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Posts Tagged ‘Amnesia: A Machine for Pigs’

TCR: Machine For Pigs Now ‘Much More’ Like Amnesia

By Nathan Grayson on March 12th, 2013.

After spending many eerily silent ages in the dark, Amnesia: A Machine For Pigs is finally just about ready to see the light of day. Games, however, don’t usually stew in the boiling juices of development because it feels nice. (That’s why I do it, but shush, don’t tell anyone.) Thechineseroom’s take on Frictional tour de force of terror, then, has fleshvomited all manner of new appendages, morphing itself into an entirely different beast than originally conceived. But what, exactly, does that entail? During a recent interview with RPS, thechineseroom creative director Dan Pinchbeck outlined what’s happened and explained why A Machine For Pigs ultimately ended up a far more natural successor to Amnesia: The Dark Descent than anyone – himself included – expected.

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Pig(s) Out – Amnesia: Machine For Pigs’ Release In Sight

By Nathan Grayson on February 20th, 2013.

This is actually an entirely accurate depiction of how I will play this game. I plan to stand in one spot with a light and never move.

Machines are hard to build. So many nuts and bolts and gears and rubber bands and ceaseless triathlete hamsters to arrange. But machines for pigs? They make regular ol’ mazes of mechanical madness look easy. I say this, of course, not from a place of personal experience, but from watching Amnesia: A Machine For Pigs slip ‘n’ slide from Halloween last year all the way into the indiscriminate reaches of 2013. But now, finally, it’s gracefully pirouetting into place, and Frictional’s seen fit to both paint a target and explain exactly what took so long in the first place.

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Afraid Of The Light? Amnesia: A Machine For Pigs Trailer

By John Walker on October 31st, 2012.

Squint. No, SQUINT. There - you can see something!

It’s been too long since we saw some moving pictures of the Amnesia sequel, A Machine For Pigs, this time developed by the Dear Esther team, thechineseroom. But we need wait no longer, as the fast approach of All Saints Day means spooky footage is of the highest order, and you can see the new trailer below. It’s a bit scary.

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Amnesia Devs Hint At Next Project, Dismiss Piracy

By Nathan Grayson on September 11th, 2012.

ok right then i am going to shine this lamp behind me now and hope the next pile i come across is kittens - LIVING kittens.

It’s easy to forget Amnesia. And I don’t mean that in the sense that it’s a forgettable experience (it’s most certainly not) or that amnesia, the unfortunate mental condition, might lead to forgetfulness (duh). Rather, Dark Descent’s been out for two years, and it’s become pretty far removed from the public eye. Sure, it’ll occasionally pop up on the cover of some trashy tabloid rag (Did you know that it’s become both fat and Bigfoot?), but thechineseroom-developed A Machine For Pigs is now the series’ main attention hog. Over on Frictional’s blog, though, there’s an “Amnesia – Two Years Later” post that provides some super interesting info about the oppressively scary hit’s present and a brief taste of what Frictional’s up to now.

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Amnesia: AMFP Forgets Release Date, Slips Into 2013

By Nathan Grayson on July 13th, 2012.

That pig's only crime was loving too much. And also cannibalism.

It’s Halloween night, and you’re safe and sound in your own home. Even so, you feel a creeping sense of dread slowly start to take hold, but you can’t put your finger on what exactly is causing it. You glance over your shoulder. A werewolf. You glance over your other shoulder. A giant spider with masses of smaller spiders for eyes. You look in a mirror. Turns out, you’re dissolving into a writhing pile of centipedes. Then, the horror begins: “Sorry, guys,” you say. “Amnesia got delayed into 2013. We can’t play it tonight like we’d planned.” So your party’s really boring and anticlimactic – just like the end of this little story.

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Squeal: Amnesia – A Machine For Pigs Trailer

By Adam Smith on June 15th, 2012.

The first footage for Amnesia: A Machine For Pigs all but confirms that the machine in question is not a belly-tickling porcine laughter factory, so there’s my hopes of a My Little Piglet friendship simulator dashed to bits against a dank wall. From Dear Esther developers The Chinese Room and Frictional, the game looks much more like The Dark Descent than I’d expected, wavering vision, cowering and hideous unseen hunters all being present and horribly incorrect. There are also outdoor areas though, which immediately gives me hope for greater variety in locations and maybe even a stronger adventure element. Could be very special.

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Makin’ Bacon: Dan Pinchbeck On A Machine For Pigs

By Lewie Procter on March 12th, 2012.

Fresh after winning the IGF award for most graphics for Dear Esther, thechineseroom Creative Director Dan Pinchbeck and I sat down for a natter about their upcoming continuation of Frictional Games’ Amnesia series, Amnesia: A Machine For Pigs. It went a little something like this: Read the rest of this entry »

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Dear Esther Devs Making Amnesia: A Machine For Pigs

By Adam Smith on February 23rd, 2012.

This little piggy had none

As it was rumoured, so it shall be. Dear Esther’s lead writer, Dan Pinchbeck, has revealed to Joystiq that thechineseroom are working on A Machine For Pigs, set in Amnesia’s world, although it won’t be a direct sequel to the dimly lit descent. It will, however, star a wealthy industrialist called Daniel Plainview Oswald Mandus, who returns from an ill-fated trip to Mexico in 1899 and finds that his body is plagued with fever and his mind is plagued with nightmares that revolve around an ominous machine. Possibly for pigs. Probably not some sort of mechanical pig disco and daycare centre.

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