Posts Tagged ‘7dfps’

Super Hot’s Novel Take On Time-Stopping Is Super Cool

By Nathan Grayson on August 26th, 2013.

Well, I mean, if that's what you're into.

Oh goodness gracious, Super Hot is a great, ultra-stylish game concept. Now, I use the word “concept” because there’s not a whole lot to it yet (such is the nature of many 7DFPS standouts, sadly), but what’s here is a brilliant, almost puzzle-like take on time manipulation in first-person shooters. In short, time slows to a near-imperceptible crawl whenever you stop moving, enabling you to dictate the pace of, well, everything. It also looks really, really cool. Dancing between bullet storms with the greatest of ease – pausing to just marvel at the dust fleck of certain death mere millimeters from your forehead – is a magnificent feeling. Only problem is, it makes things rather easy.

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Watashi Wa Is A Soul-Soothing, Non-Shooting 7DFPS

By Nathan Grayson on August 23rd, 2013.

If only this were a review. Then I could've called it 'Watashi I Think.' But then, that would've been redundant since 'Watashi' means 'I' in Japanese. What a shame. Also, here is a turtle.

I don’t know about the rest of you, but I’ve had an especially stressful, topsy turvy week. Also, we’ve been posting about bloody manshoots and manwars and carshoots and carmanbloodwars for ages due to Gamescom’s monolithic domination of the news cannons, and it’s time for a change of pace. I want something relaxing. Something soothing. Something that creates instead of reducing everything around it to chalky pools of ash and blood. I want… an ethereal gardening simulator! Watashi Wa Hijo Ni Yoku Nihongo Hanasenai sees you breathe life into a barren, featureless expanse while dreamy melodies dance and drift through the background. Occasionally, there are turtles. It made me feel all warm and happy in my heart chambers.

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We’ve Got Games For Days: 7DFPS Round Up

By Ben Barrett on August 20th, 2013.

Were you just thinking “gee whizz, there sure aren’t very many games out at the moment, I want something to play”? Were you perhaps, wondering this out loud? Maybe screaming it to the heavens? WELL CONGRATULATIONS, CITIZEN, your prayers have been answered by the gamejam god. The descriptively named 7 Day FPS came to an end last week, and has produced a heaving, sweating pile for you to pick through. All 161 finished titles can be accessed on the official website along with ideas and concepts for a further 117 that didn’t make it all the way. I’ve picked out a few highlights below.

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Second Round: 7 Day FPS 2013

By Ben Barrett on August 2nd, 2013.

Alec rather impressively covered all the incredibly complicated concepts that went into the 7 Day FPS gamejam last year, but by way of recalibrating your imaginations let me lay down the basics: Developers from all around the world will digitally gather to create original first-person shooters in seven days. That’s it. Of course, you only have to look at what happened with those guidelines last time to see what we might be in for this time.

Info on the new 7 Hour (blimey) FPS mini-challenge and general details once you’ve blown through the barricade.

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Impressions: Wolfire’s Hyper-Realistic Gun Sim, Receiver

By Nathan Grayson on June 20th, 2012.

Ah! I pressed this thing, and then this other thing came out, and it's full of other other things!
I went to a firing range once. Now, don’t get the wrong idea: I had no pretensions of “Oh, I’ve played first-person shooters, so this will be a bullet-casing-encrusted cakewalk.” I was not able to pre-fathom, however, just how truly terrible I’d be. Even the simple act of loading rounds into my borrowed 9mm pistol’s magazine was – at least, at first – an awkward, embarrassing battle of man vs incredibly simple machine. And, of course, I made all the rookie mistakes: I forgot to turn the safety off, my aim kept getting shaken up by recoil that wouldn’t rattle a baby, etc. All the while, I couldn’t help but wonder: “How do people who are actually good at this do it?” This wasn’t helped by the couple standing in the stall next to me, gleefully unloading a gigantic automatic rifle.

Receiver – Wolfire’s every-aspect-of-a-gun simulating entry in the recent 7DFPS challenge – reminded me all-too-painfully of that day. But, you know, in a mostly good way. And with a twist: I had to bring my horrific lack of firearm know-how, abysmal aim, and woefully non-bulletproof body into an environment full of things that definitely knew what they were doing.

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Best Games Of 7 Day FPS.. That Don’t Have Any Shooting

By Nathan Grayson on June 19th, 2012.

I was going to start off by explaining in excruciating detail the precise meaning of “7 Day FPS,” but I see Alec already took care of that – though admittedly, I tend to believe Doom evolved from tadpole creatures after John Romero’s hair collided with the laws of physics and caused the Big Bang. Oh well. To each his own. So then, that out of the way, how about we dive right in? The 7 Day FPS challenge yielded hundreds of bite-sized manshoots, but honestly, many of the most inventive first-person shoot-ers chose to do things that hard way and not laboriously slaughter 534853 armed thugs. Let’s have a look, shall we?

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Doomed To Success: The 7 Day FPS Challenge

By Alec Meer on June 6th, 2012.

Shit, I forgot to define what a 'day' is. I'm a rubbish tutor.

The trouble with the 7 Day FPS Challenge is that its name is just so damned cryptic. I’m going to have to spend hundreds of words explaining what it means to you before I can even begin to say anything useful about it.
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