Posts Tagged ‘7dfps’

Freeware Garden: Strange Gravity

By Konstantinos Dimopoulos on March 5th, 2015.

If you have played Galcon or Phage Wars you are essentially familiar with the mechanics and central idea of Strange Gravity. What you definitely couldn’t expect though (unless you cheated by looking at the screenshot above) would be that this is not a simple, hectic RTS, but, actually, a unique RTS/FPS hybrid.

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First-Person Platformer: Free Wait ‘Em Up Endless Express

By Alice O'Connor on January 22nd, 2015.

Choo choo!

Writing about Train Simulator’s pretty Japanese countryside DLC yesterday reminded me: I forgot to post Endless Express last year. It’s a free game about a convoluted train journey through a magical world to get home, consulting timetables and planning changes to catch the right trains. Routes run to a schedule in real time so you will end up waiting a bit, which is grand as it’s time to poke around each station and see the weird scenery and locals. Here, I made a video to show you.

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Freeware Garden: Adams Drive 32

By Konstantinos Dimopoulos on January 21st, 2015.

Corporation, a shooter the world outside Europe came to know as Cyber-Cop, was one of the first FPS games in the modern sense and, though it’s nowadays quite a chore to play through, it still looks lovely. Its flat shaded environments still work beautifully and also happen to be what stealth-‘em-up Adams Drive 32 instantly reminded me of.

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On The Wide Plains With Colt55

By Cara Ellison on November 30th, 2014.

As I roamed the murky, blustery undershelf of the PC gaming dark, snuffling through bright flashes and old command lines, little pinpricks of pixels making freckles over my skin, I heard a voice. The voice was Alice’s, and she called to me from her outpost by the tea-make in Stepney. All of a sudden my hand thirsted for a rein, the noise of the electric plains in my ears; I gazed into the ochre mesas and stacks drifting into the horizon, and with a six-string on my back I plunged through into Owen Deery’s Colt55 desert of frictionless gaze, to find a horse.

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First-Person Stress Disorder: Frail Shells

By Alice O'Connor on November 28th, 2014.

I know, I know. Shhh.

Still playing my way through the many 7 Day FPS creations, I found Frail Shells a strange one at first. The game opens with your standard FPS supersoldier airdropped onto a bustling battlefield, shooting his way through hordes of enemies to rescue a comrade. It ends badly. Then we’re returned to civilian life, back in our home with our partner/comrade, and in a regular job. Just when we’re used to that, things turn odd. Our gun starts popping up in the bottom-right then vanishing again, heroic music swells and falls, and it’s clear everything’s not back to normal. Come see:

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Freeware Garden: Paint The Town Red

By Konstantinos Dimopoulos on November 28th, 2014.

Following last year’s Probably Archery, Matthew and Shane Carr of South East Games have returned to the latest 7DFPS Jam with Paint The Town Red. A first person brawler in which the blood goes fsssssh.

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Freeware Garden: RADE

By Konstantinos Dimopoulos on November 24th, 2014.

The authenticity is palpable.

RADE, the Radically Authentic Dogfighting Experience, is most assuredly not the most realistic flight sim I have ever played. Then again and despite appearances it isn’t much of rail-shooter either. It’s simply exhilarating, action packed and brilliantly fun.

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Sunday Morning Cartoons: S For Surfing

By Alice O'Connor on November 23rd, 2014.

Gnarly.

Back in my day, cartoons were slow, drab, and tedious things. Uninteresting stories would span entire seasons, characters would have no redeeming qualities, jokes would fall flat, and that’s the way we liked ‘em. I pity the youth of today; their entertainment is so fun and colourful they’ll never discover the value of boredom. Just look at S for Surfing – a free first-person platformer about riding cubic waves high into the sky, bouncing off dolphins and pulling sikk tricks.

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Musical Wandering: Porapora

By Alice O'Connor on November 22nd, 2014.

Pretty.

Come on, that’s enough. You’ve had enough. It’s noon. Get up. Get out of the house. I’m going for a swim, and if you’re still there when I get back, I’ll be sorely disappointed. We follow a strict Victorian physical code here, you know: a brisk walk, a dunk in some nice cold water, then a seven-course lunch once we’re all back. Don’t pout. Oh, at the very least, do go for a virtual walk. It’ll still enrich you, and might help you shake your grumps off if you’re playing the delightful Porapora.

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Freeware Garden: ESC Ape

By Konstantinos Dimopoulos on November 21st, 2014.

Comrade Ape is now free!

You’d think that creating a retro FPS in the vein of Wolfenstein seems like a simple thing to pull off, what with the power of today’s tools and all the game design experience of the past 20 years. Yet ESC Ape is one of the select few first-person shooters of this type worthy of your attention.

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Recreating Crimescenes Virtually In Photobomb

By Alice O'Connor on November 20th, 2014.

Was it you, Red?

You only have one shot in Photobomb, but you might not have had enough time to identify which suspect is guilty before firing it. Justice is swift and crowd-pleasing in the dystopian future.

Photobomb’s a free game created by Milkbag Games for both 7 Day FPS and the Procedural Generation Jam. As a Media Peace Officer, we roam around virtually reconstructing a bombing scene using government tracking data and photos scraped from social media, trying to identify the bomber. And then we execute someone. It’s a fine game. Look, I’ve made a video explaining it:

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Dubstep And Gifs Abound In FPS Montage Parody Game

By Alice O'Connor on November 19th, 2014.

Murders.

After six hours of playing games made in this year’s Seven Day First-Person Shooter Challenge, I realised my plan to compress everything I liked into one single article or video was slightly silly. Folks made 145 games last week, for goodness’ sake! I’ll look at a few, one game at a time, then. Some made shooting a gun and killing someone feel awful. Some played around with fun new ideas for first-person shooting. Some did away with guns all together. And then there’s GAME OF THE YEAR: 420BLAZEIT vs. xxXilluminatiXxx [wow/10 #rekt edition]. Let’s start with Andy Sum’s parody of frag montage videos, the most brash and shooty-shooty of 7DFPS games.

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Super Hot’s Novel Take On Time-Stopping Is Super Cool

By Nathan Grayson on August 26th, 2013.

Well, I mean, if that's what you're into.

Oh goodness gracious, Super Hot is a great, ultra-stylish game concept. Now, I use the word “concept” because there’s not a whole lot to it yet (such is the nature of many 7DFPS standouts, sadly), but what’s here is a brilliant, almost puzzle-like take on time manipulation in first-person shooters. In short, time slows to a near-imperceptible crawl whenever you stop moving, enabling you to dictate the pace of, well, everything. It also looks really, really cool. Dancing between bullet storms with the greatest of ease – pausing to just marvel at the dust fleck of certain death mere millimeters from your forehead – is a magnificent feeling. Only problem is, it makes things rather easy.

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