Posts Tagged ‘Alpha Protocol’

Obsidian’s Avellone On Torment, KOTOR 2, Alpha Protocol

By Nathan Grayson on April 4th, 2013.

Well, it’s official: Chris Avellone has joined the Torment: Tides of Numenera team. Kickstarter’s overwhelming monetary might has pushed another old band back together again, and now this one’s ready to give belabored brain birth to another tale for the ages. And dimensions. And whatever other creative gravy giblets they can fit into their twisted turducken of a setting. But Torment’s hardly the only thing on Avellone’s increasingly busy mind, as he’s also got both Project Eternity and Wasteland 2 to worry about. Oh, and let’s not forget that exceedingly tantalizing Star Wars pitch Obsidian CEO Feargus Urquhart was so thrilled to discuss. It’s tough, then, to imagine that Avellone has even a spare second these days, but he somehow managed to shove aside a few for a chat, so we used it as wisely as humanly possible. To discuss kindly stick figure knights and giggle at bad naming jokes, of course. Also, all of the above, Avellone’s role on Torment, and what an Alpha Protocol sequel would look like in a post-Walking-Dead world. 

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Obsidian Want To Know What You Want Them To Make

By Alec Meer on February 10th, 2012.

Please make Nameless One Desktop Adventures

Looks like Obsidian headbrain Chris Avellone’s earlier talk about getting ‘Kickstarter fever’ based upon Double Fine’s happy day (they’ve now passed $1.3 million in funding by the way – which, as Tim Schafer notes, is more than the budget for Day of the Tentacle and almost that of Full Throttle) wasn’t idle chatter. Obsidian have just posted a forum thread asking for community suggestions as to what they should make, were they to start a Kickstarter-funded game. Obviously this is purely theoretical right now and there are absolutely zero guarantees, but as they’re clearly feeling out the ground here, you should go and make sure that the ground they feel is green, pleasant and potentially profitable. And, ideally, old-school RPG-shaped.
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Licence Revoked: No Alpha Protocol 2

By Kieron Gillen on July 7th, 2010.

So – no Alpha Protocol 2 then. This perhaps unsurprising news emerges from a C&VG interview with Sega West’s President Mike Hayes, with the relative meaty bits torn free by VG247, the finest jackals of the videogame press savannah. Key quote: ““Let’s speak very commercially; the game hasn’t sold what we’ve expected, therefore we won’t be doing a sequel”. Well, that’d explain it. The interesting thing for me though is how important he positions metacritic, stating explicitly that an RPG needs an average score in the high eighties to be a hit. While that’s arguably not true, it puts the blame entirely on the game simply not being good enough. Good, yes… but not good enough. I actually bought it myself, but only have got a couple of hours in, bouncing off the surface and having trouble finding the will to return to it. Still – it’s an obvious shame that an attempt to break the Fantasy/Sci-fi duopoly on the genre failed, because an accountant’s logic will mean that further attempts are even less likely. As in “Look what happened to Alpha Protocol”. My 70s punk RPG will never be. Despairing emoticon.

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Wot I Think: Alpha Protocol

By John Walker on June 4th, 2010.

I choose to review this.

If you haven’t read my experiences with the first couple of hours of Alpha Protocol, it’s worth reading those first, since I’ll be building on top of that. That done, here’s Wot I Think:

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An Hour With… Alpha Protocol

By John Walker on May 31st, 2010.

This screen is definitely the best thing in the first hour.

We had hoped to bring your our Alpha Protocol WIT by now, but a series of unfortunate circumstances means that it’s much delayed. You might even have your own Thoughts to Wot below. So here is a description of the first hour or two, which isn’t a very pretty sight. I’m absolutely sure things much improve after this, especially now I have the game in a state in which I can play it at all. So yes, this is especially negative. No, this absolutely is NOT our review of Alpha Protocol, and anyone who says it is gets a dead arm.

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Spying On Spies: Alpha Protocol Interview

By John Walker on May 13th, 2010.

Come get some.

Alpha Protocol is so close that if you go outside and look to the horizon you’ll just see the tip of its hat. In a strange reversal of fortunes it reaches Europe on the 30th May, not making it to its native US until 1st June. We grabbed this chance to talk with producer Matt Hickman about the development, balancing role-playing and combat, and moral ambiguity.

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Is That A Gun In Alpha Protocol’s Pocket, Or…

By Alec Meer on April 20th, 2010.

This is disorientating. Much-delayed Obsidian secret agent RPG Alpha Protocol has hoofed out of couple of new videos. Thing is, they introduce characters we were introduced to at length a year ago. So, if the marketing cycle is taking it from the top again, just what have Obsidian been doing to the game for all this time? Applying a thick, classy layer of ultra-polish, hopefully…

Or maybe not. Carry On Spying below.
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Multiple Middles: Alpha Protocol Details

By John Walker on March 18th, 2010.

Look out behind you!

Game Trailers have a good interview with the Alpha Protocol team, which has reawoken my interest in the game. I think a combination of a disappointing E3 and some hefty slips has left me a little unsure about this one, but the footage here, along with the confident suggestions of the game letting me play it how I choose to, reminds me this is Obsidian. I trust Obsidian! Hooray! Take a look below and see if you have the same reaction. The game is due 1st June, which is AGES away.

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Not Secret News: Alpha Protocol By June 1st

By Jim Rossignol on February 25th, 2010.


And lucky old Europe should get Alpha Protocol a few days earlier on May 28. SEGA have accompanied this announcement with a new story-trailer, which you can see below courtesy of IGN. Well, I say story, it’s impossibly vague, suggesting something about nuclear weapons, something about loved ones in peril, and something about Russian-lady sexytime. It’s still almost impossible to call whether this will be one of the games of the year, or whether it’ll get tangled up in its own garrote and be whisked off in the body-bag of history. Oh well, not too long to wait until we find out.
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Alpha Protocol Delay, Release Date

By Jim Rossignol on October 15th, 2009.


The news that spy-RPG Alpha Protocol has been delayed has been around for a while now, but official word of a spring release has just arrived from Sega. “Alpha Protocol, Obsidian Entertainment’s much anticipated RPG, will be moving to a Spring 2010 release date,” says the release. So no firm date, but it’s looking like around March for the game. lan Pritchard, European Managing Director at Sega said: “By pushing Alpha Protocol to Spring 2010, we can ensure that the game will be released in the best commercial release window possible and will also receive the focus this true AAA titles deserves.” And that’s probably for the best, as the game had a bit of a poor showing at E3, and John was pretty cautious about it in our coverage. Still, we’re all hoping for the best on what looks like one of the most interesting RPGs on the horizon. If this delay can give Obsidian the time they need to pull it off then we’ll be happy.

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Spying On The Spy: Alpha Protocol Previewed

By Alec Meer on August 6th, 2009.

Over on Eurogamer today are a collection of my words and phrases, strung into a number of sentences intended to give a flavour of what Alpha Protocol, Obisidian’s upcoming secret agent RPG, is like. I begin approximately like so:

In a few minutes of videogame footage, in the face of lots of game-hungry industry folks, it’s vital to show several things, those things being: guns, guns being fired at someone, someone falling over when fired at with guns. Given that RPGs are as much about dialogue and narrative as they are about action, this approach is rather like promoting an album by stitching together all the choruses. Sure, it’s noisy and excited, but it’s also confusing and peculiar. For the same reason, E3 didn’t do Alpha Protocol many favours…

…and then get into what form the roleplaying and storytelling elements of the game take. Read it, do.

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