Posts Tagged ‘4pm’

Wake Up, Time To Cry: 4PM

4PM started life as an experimental project at the National Film and Television School in the UK”, says the press information, and the developer’s eight-year background in film is apparent in the trailer below. There’s more than a slight hint of David ‘Rusty’ Cage about the scenes, particularly when input prompts appear in the environment like a giant nudge in the mind-ribs to recapture the player’s attention. I dislike Cage’s games because their stories are absolute twaddle rather than because of any perceived failure to be ‘proper’ interactive experiences. Hopefully 4PM’s short-form narrative will be more appealing.

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