Posts Tagged ‘3D Realms’

Random Duke Nukem Footage

By Jim Rossignol on February 2nd, 2010.


Some Duke Nukem Forever footage has surfaced (and been posted below), via the all-seeing eye of the Big K. It’s got a fairly random soundtrack, although not entirely inappropriate, given the subject matter. There’s also some tumbleweed, which seems some somehow symbolic. It’s not clear what stage of development this was from, but I think we can assume it wasn’t the most recent build.
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Wired’s Duke Nukem Analysis

By Jim Rossignol on December 22nd, 2009.


Wired’s Clive Thompson has penned a huge diagnosis of the failure of the Duke Nukem Forever project, commemorating the title’s years as a top contender in the Wired vapourware charts.

Yet the truth is, Broussard’s financial freedom had cut him off from all discipline. He could delay making the tough calls, seemingly forever. “One day, Broussard came in and said, ‘We could go another five years without shipping a game’” because 3D Realms still had so much money in the bank, an employee told me. “He seemed really happy about that. The other people just groaned.”

Go have a read.

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Shake It, Maybe: 3D Realms “Not Closed”

By Jim Rossignol on May 19th, 2009.


But they have dissolved the DNF dev team. Shacknews has the full statement.

Despite rumors and statements to the contrary, 3D Realms (3DR) has not closed and is not closing. 3DR retains ownership of the Duke Nukem franchise. Due to lack of funding, however, we are saddened to confirm that we let the Duke Nukem Forever (DNF) development team go on May 6th, while we regroup as a company. While 3DR is a much smaller studio now, we will continue to operate as a company and continue to license and co-create games based upon the Duke Nukem franchise.

Lots more through the link, complete with the response to Take 2′s lawsuit.

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Take-Two Sue Apogee Over Duke Nukem Forever

By John Walker on May 15th, 2009.

Won't be able to afford those cigars much longer.

It’s time for a new twist in the tale of Duke Nukem Forever. Shacknews are reporting that Take-Two are now filing a lawsuit against the remnants of Apogee and 3D Realms, suing them for failing to deliver the promised game, and demanding a copy of the source code. Cor blimey. In a round-up of who’s suing who today, business news site Bloomberg mentions the case, stating that Take-Two are making the case because “Apogee breached an agreement to design the latest installment of Duke Nukem.” And in recently discovered papers, it’s been revealed that the publisher are demanding a copy of the source code, and assurance that none of the game be leaked or destroyed.

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Duke Nukem Footage

By Jim Rossignol on May 11th, 2009.


This splurged its way all across the web yesterday, but we might as well report it for The Eye of RPS to gaze down on it with a fiery stare. It is apparently a demo reel from developer Bryan Brewer, who worked on the game until the recently closure of 3D Realms. Various sources managed to grab the video before he pulled it off his site, presumably at the sabre-rattle of parties who remain interested in what exists of the game. The actual game footage is spliced with a lot of modeling roughs and concept stuff, but it gives us a fairly good idea about how Duke might have played: it’s a first-person shooter videogame.
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Some Random DNF Renders and Screens?

By Jim Rossignol on May 8th, 2009.


Not particularly interesting, as it’s just some character renders and a couple of environments, but Duke Nukem Forever materials nonetheless. They’ve apparently been posted by former art director from the project, Tramell Isaac, who also worked on Planetside and the original Fallout games. He’s looking for a job now, natch. And – assuming these are real – I expect we’ll see more such assets turning up on the web in the coming weeks. I’ve posted the most interesting ones after the jump. Click on them for full size. [Via Bluesnews.]
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This Is The End: 3D Realms Closure Confirmed

By Alec Meer on May 7th, 2009.

Just a quick follow-up to last night’s nega-gossip that the Duke Nukem developer had gone the way of all flesh…. 3D Realms staffer Joe Siegler popped up on the official forums with a terse confirmation: “It’s not a marketing thing. It’s true. I have nothing further to say at this time.” Aw. Good luck to all who once sailed in the good ship 3DR.
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3D Realms RIP?

By John Walker on May 7th, 2009.

Go back and play the original Duke, we dares ya.

Mere minutes after we received a whispered tip from a hooded figure soothsaying the news, Shacknews are reporting that 3D Realms has closed shop. The twenty-two year old developer apparently suffered funding issues, according to Shacknews’ similarly anonymous source, and staff from the company have been let go.

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Old-Fashioned Misogyny: Duke 3D on GoG

By Alec Meer on February 26th, 2009.

It’s always fun to hear about what new retro sweetmeat has found its way to Good Old Games‘ DRM-free servers – to sigh and think of times gone by, to think of how silly our hair was in 1995 and to wonder whether the Manic Street Preachers would be any good today if Richie hadn’t gone missing.

Today, it’s the turn of Duke Nukem 3D, along with a host of other old Apogee stuff. It’s almost odd to think of people paying hard cash for Duke 3D these days – so many FPSes of that era simply haven’t aged as well as their less graphics-reliant strategy, RPG and adventure contemporaries. Of course, Duke earned some 21st century stripes last year, with the well-received XBLA port, so it’s nice to see him back on his original home too.
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Duke Nukem Forever: New Screens

By Alec Meer on September 28th, 2008.

I decided not to show the one with an arse in it

Blurry low-res screens, but screens nonetheless. Two of ‘em, one showing Duke and some cavorting womenfolk, and the other some sort of tenta-beast thing. Duke4.net has ‘em, acquired by one of their members by unlocking every achievement in the new (and reportedly excellent) Xbox Live Arcade port of Duke Nukem 3d.

Still not doing much to wow me – especially after that grrrrrrubish teaser trailer – but there is a bit of bottom on show, which someone will probably get excited about.

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Duke Nukem Forever Footage

By Kieron Gillen on June 5th, 2008.

Yeah, capturing don't work too well.

When I saw the thread over at Qt3, I presumed I was about to be Rick-rolled. But no. Really. Footage. Hence the blurry grab of the footage of the game that is known as Duke Nukem Forever in the autoplaying footage which you can see beneath the cut.

The end time is nigh.
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