Posts Tagged ‘7DRL’

Freeware Garden: Malleus Goblinficarium

Dice with Death. Or a goblin.

Rarely have I seen a game of such elegant and excellent dice mechanics as those found in Malleus Goblinficarium. Well, not rarely. Never. This deterministic tactical dice-based combat game simply has to be experienced to be fully appreciated, though I do suspect that transferring it to tabletops worldwide would be the wisest course of action.

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Third-Person Rail Shooter Roguelike: Hellion

this is a turn-based game

I’ve been casting my net into the 7 Day Roguelike pool again. No fish this time, but I did catch a turn-based third-person rail shooter. I’ve played turn-based chariot racing games, (sort of) turn-based first-person shooters and turn-based R-Type, but I think this is the first turn-based third-person rail shooter I’ve ever seen. Imagine Space Harrier as a roguelike and then imagine Afterburner as a roguelike. Now squish them together and you’ll be left with a glorious concoction that’s bristling with spaceplanes, weird aliens and lasers. It probably looks quite a bit like Hellion.

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Fishy Horror And Noir Mysteries: 7 Day Roguelikes

this is the primordial creek-soup in which all of my fears coalesce into the form of a thundering great carp

The Seven Day Roguelike Challenge has been a reliable source of weird and wonderful experiments for years. This year’s event has now come to an end and while entries often receive extra polish or fixes after the deadline has elapsed, you can read about and download the games right now. I’ve only played a handful but will check back when the voting results are in. For now, I’ve picked out two games that represent the breadth of entries well. Creek Hero is a survival horror game that plays out like a handsome roguelike adaptation of Spore’s first stage, and NoirRL is a semi-scripted ascii detective adventure.

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What A Ballast: The Aurora Wager

To the air above
Hot-air balloons are just like zombies. Slow-moving, bloated, gassy, and every summer the people of Bath gather and watch them take off. The many ways they’re not like zombies are evident in The Aurora Wager, a free indie game built for the 7DRL competition. It’s not very roguelike, because a lot of those elements fell out of the basket as the game was hastily put together, but it is fun.
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ASCII And Ye Shall Receive: 7 Day Roguelikes

If you play as many roguelikes as I do, peoples’ email addresses begin to look like a vulnerable hero trapped in a corridor and surrounded by terrifying monsters. These most complex and cruel of dungeon crawlers may be destroying my ability to communicate electronically, particularly with anyone going by the name ‘DoUgLAS’, but my desire for them cannot be satiated. In the coming days, there will be an influx of new roguelikes, springing from the creative cauldron of the 7 Day Roguelike Challenge. Running from the 9th to the 17th of this month, it’s a fairly self-explanatory event. Make a roguelike in 168 hours or die trying do what I do and wait ’til other people have done the hard work, then just play them.

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Doomed To Success: The 7 Day FPS Challenge

Shit, I forgot to define what a 'day' is. I'm a rubbish tutor.

The trouble with the 7 Day FPS Challenge is that its name is just so damned cryptic. I’m going to have to spend hundreds of words explaining what it means to you before I can even begin to say anything useful about it.
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The Many Faces Of Roguelikes: Seven Days Of Rogue

The bloody sword is the player character. Seriously.

Preamble alert! The 7-day Roguelike Challenge is not new but this year it has drawn a record number of entries. More than seventy roguelikes were created, by individuals or teams, in the seven days allotted. Back in 2008, when the excellent Fatherhood was an entry, there were only nine successful submissions. I deeply regret that I don’t have time to play seventy roguelikes but that is the truth of it, so I am grateful to Andrew Doull of the stirring Roguelike Radio for providing me with a shortlist. It didn’t stop me playing a few others but it’s always good to know where to start.

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7 Days Not Too Long


Andrew Doull writes to tell me that the the 7-day rogue-like challenge has come to a close. In this clearly gloriously masochistic event, developers try and make a workable rogue-like game in – waitforit – seven days. Twenty-three people gave it a shot, of which nine managed to pull it off. They’re now available to download , and over the next seven days the Temple of the Roguelike will be playing and reviewing them. I haven’t had a chance to play all of them yet, but I did have a quick crack at what appeared to be the most initially intriguing one, Fatherhood.
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