Posts Tagged ‘2K’
By Alec Meer on August 29th, 2012.

I’m about to conduct another interview with Firaxis on the subject of their upcoming X-COM remake, and fortunately I go in armed with the knowledge lent me by watching around an hour of live-streamed footage. You can watch it too, because you are dear to me. It includes two missions of the game (one of which is a Terror Mission) and a wander around the base, narrated enthusiastically by three Firaxicons, and it’s meant that all the various elements I’ve heard about the game, both changed and reverential, finally fell into place. I understand, now, how this thing works. And I think it looks really rather fine – whether or it not it’s entirely X-COMmy, it is definitely a game I want inhabiting my hard drive. Here, take a look for yourself.
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2K, Firaxis, XCOM: Enemy Unknown.
By John Walker on August 15th, 2012.

Alec can’t post these XCOM: Enemy Unknown screenshots. We’ve had to ration him to only thinking about the game in safely designated times, to stop him from exploding with excitement. For safety reasons, I’m bringing you the seven latest images of Firaxis’ take on the classic game. You may stare at them and probably worry that they’re doing it all wrong below.
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2K, Firaxis, screenshots, XCOM: Enemy Unknown.
How many people had I already killed?
By Alec Meer on June 29th, 2012.

Yager/2K’s deceptively dull-named third-person shooter Spec Ops: The Line goes on sale in the UK today, having been out in the US since Tuesday. Alec crept into the heart of its ravaged Dubai, never to be heard from again – save for these blood-soaked notes.
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2K, feature, review, Spec Ops: The Line, wot i think, yager.
By John Walker on May 22nd, 2012.

I hope you’re all now familiar enough with the Walker Principle to have assumed that XCOM wouldn’t be released on its stated release date. As surely as the Sun rises in the morning and floats off into outer space, there was no chance the concerning FPS remake of the classic strategy game would appear on the 6th March 2012. And you’d have to be a fool to then believe it could come in the months after, last November’s slip pushing it into 2K’s “fiscal 2013″. Well, now only two months into that mad-money-date, it’s been announced as slipping again, this time all the way into fiscal year 2014. Which starts next April. Because of the reasons.
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2K, Jordan-Thomas, slippage, the walker principle, WP, xcom.
By Craig Pearson on March 1st, 2012.

In the RPS “When is BioShock Infinite Out?” sweepstakes, Jim Chose Oct 17th, John Oct 18th, Alec Oct 20th, Adam Oct 21st, and I swung in with September 19th 7019. It turns out none of us have particularly well-defined psychic powers, and I was WAY off: mark October 19th down on your calendar as “National BioShock Infinite release day”. That sweet trailer from December is below, to soothe your beating hearts.
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2K, BioShock Infinite, Irrational, release date.
By Adam Smith on February 16th, 2012.

I liked Civilisation V, which sometimes causes long-time fans of the series to hurl detritus at me in the streets, but I would never argue that it wasn’t lacking features that I craved. Foremost among them was a decent application of the cultural and historical force of religion, so I’m extremely pleased to see that the just announced expansion, Gods and Kings, will bring all manner of theism into the game. Along with religion, there’s a focus on bulking out espionage and diplomacy. There will also be plenty of stuff. More details below.
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2K, civilization v, Civilization V: Gods and Kings, Firaxis, Sid Meier's Civilization V.
Gore blimey
By John Walker on February 9th, 2012.

First-person shooter The Darkness II is out in the US, and tomorrow in the UK, and I’ve played it through to the gruesome end. Past the gruesome beginning, via the gruesome middle. How does all that grue hold up? Well, wipe away the lung and take a seat, and I’ll tell you Wot I Think.
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2K, feature, review, The Darkness II, wot i think.
Talk The Line
By Adam Smith on February 8th, 2012.

Drawing inspiration from Joseph Conrad as much as the series that it seeks to reinvent, Spec Ops: The Line is a brutal, plot-driven third person shooter. After playing a few chapters of the game, I sat down with senior designer Shawn Frison to talk about Dubai, war stories, and the tension between horror and entertainment.
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2K, feature, interview, Shawn Frison, Spec Ops: The Line, yager.
The origins of a reimagining
By Alec Meer on February 1st, 2012.

They did it. They really did it. As we unexpectedly discovered last month, Firaxis are remaking/reimagining the original X-COM, the 1993 title that is quite rightly often hailed as the greatest game ever made. Recently, I had a long, fascinating and genuinely reassuring chat with XCOM: Enemy Unknown‘s lead designer and evident fellow X-COM gonk Jake Solomon – in this first of three parts, he talks how, why, when, the response to the controversial XCOM shooter, Cyberdiscs, whether it’s being simplified for console, 2K’s infamous ‘strategy games aren’t contemporary’ comment and missing hyphens.
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2K, feature, Firaxis, interview, Jake Solomon, X-COM: UFO Defense, xcom, XCOM: Enemy Unknown, xcomint.
Why BioShock: Infinite is for you
By Alec Meer on January 23rd, 2012.

Late last week, Irrational announced 1999 mode for BioShock: Infinite – an attempt to recapture the sense of binding decisions, permanent consequences and hard-as-nails challenge that we perhaps associate with a lost era of gaming. In this first of a two-part interview, I nattered to avuncular Irrational bossman Ken Levine about why they came up with 1999 Mode, what it entails, why it’s a very different prospect to simply a ‘hard’ difficulty setting, why he doesn’t want non-hardcore gamers playing that mode, and whether or not it’s a reaction to disappointment about BioShock from System Shock fans.
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2K, BioShock, BioShock Infinite, feature, interview, Irrational, Ken-Levine.
By Craig Pearson on November 9th, 2011.

2K Games have exclusively told me, and everyone else with an internet connection and an interest in game publisher financial details, that they’re delaying XCOM until ‘fiscal 2013′, presumably to avoid clashing with the end of days.
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2K, rockstar, xcom.