Posts Tagged ‘7DRL’

What A Ballast: The Aurora Wager

By Craig Pearson on March 29th, 2013.

To the air above
Hot-air balloons are just like zombies. Slow-moving, bloated, gassy, and every summer the people of Bath gather and watch them take off. The many ways they’re not like zombies are evident in The Aurora Wager, a free indie game built for the 7DRL competition. It’s not very roguelike, because a lot of those elements fell out of the basket as the game was hastily put together, but it is fun.
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ASCII And Ye Shall Receive: 7 Day Roguelikes

By Adam Smith on March 7th, 2013.

If you play as many roguelikes as I do, peoples’ email addresses begin to look like a vulnerable hero trapped in a corridor and surrounded by terrifying monsters. These most complex and cruel of dungeon crawlers may be destroying my ability to communicate electronically, particularly with anyone going by the name ‘DoUgLAS’, but my desire for them cannot be satiated. In the coming days, there will be an influx of new roguelikes, springing from the creative cauldron of the 7 Day Roguelike Challenge. Running from the 9th to the 17th of this month, it’s a fairly self-explanatory event. Make a roguelike in 168 hours or die trying do what I do and wait ’til other people have done the hard work, then just play them.

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Doomed To Success: The 7 Day FPS Challenge

By Alec Meer on June 6th, 2012.

Shit, I forgot to define what a 'day' is. I'm a rubbish tutor.

The trouble with the 7 Day FPS Challenge is that its name is just so damned cryptic. I’m going to have to spend hundreds of words explaining what it means to you before I can even begin to say anything useful about it.
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The Many Faces Of Roguelikes: Seven Days Of Rogue

By Adam Smith on March 20th, 2012.

The bloody sword is the player character. Seriously.

Preamble alert! The 7-day Roguelike Challenge is not new but this year it has drawn a record number of entries. More than seventy roguelikes were created, by individuals or teams, in the seven days allotted. Back in 2008, when the excellent Fatherhood was an entry, there were only nine successful submissions. I deeply regret that I don’t have time to play seventy roguelikes but that is the truth of it, so I am grateful to Andrew Doull of the stirring Roguelike Radio for providing me with a shortlist. It didn’t stop me playing a few others but it’s always good to know where to start.

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7 Days Not Too Long

By Kieron Gillen on March 21st, 2008.


Andrew Doull writes to tell me that the the 7-day rogue-like challenge has come to a close. In this clearly gloriously masochistic event, developers try and make a workable rogue-like game in – waitforit – seven days. Twenty-three people gave it a shot, of which nine managed to pull it off. They’re now available to download , and over the next seven days the Temple of the Roguelike will be playing and reviewing them. I haven’t had a chance to play all of them yet, but I did have a quick crack at what appeared to be the most initially intriguing one, Fatherhood.
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