Posts Tagged ‘4A Games’

Decor Never Changes: Metro – Last Light’s World

By Adam Smith on April 9th, 2013.

The world of Metro: Last Light is grim and dark, as these things tend to be, but it’s not yet clear whether it crosses the line into grimdark. Calculating such things is difficult, and requires prolonged exposure and comparative flowcharts containing pictures of fetishised death factions and tattered children playing with burnt toys in the rubble of their homes. The children are ghosts but even so a mutant dog, formerly their pet, will eat them soon. Through all the horrors of this most recent video, which provides an overview of the Metro system, factions and threats, a disconcertingly cheerful man explains the situation and provides survival tips, such as “try not to lose your head”.

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Mayday, Mayday! – Metro: Last Light Releasing In May

By Nathan Grayson on March 1st, 2013.

April showers bring incredibly bleak May doomsday scenarios. My mother always used to tell me that, right before encouraging me to succeed with sagely tidbits like “Your generation will doom us all.” I’ll admit that a bit of it went over my head. Now, though, it’s beginning to make sense, seeing as Metro: Last Light‘s  blown back the radioactive vapors from THQ’s nuclear self-destruction to reveal a May launch date. So hooray! I finally understand my childhood. Also, videogames. Details after the break.

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Metro: Last Light Has All The Graphics, None Of The Hope

By Nathan Grayson on December 12th, 2012.

But everyone, look on the bright side. Now the sky's turned to cotton candy!

God probably died. That’s the most prominent point put forth by a new Metro: Last Light trailer’s wearily somber narrator, and it pretty much sets the tone for the whole game. Society’s in shambles, monsters and radiation seep from every crevice, and everything above ground has turned gray for some reason. Except things that were gray before. They’re now double-gray. Pretty dismal, huh? And by the looks of things, Metro will leave your PC’s insides looking like the bleeding ruins of a bombed-out Russia too. By which I mean it’s completely gorgeous. Just in an awfully depressing type of way.

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No Rage Against The Dying Of Metro 2′s Multiplayer Light

By Alec Meer on October 15th, 2012.

Snow joke

This is scandalous! When I buy a shooter, I expect – nay, demand – for it to include a multiplayer mode that makes a mockery of the carefully-created fiction, is defined by the hollow pursuit of unlocks and is so rapidly abandoned by its players that it’s near-impossible to find a match about a fortnight after release. So hearing that Metro 2033 sequel Last Light has dropped its multiplayer really grinds my gears.

(It doesn’t. It seems like a very smart thing for a singleplayer-focused shooter to do).
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Jaws Will Drop: Thirteen Minutes Of Metro – Last Light

By Adam Smith on July 17th, 2012.

Usually when I watch long sequences from unreleased games I’m squinting, wearing my analytical face, trying to work out where the gap between hype and reality is most obvious, trying to see what might be true and what might be marketing. The E3 video of Metro: Last Light, just now released for wider consumption, is thirteen and a half minutes long and I didn’t squint once, I’m not even sure I blinked judging by the film of dust I’m now scraping out of my eyes. It looks and sounds absolutely stunning, and the wait until the Q1 2013 release suddenly seems extremely long indeed.

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4A Talks Multiplayer Metro, PC-Specific Features

By Nathan Grayson on June 18th, 2012.

On Friday, I picked Metro: Last Light communication lead Huw Beynon’s brain about wising up to the fact that players don’t want “dumbed down” games and, er, wrote an ode to a gas mask. It’s incredibly promising things like these that set Metro apart, and yet – this time around – it’s opting to hop aboard the multiplayer train, which also contains, oh, you know, the entire gaming industry. But why? And how will this affect 4A’s laser-sighted focus on single-player? Meanwhile, in the last leg of this last part of this Last Light interview: games journalists howling like giant monstrosities while 4A pretended to shoot them. Seriously. It’s all after the break.

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4A On Making Metro Smarter – Not Dumbing It Down

By Nathan Grayson on June 15th, 2012.

Metro 2033 had its fair share of rough edges. Shooting was clunky, some systems felt overly complex, and others were so under-explained that many players didn’t even know they existed. Even so, a lot of love obviously went into the construction of its bombed-to-the-brink-of-extinction post-apocalyptic Russia. In smoothing out rough edges, however, many other game series have opted to lop off entire aspects of what made them so great – generally in the nebulous name of “accessibility.”

4A Games, though, doesn’t believe that’s necessary. In fact, according to communications lead Huw Beynon, Last Light‘s adding - not subtracting. So then, how exactly will that work? And, if this is something that’s in such high demand, why aren’t more developers trying it? Read on for answers to those questions and many more.

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Why Metro: Last Light’s Best Character Is A Gas Mask

By Nathan Grayson on June 15th, 2012.

When I walked into the E3 demo room for Metro 2033 sequel Last Light, I was immediately presented with a small, thin military-green bag. Inside it, I found an actual, factual gas mask – sturdy yet pliable, and reeking of fresh-off-the-assembly-line rubber. It might seem like a curious object to take home from a gaming convention, but given the events that unfolded during Last Light’s demo, I can’t think of anything more fitting. So what follows is the story of a videogame. And also a gas mask.

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Metro: Last Light Live Action Trailer Goes Boom

By Nathan Grayson on May 25th, 2012.

You maniacs! You blew it up! Damn you! Damn you all to hell!

For whatever reason, the gaming industry’s become obsessed with live-action adaptations lately. I don’t claim to understand it, but in the grand scheme of these things – which ranges from the rather impressive Ghost Recon Alpha to the, well, very, very silly Dragon Age: Redemption series – Metro: Last Light‘s tiny, stream-powered screen debut is actually pretty great. Even better, it’s not a million years long like the above examples, so you can watch it without fear of glancing up only to see the smoking, much-grayer-than-you-remember-it ruins of your own civilization mournfully resting in front of you. Without spoiling too much, I’ll just say that it’s rather intense – even if the “It’s the end of the world everyone FREAK OUT” scene has definitely been done before. Heat up some popcorn until it’s nothing more than a charred, butter-flavored crater and check out the full trailer after the break.

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THQ’s Financial Woes, Metro Pushed Back

By Adam Smith on February 3rd, 2012.

A light, a tunnel. Do you see?

Times are hard at THQ and that’s relative to the general hardness of the hour for the majority of people who rely on one of the world’s known currencies to secure food and shelter. The publisher is under threat of NASDAQ delisting, with its stock currently below $1 a share, and over the next year 240 staff will be losing their jobs. The company has shared its release schedule, which shows that Metro: Last Light is now scheduled for an early 2013 release. Other releases of note are the new game from Left 4 Dead’s Turtle Rock. That’s due between April 2013 and March 2014, as are Dark Millennium Online and Del Toro’s inSANE. Before April 2013, it’s Metro and “unannounced core titles”.

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The Many Lights of Metro: Last Light

By Alec Meer on September 16th, 2011.

THQ and 4A’s Metro 2033 sequel promises a ‘last light’. I would like to take issue with this, for I can see over ten different lights across the following five new screenshots of the forthcoming post-apocalyptic, subterranean beast’n'manshooter. Who wants to call trade descriptions?
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