Posts Tagged ‘4X’

Master of Orion Trailer Gives First Look At Combat

Master of Orion [official site], a remake of the 4X game which came out in 1993, was announced by World of Tanks developers at this year’s E3 with a very short teaser. Now they’ve released the first video of the game in action. If you’d like to see two very awkward robots talk you through what’s coming in the new game, the video’s below.

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4X Argy-Bargy: Run A Thieves Guild In Antihero

Sorry for the weird cropping!

Space war, fantasy war, and history war – those are your three standard settings for a 4X game. You can fight aliens, fight elves, or fight Kaiser Wilhelm II. Pssh.

Treat your exploring, expanding, exploiting, and exterminating eyes to another peek at Antihero [official site], an upcoming 4X strategy game about running a thieves guild in Dickensian Notlondon (I’d forgotten it exists, so maybe you did too). Before I pulled the thistle crown of RPS Senior Scottish Correspondent from Cara’s QUITTER fingers, I served as RPS East End Guvnah, and I can confirm it’s awfully accurate to a life of dodging, weaving, ducking, and diving.

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Galactic Inheritors: A Space 4X From HoI 3 & CK2 Designer

Petting ambassadors is consider a terrible faux pas.

Declaring war is rarely as simple as pressing a big red WAR button. You’ll want your citizens on your side, ideally, though of course propagating a few choice lies can build and exploit prejudice. Space 4X strategy Galactic Inheritors [official site] makes the media an important part of warfare. It’s made by Crispon Games, a studio founded by Chris King, a designer on games including Crusader Kings II and Hearts of Iron III, and fellow former Paradox chap Pontus Åberg. While the only 4X I’ve spent real time with is Castlemaine, I like the sound of some of its ideas.

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4X 4 Real: AI War Devs Announce Stars Beyond Reach

Hexes mandatory.

If you’ve pressed your ear to Arcen Games’ door, read their lips through their window, rummaged through their bins and taped together shredded documents, planted microphones to record their nocturnal mutterings, or browsed their forums, you might know that the AI War and The Last Federation developers have been working on a 4X strategy game. They’ve super-properly formally announced the game now, ditching its working title for the super-definitely final name of Stars Beyond Reach (it’s set planetside, see). As well as regular 4X stuff, it has a few interesting ideas about language and combat. The game doesn’t have units, for starters.

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Sorcerer King: Stardock’s Surprise New 4X Strategy

'Things are heating up around here,' says the fire demon. No one likes that guy.

Oh, those Stardock scamps! Skipping the post-announcement, pre-release build-up of people muttering how they hope new Stardock games are less buggy than Elemental’s initial release, they’ve jumped straight to release with their latest. Or Early Access release, anyway. Yesterday Stardock both announced and released Sorcerer King. It’s a 4X strategy, as you might expect and hope from Stardock, with the twist of pitting players against a Left 4 Dead-ish AI director. Rather than fighting similar AI civilisations doing similar things, it’s an asymmetric war against the mighty Sorcerer King.

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Freeware Garden: Star Commander

Starry-eyed pilots killing each other in outer space in traditional turn-based battles.

Having distilled the core elements of 4X strategizing into a sleek and easy to get into game, and thus having done away with lengthy tutorials and hefty pdf manuals, I am happy to declare that Star Commander has achieved an uncommon straightforwardness.

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At The Gates Delayed, Still Far Away From The Gates

'At The Gates' is my euphimism for needing a poo.

At The Gates is the Kickstarted strategy game from Civilization V designer Jon Shafer. It’s been delayed into 2015. In a backer update, Shafer spoke openly about the reasons for the delay.

“Most of the planned big gameplay features are in, but what does it all add up to while you’re playing? Sure, you can explore the map, survey and harvest resources, migrate from one place to another – but why? What the heck are we trying to do here anyways?”

Also it’s all your fault
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Interview: Aurora, The 4X Sci-Fi Dwarf Fortress

Not pictured: me, screaming endlessly.

I’m halfway through a tutorial on Aurora’s vast wiki. It’s 3375 words long, and it’s talking me through how to create a new galaxy in the 4X science fiction strategy game. I’m at the point of choosing my ‘Main Empire Theme’, and there are over 60. Canadian? Tolkein? Ancient Egypt? Demonic Realm? I scroll through and settle on Welsh. I skip ahead and hit Create Game.

At which point a galaxy forms, with suns, planets and moons, and then that galaxy’s races are born and placed, and then I’m in. I look at my own race, the Terrans. My xenophobia stat is 75. My ideal temperature is 14.00. One of my leaders is called Cadlywydd Gofod Isabella Walters.

Aurora is most commonly described as ‘Dwarf Fortress in space’, and this is why. I spoke to Steve Walmsley, who has been working on Aurora in his spare time for the past nine years. He talked to me about his boardgame inspirations, enabling roleplay and After Action Reports, and what the future holds for his game.
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Interview: Ultima Ratio Regum, A Generated 4X Roguelike

Even the menu image is generated each time.

Ultima Ratio Regum is a “a semi-roguelike game inspired by Jorge Borges, Umberto Eco, Neal Stephenson, Shadow of the Colossus, Europa Universalis and Civilization.”

Ultima Ratio Regum so far procedurally generates a solar system, a planet and its continents, ziggurats, the riddles and block-pushing puzzles that allow you to explore those ziggurats, and the positions of the vines covering the blocks you’re pushing. It’s beautiful.

Ultima Ratio Regum is one of a few ambitious, long-term projects which I think represent the most exciting things about indie game development, about PC games, and about what technology can do for the games of tomorrow. I emailed Mark Johnson, the game’s solo developer, to talk about all of the above.
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Starface: Endless Space – Free DLC & Sale

Amplitude have consistently done things the right way, as far as I’m aware. They began well by making a superb space strategy game, Endless Space, which is a fundamental part of the development process. When they finished the game, they allowed the people who bought it to play, although those people did have to register the game on Steam which caused some grumbling. You’re probably thinking they slipped up by charging outrageous amounts for inconsequential DLC but you’d be wrong. The fourth expansion has just landed and it’s as free as the last three. This one adds new random events, anomalies and heroes, and allows further tinkering with gas giants. The game will be discounted by 50% until March 18th.

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