Posts Tagged ‘7dfps’

On The Wide Plains With Colt55

By Cara Ellison on November 30th, 2014.

As I roamed the murky, blustery undershelf of the PC gaming dark, snuffling through bright flashes and old command lines, little pinpricks of pixels making freckles over my skin, I heard a voice. The voice was Alice’s, and she called to me from her outpost by the tea-make in Stepney. All of a sudden my hand thirsted for a rein, the noise of the electric plains in my ears; I gazed into the ochre mesas and stacks drifting into the horizon, and with a six-string on my back I plunged through into Owen Deery’s Colt55 desert of frictionless gaze, to find a horse.

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First-Person Stress Disorder: Frail Shells

By Alice O'Connor on November 28th, 2014.

I know, I know. Shhh.

Still playing my way through the many 7 Day FPS creations, I found Frail Shells a strange one at first. The game opens with your standard FPS supersoldier airdropped onto a bustling battlefield, shooting his way through hordes of enemies to rescue a comrade. It ends badly. Then we’re returned to civilian life, back in our home with our partner/comrade, and in a regular job. Just when we’re used to that, things turn odd. Our gun starts popping up in the bottom-right then vanishing again, heroic music swells and falls, and it’s clear everything’s not back to normal. Come see:

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Freeware Garden: Paint The Town Red

By Konstantinos Dimopoulos on November 28th, 2014.

Following last year’s Probably Archery, Matthew and Shane Carr of South East Games have returned to the latest 7DFPS Jam with Paint The Town Red. A first person brawler in which the blood goes fsssssh.

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Freeware Garden: RADE

By Konstantinos Dimopoulos on November 24th, 2014.

The authenticity is palpable.

RADE, the Radically Authentic Dogfighting Experience, is most assuredly not the most realistic flight sim I have ever played. Then again and despite appearances it isn’t much of rail-shooter either. It’s simply exhilarating, action packed and brilliantly fun.

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Sunday Morning Cartoons: S For Surfing

By Alice O'Connor on November 23rd, 2014.

Gnarly.

Back in my day, cartoons were slow, drab, and tedious things. Uninteresting stories would span entire seasons, characters would have no redeeming qualities, jokes would fall flat, and that’s the way we liked ‘em. I pity the youth of today; their entertainment is so fun and colourful they’ll never discover the value of boredom. Just look at S for Surfing – a free first-person platformer about riding cubic waves high into the sky, bouncing off dolphins and pulling sikk tricks.

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Musical Wandering: Porapora

By Alice O'Connor on November 22nd, 2014.

Pretty.

Come on, that’s enough. You’ve had enough. It’s noon. Get up. Get out of the house. I’m going for a swim, and if you’re still there when I get back, I’ll be sorely disappointed. We follow a strict Victorian physical code here, you know: a brisk walk, a dunk in some nice cold water, then a seven-course lunch once we’re all back. Don’t pout. Oh, at the very least, do go for a virtual walk. It’ll still enrich you, and might help you shake your grumps off if you’re playing the delightful Porapora.

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Freeware Garden: ESC Ape

By Konstantinos Dimopoulos on November 21st, 2014.

Comrade Ape is now free!

You’d think that creating a retro FPS in the vein of Wolfenstein seems like a simple thing to pull off, what with the power of today’s tools and all the game design experience of the past 20 years. Yet ESC Ape is one of the select few first-person shooters of this type worthy of your attention.

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Recreating Crimescenes Virtually In Photobomb

By Alice O'Connor on November 20th, 2014.

Was it you, Red?

You only have one shot in Photobomb, but you might not have had enough time to identify which suspect is guilty before firing it. Justice is swift and crowd-pleasing in the dystopian future.

Photobomb’s a free game created by Milkbag Games for both 7 Day FPS and the Procedural Generation Jam. As a Media Peace Officer, we roam around virtually reconstructing a bombing scene using government tracking data and photos scraped from social media, trying to identify the bomber. And then we execute someone. It’s a fine game. Look, I’ve made a video explaining it:

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Dubstep And Gifs Abound In FPS Montage Parody Game

By Alice O'Connor on November 19th, 2014.

Murders.

After six hours of playing games made in this year’s Seven Day First-Person Shooter Challenge, I realised my plan to compress everything I liked into one single article or video was slightly silly. Folks made 145 games last week, for goodness’ sake! I’ll look at a few, one game at a time, then. Some made shooting a gun and killing someone feel awful. Some played around with fun new ideas for first-person shooting. Some did away with guns all together. And then there’s GAME OF THE YEAR: 420BLAZEIT vs. xxXilluminatiXxx [wow/10 #rekt edition]. Let’s start with Andy Sum’s parody of frag montage videos, the most brash and shooty-shooty of 7DFPS games.

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Super Hot’s Novel Take On Time-Stopping Is Super Cool

By Nathan Grayson on August 26th, 2013.

Well, I mean, if that's what you're into.

Oh goodness gracious, Super Hot is a great, ultra-stylish game concept. Now, I use the word “concept” because there’s not a whole lot to it yet (such is the nature of many 7DFPS standouts, sadly), but what’s here is a brilliant, almost puzzle-like take on time manipulation in first-person shooters. In short, time slows to a near-imperceptible crawl whenever you stop moving, enabling you to dictate the pace of, well, everything. It also looks really, really cool. Dancing between bullet storms with the greatest of ease – pausing to just marvel at the dust fleck of certain death mere millimeters from your forehead – is a magnificent feeling. Only problem is, it makes things rather easy.

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Watashi Wa Is A Soul-Soothing, Non-Shooting 7DFPS

By Nathan Grayson on August 23rd, 2013.

If only this were a review. Then I could've called it 'Watashi I Think.' But then, that would've been redundant since 'Watashi' means 'I' in Japanese. What a shame. Also, here is a turtle.

I don’t know about the rest of you, but I’ve had an especially stressful, topsy turvy week. Also, we’ve been posting about bloody manshoots and manwars and carshoots and carmanbloodwars for ages due to Gamescom’s monolithic domination of the news cannons, and it’s time for a change of pace. I want something relaxing. Something soothing. Something that creates instead of reducing everything around it to chalky pools of ash and blood. I want… an ethereal gardening simulator! Watashi Wa Hijo Ni Yoku Nihongo Hanasenai sees you breathe life into a barren, featureless expanse while dreamy melodies dance and drift through the background. Occasionally, there are turtles. It made me feel all warm and happy in my heart chambers.

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We’ve Got Games For Days: 7DFPS Round Up

By Ben Barrett on August 20th, 2013.

Were you just thinking “gee whizz, there sure aren’t very many games out at the moment, I want something to play”? Were you perhaps, wondering this out loud? Maybe screaming it to the heavens? WELL CONGRATULATIONS, CITIZEN, your prayers have been answered by the gamejam god. The descriptively named 7 Day FPS came to an end last week, and has produced a heaving, sweating pile for you to pick through. All 161 finished titles can be accessed on the official website along with ideas and concepts for a further 117 that didn’t make it all the way. I’ve picked out a few highlights below.

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Second Round: 7 Day FPS 2013

By Ben Barrett on August 2nd, 2013.

Alec rather impressively covered all the incredibly complicated concepts that went into the 7 Day FPS gamejam last year, but by way of recalibrating your imaginations let me lay down the basics: Developers from all around the world will digitally gather to create original first-person shooters in seven days. That’s it. Of course, you only have to look at what happened with those guidelines last time to see what we might be in for this time.

Info on the new 7 Hour (blimey) FPS mini-challenge and general details once you’ve blown through the barricade.

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