Posts Tagged ‘505 games’

Watery Wandering: Abzu Announced

By Alice O'Connor on June 11th, 2014.

Old blue, they call it.

We gushed a little about Abzû in our E3 chat yesterday but in our fawning, er, hadn’t actually got around to posting about it yet. (The same thing happened with Cuphead.) That may because we don’t much at all about it, other than it’s a gorgeous undersea game and that developers Giant Squid are lead by Matt Nava, who was previously art director of thatgamecompany’s acclaimed console wander ‘em ups Journey and Flower. It’s not much to go on, but certainly is enough to pique my interest and fill our heads with fanciful dreams.

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Wow: Ashes Cricket 2013 Cancelled AFTER Release

By John Walker on November 28th, 2013.

This might be a first. 505 Games have announced the cancellation of Ashes Cricket 2013 after it’s been released.

The game, a terrible mess that certainly doesn’t function as a cricket simulation, was briefly on sale via Steam, before mysteriously vanishing. We contacted Steam and publishers 505 Games to find out why at the time, but no one seemed to know. And now we do. They’re just giving up. And blaming it on the developers, Trickstar Games. This is extraordinary.

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Ashes Cricket 2013 Pulled From Steam, Hilariously Awful

By John Walker on November 26th, 2013.

The sorry saga of 505 Games’ Ashes Cricket 2013 continues apace. Beginning with one of the dumbest trailers in gaming history, it was supposed to appear in June this year. You know, in time for the Ashes. It didn’t make it, except they got lucky. For reasons my brain cannot work up the energy to care about, rather than the usual two year gap between the Australia Vs England bat-to-ball grudge series, they’ve started another one already, just a few months later. A fortuitous one-off anomaly allowing the game to slip five months and not suddenly be enormously out of date. So now, in time for the latest Ashes, it’s been released on PC alone. Except, it’s all going a bit wrong. Just a few days later it’s been mysteriously pulled from Steam, the Facebook page has vanished, and there are lots of rather cross customers. And an increasing number of excellent videos.

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Hands On With How To Survive

By Jim Rossignol on October 22nd, 2013.


EKO Software’s zombie ARPG with survival bits, How To Survive, comes out rather soon. I got my hands on it for a bit of a rummage, and – genre cliché be damned – I was fairly impressed.

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The Rules Of How To Survive

By Jim Rossignol on October 17th, 2013.


It is the future, the year 2013. As technology adapts to the very specific needs of the human race, we are presented with a series of precise options: which exact flavour of survival game do you need to satisfy your apocalyptic escapism? In the case of How To Survive it’s an action RPGish thing, with you beating your way across an island full of the formerly-dead. Take a look at the latest trailer – premised on the rules needed to survive this trouble – below.
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Citizen Deathstick: Marlow Briggs And The MASK OF DEATH

By Nathan Grayson on September 25th, 2013.

Marlow Briggs and the Mask of Death’s Steam page is my favorite Steam page. I don’t think it’s a joke. I hope it’s not a joke. I mean, it seems decently self-aware, but I’m also whiffing the faintest hint of sincerity bludgeoning all noses within a 50 mile radius of its location. “A new breed of WARRIOR returns, committed to destroying the enemies of FREEDOM. When ONE angry man, has a world to protect – There is only ONE future – HIS OWN. No-nonsense hero Marlow never shied away from danger or trouble. But now he faces his ULTIMATE challenge. After crash-landing in Central America, he has an industrial evil to defeat whilst bound to an ancient Mayan Death Mask who’s had no-one to talk to for 2000 years.”

If Marlow Briggs does indeed have all of these things, it is the ultimate videogame. Also, John, did you write the copy for this? Come on now. Fess up.

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Family Gathering: Brothers – A Tale Of Two Sons

By Adam Smith on September 3rd, 2013.

I’m not sure if any of the RPS crew have played Brothers: A Tale of Two Sons yet, but it’s out today and sounds like it’d be the ideal interactive experience for at least a couple of us. It’s a character-driven, single player co-op game, and I’m not sure what either of those things mean. ‘Character-driven’ because it’s about the brothers and their encounters with other people, creating moments of what I believe Professor Henry Playful would describe as ludonarrative resonance. We hear about the dissonance much more often, but occasionally these things called game do resonate along just the right axis. The ‘single player co-op’ part describes the mode of interaction – two characters, one controller. It’ll be interesting to see how it works with the more usual PC paraphernalia. From what I can gather, the joypad controls are a pleasure to use. Trailer below.

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SWAT’s This? A Takedown Trailer? Clancy That

By Craig Pearson on August 28th, 2013.

CS too?
I think I squeezed enough puns into the that title to take the rest of the day off. Go me! As you can tell, I am suggesting that Takedown: Red Sabre is a tactical shooter. It is. It’s actually a Kickstarter title that squeezed past its goal just over a year ago, pitching a return to the sort of games Tom Clancy of ten years ago would personally code for us. There was a lot of noise made by the developer about the state of games and the particular hole that’s been left in the release schedule that it’s trying to fill: slow-burn games of planning and execution, where a SWAT team will sweep through a ship or an oil rig and deliver precisely planned justice to terrorist foreheads. Have they made that game? We’ll find out soon.
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Wot I Think: Payday 2

By Craig Pearson on August 14th, 2013.

Crime Time
After a weekend on the beta, where the game crashed and lost my progress and the following missions were so tough that I couldn’t claw it back, I’ll admit I didn’t like Payday 2. I quit, leaving my friend Owen to carry on with random players. But Owen has a way about him. A childish enthusiasm that he constantly fired at me on IM. He was having fun, and he wanted Bopo & Bucko* to team up again. He’d show me the way, he said. Then Jim said we should WiT it. So I threw the mask on, we formed a crime team with a pair of other friends, and hopped back online. Here’s wot I think.
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Today Is The (Pay)day (2): Launch Trailer Within

By Craig Pearson on August 13th, 2013.

I wonder if it's just this part of the world that's frozen, or if it's the whole world? What I'm saying is: somewhere out there is a poo hanging in mid air. Ew.
Payday 2, Overkill’s co-operative heist ‘em up, eventually had to come out with its hands up, and they’ve decided today is that day. They’ve chosen to let us know with a launch trailer, and actually released it on launch day. That’s a rarity for the games industry. It is one of those frozen moment type deals, where the action of a heist has been stopped in the most cinematically pleasing way and the camera zooms around to take it all in: bullets are caught in the air like bubbles in ice, blood spurts from wounds like the red branches from a meat tree, police dropping like Del Boy* at a bar when someone has paused a DVD of “TV’s 100 Greatest Del Boys Falling Through The Bar”. It is embedded below.
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Re-Route Masters: Payday 2’s Dynamic Maps

By Craig Pearson on August 7th, 2013.


What promise of gaming’s future has failed to materialise for you? What was the most exciting feature that’s only been half thought out, or tried once and then abandoned? For me, it’s multiplayer shooters levels with dynamic elements. Left 4 Dead 2 was supposed to feel like you were crawling over different routes depending on the difficulty selection, but what it amounted to was the player being squeezed a few steps in one direction or another. Will Payday 2 be the first game to successfully pull it off? I have the beta, but I’ve not had enough time with it to find out. However, the new trailer claims your decisions will affect one playthrough to the next, perhaps even selecting a different map for to play on. If that happens, I’ll be one fun lovin’ criminal.
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Hands On With Payday 2

By Brendan Caldwell on July 23rd, 2013.


You’d think robbing an art gallery would be fairly straightforward, especially if there are four robbers working together to pull off the job. But when one of those robbers sets off a noisy hand dryer in the bathroom, and another one falls through the skylight, knocking himself out on the hardwood floor beneath, you should probably take some time to reflect. Just not now. Because right now there is a helicopter shooting at you.

Yes, I played Payday 2. Here are some thoughts.
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PC Gaming A Level Question 1: What Is Payday 2?

By John Walker on July 10th, 2013.

Is the question rhetorical? It’s the sequel to that heist game, Payday, isn’t it? The real question everyone should be asking is why “heist” isn’t in spellcheckers. Nor “spellcheckers”. And the answer to that initial question… Payday 2 is a bit more of an RPG.

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