Posts Tagged ‘Amnesia: The Dark Descent’

A Second Look At SOMA

We still don’t know much about SOMA, Amnesia developers Frictional’s next game. But there is a general theme emerging from the teaser videos: the first video showed an engineer attempting to communicate with what appeared to be a H.R. Giger’s CRT monitor. This new video shows the same engineer talking to a disassembled robot. In the game’s fiction, it’s a “standard UH3 articulated robot,” and it “spontaneously developed a desire to socialize from observing human interaction.” It gets creepier. Way creepier.
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CRT Of Evil: Frictional’s Next Game Is SOMA

I’ve spent the past few days F5ing Frictional’s teaser site for their next game, which has been promising a new sci-fi game from Amnesia chaps. Well, my patience has finally been rewarded. The site is live with a scant amount of data about a thing called SOMA. All the information is based on the game’s fiction, so there’s no context to what we’re seeing. All I know is it’s sci-fi, and the machine at the heart of all this looks like a kid’s TV bad guy: it is an evil monitor. Live action trailer entitled “Vivarium” is below.
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TCR: Machine For Pigs Now ‘Much More’ Like Amnesia

After spending many eerily silent ages in the dark, Amnesia: A Machine For Pigs is finally just about ready to see the light of day. Games, however, don’t usually stew in the boiling juices of development because it feels nice. (That’s why I do it, but shush, don’t tell anyone.) Thechineseroom’s take on Frictional tour de force of terror, then, has fleshvomited all manner of new appendages, morphing itself into an entirely different beast than originally conceived. But what, exactly, does that entail? During a recent interview with RPS, thechineseroom creative director Dan Pinchbeck outlined what’s happened and explained why A Machine For Pigs ultimately ended up a far more natural successor to Amnesia: The Dark Descent than anyone – himself included – expected.

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Amnesia Devs Hint At Next Project, Dismiss Piracy

ok right then i am going to shine this lamp behind me now and hope the next pile i come across is kittens - LIVING kittens.

It’s easy to forget Amnesia. And I don’t mean that in the sense that it’s a forgettable experience (it’s most certainly not) or that amnesia, the unfortunate mental condition, might lead to forgetfulness (duh). Rather, Dark Descent’s been out for two years, and it’s become pretty far removed from the public eye. Sure, it’ll occasionally pop up on the cover of some trashy tabloid rag (Did you know that it’s become both fat and Bigfoot?), but thechineseroom-developed A Machine For Pigs is now the series’ main attention hog. Over on Frictional’s blog, though, there’s an “Amnesia – Two Years Later” post that provides some super interesting info about the oppressively scary hit’s present and a brief taste of what Frictional’s up to now.

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Fullbright On The Games Gone Home Is And Isn’t Like

Last week, I ran the first half of my recent chat with Steve Gaynor, formerly of Irrational and 2K Marin, and now of indie studio The Fullbright Company – who are working on mysterious, ambitious, suburban-set non-combat first-person game Gone Home. Being as I am an investigative journalist par excellence, I decided that it would be appropriate to spend the second half of the interview forgoing questioning entirely in favour of simply shouting the names of other games at him. Games like Myst, Amnesia, Jurassic Park: Trespasser, Journey and Dear Esther. Rather than hanging up in disgust, he offered fascinating, thoughtful replies on the limits of interactivity in games and the sort of scale Gone Home is intended to operate on.
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Frictional Teases Next Amnesia

Boo! No, nothing? Y U NO SCARED?
Trouser-colour troublers Frictional Games, makers of Amnesia: The Dark Descent, have dramatically unveiled a website for their next game, pulling aside a metaphorical curtain, making thunder noises with their mouths and flicking the lights on and off. Scared? Nope? You’re just made of steel, aren’t you? I’d have thought a website with a blurry image with the word “Amnesia” on it in scary script and a link to a Google Map of China (click the image, if you dare) would have made you curl up into a ball. So what is going on? Well, I’m afraid I know as much as you do, apart from the two little more bits of information contained below this terrifying jump. Dare you? Mwahahaha…
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Mods And Ends: Pick ‘N’ Mix

hats give off no heat - SCIENCE FACT

This week, a few mods that I’ve been monitoring but haven’t had a chance to have a proper go at yet. In some cases, that’s because they haven’t been released yet, in others it’s because the hours in every day are sadly limited, and as well as playing games and writing about them, I very occasionally sleep. I even venture outside from time to time, although admittedly not in the current political and meteorological climate. Too chilly. Too bitter. All too real. Onward to fantasy. Preferably with decent central heating.

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Mod News: Excuses, Excuses

Where were you all last week? I turned up and no one was here, honest! What’s that? No, I’m not crossing my fingers behind my back, and you definitely didn’t see him heading off on holiday. What nonsense. Anyway, to make up for it, here’s an extra-long edition of Mod News to cover the past two weeks. This time: Crash Bandicoot, a Warcraft III art mod, a surprising number of trailers and a bizarre remake of Deus Ex…
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Remember: Amnesia DLC, Game Free Today

Ooh, I don't like that painting.

Super-spookfest Amnesia was one of our favourite games last year. Ridiculously scary, and mightily well crafted, the first person adventure had us shivering in our swivel chairs. And shitting in our trousers. (I think I’d gone a bit too mainstream in that previous sentence – rescued at the end.) So flipping hooray – they’re re-releasing their Potato Sack DLC, Justine, as a free addition to the game. Along with other other goodies. And it gets even free-er today. If you head to the OnLive forum you can get a code that will allow you to play the full game for no pennies.

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Root Maneuver: The Potato Sack Bundle

What are you doing right now? Working? Smiling? Breathing? Well, stop with that nonsense and go straight over to the Steam page for The Potato Sack, a new bundle of indie games offering £108’s worth of great indie games, including Amnesia, Super Meat Boy, Toki Tori (which you can read Kieron shouting about here), The Ball (which Jim and John talk about here) and Defense Grid: The Awakening, for a paltry £27. I’d eagerly pay £30 for those five games alone, and there are another eight in the pack.

While if you already own two or three of these games you might have a tricky decision ahead of you, if you don’t own a single one of them then this is an absolute no-brainer. Buy! Buy it now! There’s even a Team Fortress 2 hat in it for you. And just in case only one or two of the participating games catch your eye, each of them is currently enjoying a 50% off sale. Amazing.

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Embrace The Dark: Gamma Screen Gratitude

I tried to make a version that preserved colour information in case someone bothered to undarken it BUT I FAILED

Late to the party as usual, I’ve been giving Amnesia a brief spin this week. I’m afraid I can’t tough out the acting much longer (I must refer again to my recent rantette on such matters) but, y’know, good stuff in general.

What I definitely appreciate it for is a tiny little thing, just one single screen. It’s something I’ve always loved about any scary game worth its salt – that pre-play settings/advice screen that firmly suggets the ideal conditions for it to become suitably fearful. “For the best experience…” Yes, yes! I want that. Tell me more.
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Amnesia Nearing 200k Units Sold

Amnesia might put a chill into the heart of many gamers, but it has nonetheless generated a rather heart-warming story for its developers. With nearly 200,000 units sold, the team are now hoping that that their minds haven’t actually been eroded by a Lovecraftian monster: “This is a tremendous amount and more than we ever thought we would. Our “dream estimates” before release was something around 100k, and to be able to double that feels insane,” says the latest blogpost. It also says: “The sales that we have had (and are having) are more than enough to motivate developing a game with the PC as the main (and even only) platform. Based on what we have seen, the online PC market is just getting bigger and bigger, and we are convinced we are far from the end of this growth. We think that other developers that consider making their game exclusive to a console might want to think again.”

There’s much more through the link.

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Unforgettable: Amnesia SFX Makeitude


Between finishing Amnesia and watching the final Twin Peaks episode, I had something of a nerve-racking day yesterday. Thankfully, Tom Chick at Fidgit has found a way to take the edge off the former. In short, he’s found Frictional’s footage of making various sound-effects in games. You’ll find it below…
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