7 Days to Die is what could be simply described as a cross-breeding of Minecraft and DayZ. Combining the harsh pseudo-reality of the latter with the voxel based destruction and exploration of the former, their success made its existence inevitable. Powering onto Early Access after well over doubling its target on Kickstarter, it’s obvious from a few moments of play that it’s still in the earliest stages of development. There’s messy bugs, crappy animation and confused mechanics aplenty – but also potential and, based on the regular patching from creators “The Fun Pimps,” a willingness to adapt, develop and listen. Have a read of where I stand after a few hours.