Posts Tagged ‘38 Studios’

Kingdoms of Amalur’s Handsome Combat

By Jim Rossignol on December 23rd, 2011.

Fight fight fight!
What I presume will be the final 2011 “insider” video for Kingdoms of Amalur: Reckoning focuses on its action-RPGness, which means talking about the combat and the stuff that articulates the combat, the art and animation. It’s quite an interesting angle to take, actually, looking at how the animators have to try and portray the fight ‘em up mechanics that the designers are trying to put into it. And it looks good. There’s no doubt that Kingdoms will be quite a light Swords & Conversation sort of a game, and I’m certainly interested to see exactly where they take it, particular in terms of how open their open world actually is.
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Hands On: Kingdoms of Amalur: Reckoning

By Andrew Smee on December 14th, 2011.

Lemon fresh!
We sent Agent Smee to have a good long play of Kingdoms of Amalur: Reckoning. Below is his detailed report on the colourful open-world fantasy ‘em up where atheism gives you an XP boost.
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Fate Fight: Kingdoms Of Amalur: Reckoning

By Adam Smith on November 28th, 2011.

Science-destiny-magic: You kill monsters and steal their fate which makes your weapons glow  and cut through flesh as if it were butter

Footage of Kingdoms of Amalur: Reckoning makes it clear that the fateless hero will spend a great deal of time ending the destinies of almost everything he comes across. As Alec’s hands-on experience taught him, having an open world doesn’t mean an RPG has to be about exploring and collecting vegetables. It can also be mostly about killing things, which isn’t necessarily a bad thing. To that end, here’s a video showing a variety of things being killed in a variety of ways. It doesn’t make me care a jot about the no doubt lore-laden terminology describing elaborate special attacks, but it does make me want to try them out.

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Kingdoms Of Amalur: The “Hero’s Guide”

By Jim Rossignol on September 25th, 2011.

Cave trolls are much more interesting than internet trolls.
Pleasingly-looking RPG Kingdoms Of Amalur: Reckoning (which Alec got to have a look at in detail recently and will be writing about soon) has a new trailer, with a lot more detail about what’s going on in the world, and what you can expect to see and do a “hero” of that world. Go take a look, below. (Via Blue.)
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Koboldy: Kingdoms of Amalur Due Feb 2012

By Jim Rossignol on August 16th, 2011.

Kobolds vs Wizards, yesterday.
38 Studios’ fantasy RPG Kingdoms of Amalur: Reckoning will be swooshing its magical weapons in our direction on Feb 7th 2012, according to today’s announcements from its publisher, Electronic Arts. What does that mean? Well, it means ‘epic’ fantasy action, much of which will involve hitting monsters in the face with the aforementioned tools of chopping. 38’s bossman Curt Schilling apparently claims that the game will be an experience half way between God Of War and Oblivion. That sounds like quite the marriage.

I can also confirm that it has kobolds in, because they’re picture above. A trailer, meanwhile, is below.
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Betrailed: Kingdoms Of Amalamalamalamur

By Alec Meer on June 7th, 2011.

you'll put your back out standing like that, man

Kingdoms Of Amalur: The Reckoning hasn’t been seen all that often, and if it’s not something you’ve heard of you should probably expect to. 38 Studios, a team headed up by former baseball bloke Curt Schilling, took an enormous loan from Rhode Island to move their offices over there, which means Amalur’s kingdom is a cash-rich one. As demonstrated by the below…
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Kingdoms Of Amalur: Reckoning Looks Good

By Quintin Smith on May 13th, 2011.

Has that monster grown a reading light?

I’m still a touch nervous about Kingdoms of Amalur: Reckoning after the developers announced it’s the precursor to an MMO set in the same universe, but EA’s just released the game’s PAX demo online and the game does look like fun. The action seems weighty and robust, and the attack effects are explosively pretty without getting in the way of things (click here to see some explosive prettiness getting in the way of things). The world looks oddly empty, too, but never mind that. See for yourself after the jump.
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Name Drop: Kingdoms of Amalur: Reckoning

By Jim Rossignol on July 23rd, 2010.


There are some fairly big names associated with Kingdoms of Amalur: Reckoning, including Todd MacFarlane and R.A. Salavatore. It’s an action RPG from 38 Studios (a studio which is owned by Curt Schilling), and the debut cinematic (which was shown at SDCC10 this week) also mentions that Ken Rolston (of Elder Scrolls games) is involved in the design. It’s apparently a kind of action precursor to 38’s real project, which is an MMO set in the same universe. Anyway, go browse the lavish official site, and check out the trailer below. Interesting stuff. The game is due “Fall 2011,” apparently.
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