Posts Tagged ‘505 games’

Skullgirls Devs Crowdfunding Action-RPG Indivisible

Regular reader Bunty Hoven writes:

Dear Alice,
Why do people not call Jonathan Blow, Jason Rohrer, Jonathan Brodsky, and Jonatan Van Hove by their preferred names of J. Blo, J. Ro, J. Bro, and J. Ho?

Oh, and when will you post about Skullgirls folks Lab Zero’s crowdfunding campaign for their action-RPG Indivisible? It has a public playable prototype out!


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One vs. One In Sniper Elite Is Still As Tense As Games Get

The everlasting threat of a single bullet, the terrifying glint of a sniper scope in your eyes, and the darkness that covers your enemy make Sniper Elite V2 [official site] one of the most gripping gaming experiences I’ve had. You can’t take your eyes off the screen for a second; instead, you must remain calm, remain patient, and study your environment. Was that sliver of movement in the corner of your eye the enemy or foliage shifting in the wind? Does that scope glint signal impending death or did they fail to see you as you had failed to see them?

The tension is greatest in a one-on-one deathmatch fight, in which one wrong move can be your end. The skills of a sniper are your only help.

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Safe: Payday 2 Gets Two More Years DLC, Updates

They see me patrollin' they hatin'

Payday 2 [official site] studio, Overkill, have announced that they’re going to be putting out updates and supporting the game for another two years thanks to a new deal with publisher 505.

The devs certainly seem excited about the news (“We love working on Payday 2 and look forward taking care of our game for two more years, making new free updates, paid DLCs and awesome campaigns together with the community”) but I decided to ask Alice as she’s someone here who actually plays it.

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Watery Wandering: Abzu Announced

Old blue, they call it.

We gushed a little about Abzû in our E3 chat yesterday but in our fawning, er, hadn’t actually got around to posting about it yet. (The same thing happened with Cuphead.) That may because we don’t much at all about it, other than it’s a gorgeous undersea game and that developers Giant Squid are lead by Matt Nava, who was previously art director of thatgamecompany’s acclaimed console wander ‘em ups Journey and Flower. It’s not much to go on, but certainly is enough to pique my interest and fill our heads with fanciful dreams.

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Wow: Ashes Cricket 2013 Cancelled AFTER Release

This might be a first. 505 Games have announced the cancellation of Ashes Cricket 2013 after it’s been released.

The game, a terrible mess that certainly doesn’t function as a cricket simulation, was briefly on sale via Steam, before mysteriously vanishing. We contacted Steam and publishers 505 Games to find out why at the time, but no one seemed to know. And now we do. They’re just giving up. And blaming it on the developers, Trickstar Games. This is extraordinary.

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Ashes Cricket 2013 Pulled From Steam, Hilariously Awful

The sorry saga of 505 Games’ Ashes Cricket 2013 continues apace. Beginning with one of the dumbest trailers in gaming history, it was supposed to appear in June this year. You know, in time for the Ashes. It didn’t make it, except they got lucky. For reasons my brain cannot work up the energy to care about, rather than the usual two year gap between the Australia Vs England bat-to-ball grudge series, they’ve started another one already, just a few months later. A fortuitous one-off anomaly allowing the game to slip five months and not suddenly be enormously out of date. So now, in time for the latest Ashes, it’s been released on PC alone. Except, it’s all going a bit wrong. Just a few days later it’s been mysteriously pulled from Steam, the Facebook page has vanished, and there are lots of rather cross customers. And an increasing number of excellent videos.

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Hands On With How To Survive

EKO Software’s zombie ARPG with survival bits, How To Survive, comes out rather soon. I got my hands on it for a bit of a rummage, and – genre cliché be damned – I was fairly impressed.

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The Rules Of How To Survive

It is the future, the year 2013. As technology adapts to the very specific needs of the human race, we are presented with a series of precise options: which exact flavour of survival game do you need to satisfy your apocalyptic escapism? In the case of How To Survive it’s an action RPGish thing, with you beating your way across an island full of the formerly-dead. Take a look at the latest trailer – premised on the rules needed to survive this trouble – below.
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Citizen Deathstick: Marlow Briggs And The MASK OF DEATH

Marlow Briggs and the Mask of Death’s Steam page is my favorite Steam page. I don’t think it’s a joke. I hope it’s not a joke. I mean, it seems decently self-aware, but I’m also whiffing the faintest hint of sincerity bludgeoning all noses within a 50 mile radius of its location. “A new breed of WARRIOR returns, committed to destroying the enemies of FREEDOM. When ONE angry man, has a world to protect – There is only ONE future – HIS OWN. No-nonsense hero Marlow never shied away from danger or trouble. But now he faces his ULTIMATE challenge. After crash-landing in Central America, he has an industrial evil to defeat whilst bound to an ancient Mayan Death Mask who’s had no-one to talk to for 2000 years.”

If Marlow Briggs does indeed have all of these things, it is the ultimate videogame. Also, John, did you write the copy for this? Come on now. Fess up.

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Family Gathering: Brothers – A Tale Of Two Sons

I’m not sure if any of the RPS crew have played Brothers: A Tale of Two Sons yet, but it’s out today and sounds like it’d be the ideal interactive experience for at least a couple of us. It’s a character-driven, single player co-op game, and I’m not sure what either of those things mean. ‘Character-driven’ because it’s about the brothers and their encounters with other people, creating moments of what I believe Professor Henry Playful would describe as ludonarrative resonance. We hear about the dissonance much more often, but occasionally these things called game do resonate along just the right axis. The ‘single player co-op’ part describes the mode of interaction – two characters, one controller. It’ll be interesting to see how it works with the more usual PC paraphernalia. From what I can gather, the joypad controls are a pleasure to use. Trailer below.

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