Posts Tagged ‘Amnesia: The Dark Descent’

Frictional Teases Next Amnesia

By Craig Pearson on February 10th, 2012.

Boo! No, nothing? Y U NO SCARED?
Trouser-colour troublers Frictional Games, makers of Amnesia: The Dark Descent, have dramatically unveiled a website for their next game, pulling aside a metaphorical curtain, making thunder noises with their mouths and flicking the lights on and off. Scared? Nope? You’re just made of steel, aren’t you? I’d have thought a website with a blurry image with the word “Amnesia” on it in scary script and a link to a Google Map of China (click the image, if you dare) would have made you curl up into a ball. So what is going on? Well, I’m afraid I know as much as you do, apart from the two little more bits of information contained below this terrifying jump. Dare you? Mwahahaha…
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Mods And Ends: Pick ‘N’ Mix

By Adam Smith on October 21st, 2011.

hats give off no heat - SCIENCE FACT

This week, a few mods that I’ve been monitoring but haven’t had a chance to have a proper go at yet. In some cases, that’s because they haven’t been released yet, in others it’s because the hours in every day are sadly limited, and as well as playing games and writing about them, I very occasionally sleep. I even venture outside from time to time, although admittedly not in the current political and meteorological climate. Too chilly. Too bitter. All too real. Onward to fantasy. Preferably with decent central heating.

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Mod News: Excuses, Excuses

By Lewis Denby on May 18th, 2011.

Where were you all last week? I turned up and no one was here, honest! What’s that? No, I’m not crossing my fingers behind my back, and you definitely didn’t see him heading off on holiday. What nonsense. Anyway, to make up for it, here’s an extra-long edition of Mod News to cover the past two weeks. This time: Crash Bandicoot, a Warcraft III art mod, a surprising number of trailers and a bizarre remake of Deus Ex…
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Remember: Amnesia DLC, Game Free Today

By John Walker on May 17th, 2011.

Ooh, I don't like that painting.

Super-spookfest Amnesia was one of our favourite games last year. Ridiculously scary, and mightily well crafted, the first person adventure had us shivering in our swivel chairs. And shitting in our trousers. (I think I’d gone a bit too mainstream in that previous sentence – rescued at the end.) So flipping hooray – they’re re-releasing their Potato Sack DLC, Justine, as a free addition to the game. Along with other other goodies. And it gets even free-er today. If you head to the OnLive forum you can get a code that will allow you to play the full game for no pennies.

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Root Maneuver: The Potato Sack Bundle

By Quintin Smith on April 4th, 2011.

What are you doing right now? Working? Smiling? Breathing? Well, stop with that nonsense and go straight over to the Steam page for The Potato Sack, a new bundle of indie games offering £108’s worth of great indie games, including Amnesia, Super Meat Boy, Toki Tori (which you can read Kieron shouting about here), The Ball (which Jim and John talk about here) and Defense Grid: The Awakening, for a paltry £27. I’d eagerly pay £30 for those five games alone, and there are another eight in the pack.

While if you already own two or three of these games you might have a tricky decision ahead of you, if you don’t own a single one of them then this is an absolute no-brainer. Buy! Buy it now! There’s even a Team Fortress 2 hat in it for you. And just in case only one or two of the participating games catch your eye, each of them is currently enjoying a 50% off sale. Amazing.

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Embrace The Dark: Gamma Screen Gratitude

By Alec Meer on January 14th, 2011.

I tried to make a version that preserved colour information in case someone bothered to undarken it BUT I FAILED

Late to the party as usual, I’ve been giving Amnesia a brief spin this week. I’m afraid I can’t tough out the acting much longer (I must refer again to my recent rantette on such matters) but, y’know, good stuff in general.

What I definitely appreciate it for is a tiny little thing, just one single screen. It’s something I’ve always loved about any scary game worth its salt – that pre-play settings/advice screen that firmly suggets the ideal conditions for it to become suitably fearful. “For the best experience…” Yes, yes! I want that. Tell me more.
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Amnesia Nearing 200k Units Sold

By Jim Rossignol on January 8th, 2011.


Amnesia might put a chill into the heart of many gamers, but it has nonetheless generated a rather heart-warming story for its developers. With nearly 200,000 units sold, the team are now hoping that that their minds haven’t actually been eroded by a Lovecraftian monster: “This is a tremendous amount and more than we ever thought we would. Our “dream estimates” before release was something around 100k, and to be able to double that feels insane,” says the latest blogpost. It also says: “The sales that we have had (and are having) are more than enough to motivate developing a game with the PC as the main (and even only) platform. Based on what we have seen, the online PC market is just getting bigger and bigger, and we are convinced we are far from the end of this growth. We think that other developers that consider making their game exclusive to a console might want to think again.”

There’s much more through the link.

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Unforgettable: Amnesia SFX Makeitude

By Kieron Gillen on September 13th, 2010.

Sexy!

Between finishing Amnesia and watching the final Twin Peaks episode, I had something of a nerve-racking day yesterday. Thankfully, Tom Chick at Fidgit has found a way to take the edge off the former. In short, he’s found Frictional’s footage of making various sound-effects in games. You’ll find it below…
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Wot I Think: Amnesia – The Dark Descent

By John Walker on September 7th, 2010.

Even the title screen's too dark for a good screenshot.

Frictional’s first full-length game, and a successor to their Penumbra series, comes out tomorrow. Amnesia is a combination of classic haunted castle horror with their unique first-person adventuring. Is it good? Is it scary? (Let me give you a clue: flipping yes, and oh good grief yes.) Read on to find out just exactly Wot it is that I Think.

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(For)Get This Now: Amnesia Demo

By Kieron Gillen on September 3rd, 2010.

My money didn't go far in terms of finding a place to rent in London. At least it was relatively roomy.

SvDvorak was first with the news that in the lead up to its release on the 8th, the Amnesia: The Dark Descent demo is out there. Don’t look at it directly! Stay in the shadows! Be careful not to go insane! You can get the game on PC, beardy-PC or haircut-PC from any of these places. You should definitely give this a shot. I’ve only played a couple of hours of Amnesia and it’s already the scariest game of 2010. And new demo, complete with developer voice-over, shows off exactly what the physics allows…
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Never Forget: Amnesia Gold, Out Sept 8th

By Kieron Gillen on August 28th, 2010.

That's a fire-hazard, right there.

Exciting news for people being scared out of their tiny fucking wits. Frictional – the maker of the Penumbra games – have just finished their new game, Amnesia: The Dark Descent. It’ll be available on September 8th, from most of the direct download places or their own site. In short, story and atmosphere heavy first person game where you’re pretty much defenceless. Have a nose at Walker’s impressions of early code here. John is currently playing it for your edification, and I believe Quinns is reviewing it for Eurogamer, so expect to have their opinions emerge between now and then. In the mean time, here’s a Going-Gold-gameplay-footage trailer…
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Hold Me: Amnesia Sets Date With Spooks

By Jim Rossignol on July 4th, 2010.


Frictional Games’ new horror title, Amnesia: The Dark Descent, is probably going to give me nightmares. They seem to be celebrating this with a new trailer, which sets the release date for Sepetember 8th, and reminds us why we should be interested in the gloomy spookiness of their game design. Feel vaguely disconcerted, below. (Also, the main site reveals that they are definitely planning a demo, which sounds like a good idea to me.)
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