Posts Tagged ‘4A Games’

Let’s Have A Look At Metro: Last Light

By Jim Rossignol on August 23rd, 2011.


The sentinels at the VG247 news-tower have spotted the distant arrival of twelve minutes of Metro: Last Light footage. Needless to say, I’ve embedded it below for your watching pleasure. And I must say: crikey on the atmospherics. There’s quite a bit of sneaking about and knifing people in the back, but much more straight-up firefight action, and it all looks extraordinary. Not only that but it sounds extraordinary. The audio design is fabulous.
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The First Bit Of Metro: Last Light Footage

By John Walker on July 14th, 2011.

Gosh, this is a pretty thing.

At E3 this year, THQ showed an impressive, if somewhat unrepresentative, demo of Metro: First Light. Instead of showing the game as it will play, they created an all-action sequence that shows off quite how remarkable the engine is. Rather than offering slow, spooky the atmosphere you’ll really be playing in. The first part of that video, broken up into three chunks for maximum annoyance, is below.

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First Sight Of Metro: Last Light

By John Walker on May 31st, 2011.

Gosh, it does look good.

We knew that Metro: Last Light was happening back in April, after THQ registered the related URL. However, the official reveal of the Metro 2033 sequel has taken place today, along with a whole one screenshot (click on it to see it full size) and a teaser trailer. It’s off to post-apocalyptic Moscow once more.

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THQ Registers “Metro 2033: Last Light”

By Quintin Smith on April 18th, 2011.

After the fifteenth casualty, Gregor's clan abandoned their pastime of Plasma Dodgeball

This story’s about as flimsy as a wet paper bag full of knives, but let’s soldier on. Joystiq note that THQ have registered a domain by the name of “Metro 2033 Last Light”, which could very well be the name of the forthcoming Metro 2033 sequel. …yeah. That’s all I’ve got. Who’s excited? I’m excited.

If Metro 2033 passed you by, it was an atmospheric FPS (a toxic, unbreathable atmoshpere, specifically) set in a post-apocalyptic rendering of Moscow’s subway system, full of shadows and mutants and terror and all that good stuff. Alec got along well with it, and you can watch the launch trailer after the jump. It’s more than a year old now but still every bit as impressive.
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A Metro 2033 Demo, Eh?

By Jim Rossignol on August 25th, 2010.


Well, better late than never. I’m not sure which bit of the game it features, but this 3gb demo seems to have surfaced last week and can be grabbed over on Fileshack. Definitely worth taking a look if you have any interest in the Russian post-apocalypse, which we were fairly enthused about earlier in the year. Alec wrote up some conclusions about it here. I found it mixed, being impressive in places, frustrating in others, and incredibly atmospheric throughout. I look forward to the sequel.

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Happy New Year: Metro 2034

By Alec Meer on June 29th, 2010.

Nearly Good shooter Metro 2033 is to recieve a sequel, Metro 2034. If you missed the first 2032 Metro games, I suspect it’s a bit too late to catch-up now. Where have you been?
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Wot I Think: Metro 2033

By Alec Meer on March 26th, 2010.

This Stalker-meets-Doom shooter arrived late last week, and made quite the change from shepherding around tiny armies in that bizarre glut of real-time-strategy games which have marched onto our hard drives this month. 4A’s sci-fi/horror FPS is arguably the biggest-budget, highest profile Russian/Ukranian game to date, a real break from the eyes-bigger-than-their-stomach fare we’re used to from that neck of the woods – which makes it a fascinating moment in time. Is it worth the ride down its menacing, ultra-graphicked train tracks? Join me do.
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All Aboard The Metro 2033

By Jim Rossignol on February 20th, 2010.


Stacks of Metro 2033 news has arrived in the last few days, so I thought I’d do a quick rundown. First up was the news that the game will be supporting DirectX 11, for which THQ released a bunch of new screenshots, one of which is above. That’s some eleven, right there. Great news for that bloke I saw buying a DX11 capable card in PC World the other day… Then, perhaps more interestingly, there’s the news that the game will be shipping with Steamworks. What does that mean? Well, Steam Achievements, Steam support for in-game DLC, and a bunch of other Steam stuff including the cloud savegame thing, so you can keep your saves online. Finally Eurogamer have some footage of the game being played. Doesn’t look terrible, anyway.

It’s out on March 19th.

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Psychic Attacks And Projectile Currency

By Jim Rossignol on February 11th, 2010.


Two new videos of upcoming shooter Metro 2033 have surfaced via the omnipotent vid-tubes of GameTrailers, and I’ve posted them below. There’s some interesting elucidation of the plot, some discussion of the interaction with NPCs, and some talking about how bullets are currency. For a closer look and some thoughts on the game from our own Mr Meer take a look at these impressions.
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On Rails: Hands-On With Metro 2033

By Alec Meer on February 4th, 2010.

Hey! Stop that, you’ve got it wrong: this is not Stalker by another name. In fact, it’s not Stalker to the extent that, were you to say “Is this like Stalker?” to one of the ex-Stalker developers behind it, they’d probably punch you in the the nose, walk to the top of the nearest mountain and then scream in raw fury at the skies until someone shot them up with enough tranquilisers to knock out a blue whale. It’s very determinedly not like Stalker, and I can’t imagine how many times the poor dears have had to bat away the same questions and presumptions. Metro 2033 is a post-apocalyptic shooter set in mutant-strewn modern Russian, but it’s not open-world survival fantasy. It’s a strictly linear first-person shooter, albeit with a touch of shopping and soaking up the atmosphere of civilian settlements in between dealing death to things that go bump in the subterranean perma-night. It’s Half-Life, it’s Bioshock, it’s Call of Duty – it’s anything but Stalker.
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Moscow Mule-tilation: Metro 2033

By Jim Rossignol on February 3rd, 2010.


The incidental detail and little flourishes of scripted events are looking like the main thing that Metro 2033 has going for it. We understand that it’s all set to be a fairly traditional monster-shoot, but there’s no denying the loveliness of the ruined-Moscow in which it takes place, as you can see in the trailer I’ve posted below. I believe we’ve got some detail impressions of this in the pipeline, so expect an RPS brain-dump on the excitement-value of this game fairly soon.
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