Posts Tagged ‘7 day FPS’

A People’s History Of The FPS, Part 1: The WAD

By Robert Yang on September 19th, 2012.


“A People’s History” is a three part essay series by Robert Yang. He told us that he wanted to write an alternate view of the traditionally accepted history of the FPS genre as entirely dominated and driven by the mainstream, commercial industry, and to “argue for a long-standing but suppressed tradition of non-industry involvement in the first-person genre”. This is part one.

In 1994, the New York Times filed a review of a first-person game under its “Arts” section, proclaiming it to be “a game that weaves together image, sound and narrative into a new form of experience.” It sold millions of copies and inspired dozens of imitators. It seemed poised to define an era.

That game was Myst and it failed to define an era. Instead, a game called Doom came out three months after Myst — and then it shot Myst in the face.
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Impressions: Wolfire’s Hyper-Realistic Gun Sim, Receiver

By Nathan Grayson on June 20th, 2012.

Ah! I pressed this thing, and then this other thing came out, and it's full of other other things!
I went to a firing range once. Now, don’t get the wrong idea: I had no pretensions of “Oh, I’ve played first-person shooters, so this will be a bullet-casing-encrusted cakewalk.” I was not able to pre-fathom, however, just how truly terrible I’d be. Even the simple act of loading rounds into my borrowed 9mm pistol’s magazine was – at least, at first – an awkward, embarrassing battle of man vs incredibly simple machine. And, of course, I made all the rookie mistakes: I forgot to turn the safety off, my aim kept getting shaken up by recoil that wouldn’t rattle a baby, etc. All the while, I couldn’t help but wonder: “How do people who are actually good at this do it?” This wasn’t helped by the couple standing in the stall next to me, gleefully unloading a gigantic automatic rifle.

Receiver – Wolfire’s every-aspect-of-a-gun simulating entry in the recent 7DFPS challenge – reminded me all-too-painfully of that day. But, you know, in a mostly good way. And with a twist: I had to bring my horrific lack of firearm know-how, abysmal aim, and woefully non-bulletproof body into an environment full of things that definitely knew what they were doing.

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