Posts Tagged ‘868-HACK’

Torrenting Handbags: 868-HACK Is Out

These shapes have meaning

Back in 1873, it was the norm of the day for ‘magazines’ to publish ‘reviews’ of games weeks before said games went on sale. Now that humanity can’t hold anything in its memory for more than fourteen seconds, reviews tend to hit the insta-second a game goes on sale. Pretty silly of me to publish a Wot I Think of Michael Brough’s amazing/terrifying cyberpunkish rogueliteish 868-HACK over a week before its release then, eh? Let’s correct that right now: 868-HACK is now on sale, here’s my WIT if you missed it, and below is a very funny live-action trailer spoofing the ill-judged anti-piracy ads which once blighted Blighty’s DVDs.
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Wot I Think: 868-HACK

868-HACK is sort-of-cyberpunk sort-of-roguelite, in which you play the avatar of a hacker trying to break into a system riddled with glitches, daemons and viruses. It falls somewhere between Pac-Man and Uplink. Well-received on iOS in 2013, it’s due out on PC very soon.

I’m several years too late to the party here (it is too late to visit Dwarf Fortress?) but increasingly I’m drawn towards games that decline to tell me much about how they work. So much more pleasure comes from discovery – oh, so that’s what that thing’s for – than simply following an objective and getting an action or cutscene pay-off. There’s this cold war right now between proponents of formalist games and leftfield games (for lack of a better term), but I think this is a conflict of equal import: games that must be learned versus games that will reward you regardless.

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IGF Factor 2014: Michael Brough’s 868-HACK and Corrypt

Next in our series of firesideless chats with the developers of PC games nominated for an award at this year’s Independent Games Festival, it’s Michael ‘Smestorp’ Brough talking about his signature, haunting ‘glitch’ style, why he will continue to resist convention, his mixed feelings about the nomination and which of his two nominated games, Corrypt and 868-HACK, he’s most interested in.
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