opinion-monitoring survey allegedly allegedly allegedly sent out to punters by 2K, which contains apparent screenshots of a third-person view that seems to have a heightened focus on squad play.
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Unhidden Movement: XCOM Demo Is Go

By Alec Meer on September 24th, 2012.

Aha! If you’ve been fretting about whether XCOM Enemy Unknown is the second coming or an act of outrageous vandalism, now you can – partially – find out for yourself. A two-mission plus base-browsing demo has just arrived on Steam, which sounds like it’s primarily tutorially but should give you a flavour of Firaxis’ 21st-century reimagining of the classic 90s TBS. Get it from the link on the right of this page. Be warned it’s a chubby old six gigabytes, however.
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Season’s Bleatings: Borderlands 2 DLC

By Adam Smith on September 24th, 2012.

I’ve barely begun to scratch the surface of Pandora and I’ll never actually shoot the handsome off Handsome Jack’s face. I like finding weird guns but actually shooting my way through the missions feels like sticking my head into a beehive. BUZZ BUZZ BUZZZZ, go the bees, and even if I manage to eat some honey while my face is being perforated, I’m still going to have a headache afterwards and there are a lot of dead bees piling up around my chin. I certainly don’t feel the need for more Borderlands 2, but for those who do there’s that Season Pass. Four episodes of new content for £19.99. And there will also be new characters and vehicles to buy. Those won’t be included with the pass.

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Russian Borderlands 2 Is All Fixed

By John Walker on September 20th, 2012.

Victory!

Yesterday we reported how gamers in Russia and bordering countries had received a peculiar version of Borderlands 2. It was in Russian only, and region locked so it was not possible to play with people from other countries. That was strange enough, but more odd was that this was also being distributed to non-Russian-speaking former USSR nations, which didn’t much impress people. The good news is, it’s now all being sorted. 2K have ensured that customers both in and neighbouring Russia will have access to the international version of the game as well.

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Russian Borderlands 2 Region Locked, Affects Neighbours

By John Walker on September 19th, 2012.

Something seems to have gone terribly amiss with the Russian version of Borderlands 2. For reasons that are so far unknown, 2K have released a version of game that’s Russian language only, and only playable with others with the same version. And they’ve released it to, er, the former USSR.

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Molywho? Borderlands 2′s Curious Online Game

By Adam Smith on September 14th, 2012.

The future is a million people clicking on this head forever

Peter Molyneux is building a cube that contains Powermonger 2*. Tap away to win! In what I assume is an intentional act of satirical imitation, 2K send word of a promotional webgame that bestows Borderlands 2 prizes on players. Instead of a cube, Mount Jackmore has players click on a sculpture of Handsome Jack’s head,which is divided into sections, each of which will turn gold after a certain amount of bullets have hit it. The player who fires a shot into a gold part of the head destroys that section and receives a prize. This is a spoof, right? Either way, it’s live now and prizes include badges, clothing, figurines and copies of the game. The game lasts four weeks, with the head regenerating every seven days.

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Hands-On: Forty Hours With XCOM

By Adam Smith on September 13th, 2012.

I’ve been playing a preview version of XCOM: Enemy Unknown for the past few days. I haven’t really been doing anything else, except occasionally falling to sleep in front of my computer and dreaming about XCOM. I apologise in advance for the length and possible incoherence of what follows. I’m giddy, maybe I’m rambling, but I’m as excited about a game as I have been in a long time. No coy introduction here; XCOM is marvellous and now that I’m not playing it, all I want to do is talk about it, write about it, and jump up and down hollering about it.

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