Posts Tagged ‘Battlefield 4’

Check Out My Patches: Battlefield 4’s Autumn Update

By Alice O'Connor on October 1st, 2014.

Iron Maiden, Motörhead, Megadeth, Judas Priest... yep, they're all still there. Relax.

You like patches, kid? I couldn’t help but notice you checking out my cool leather jacket. Yep, that’s a Counter-Strike beta 5.2 patch. Best damn version, I say. And look, on my shoulder: CS beta 3.1. The last days of gun-running, that one. Hey, you’ve got a good eye kid! That is DotA Allstars v5.84c! Different times… Here, you’ll like this: QTest. I was there, first night. You see a lot of folks wearing fakes nowadays, claiming they were there and warbling on about how this or that ruined the scene, but check the thread: it should be copper wire. Fakes miss that. Posers, they’re the real problem.

Say, what’s that you’ve got hidden away under your scarf? A Battlefield 4 Fall Update patch? Aw, don’t sweat it. Everybody’s gotta start somewhere, kid.

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Invade China in Battlefield 4: Dragon’s Teeth

By Ben Barrett on July 15th, 2014.

Prepare for extreme explosiabangs! It’s the fourth (of five) Battlefield 4 map packs, Dragon’s Teeth. Continuing the narrative of a China-America conflict, the fighting has now reached the south of mainland Asia, putting the focus squarely on infantry combat in urban environments. Furthering the series mainstay of having everything best about C&C Generals present, there’s a map where trains will destroy tanks that have been left on the tracks. Best. It’s out now for “premium” members, while mere mortals must wait until July 29th. Trailer and details below for your honourable service to this great nation.

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Despite Hardline, EA Says Battlefield Not Being Annualized

By Nathan Grayson on June 18th, 2014.

Upon hearing EA claim that Battlefield will not succumb to annual sequelitis like Call of Duty, Assassin’s Creed, and their ilk, I was immediately reminded of that time it snapped up the domains for Battlefields 13-20. I’m not saying it’s indicative of anything, just that I can’t help but think of it, given the context. But yes, despite the fact that we’re now on our second consecutive battleyear thanks to Battlefield Hardline, the series is apparently not an annual guarantee.

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Lagolution: Battlefield 4 Patches Netcode

By Alice O'Connor on June 4th, 2014.

Pew pew.

“Lag!” you cry as the bullet zooops down your scope and through your virtual face. “Laaaaaag!” You’re awful and everyone wants you to be quiet, but last week you might have elicited a modicum of sympathy in Battlefield 4 by grumbling about netcode, or at least recognition. Now you’ll get only contempt. Maybe. Assuming a new fix actually works. Developers DICE yesterday rolled out a patch adding a ‘High Frequency Bubble’ option which should take a knife to the visible lag. One of DICE’s test shows this cut in half, though of course things may be different in actual real games.

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Blood Money: Battlefield 4 Adds Microtransactions

By Nathan Grayson on May 28th, 2014.

Argh, my... wallet...

Somewhere beneath all of Battlefield 4‘s glitches, server woes, and ceaseless controversy lies a very good game. Even back when it first launched, I jumped into a few matches that went off without a hitch, and I thought to myself, “Wow, there is a preposterous amount going on here and also I just murdered a man with a defibrillator.” But it’s like a “levolutionary” building with sickly hunks of concrete hanging from twisting threads of rebar – one small push, and everything comes crumbling down (unless there is a physics glitch). And now the latest not-so-great-looking mark on a very not-sterling record: EA and DICE have added microtransactions to Battlefield 4, a premium game that still hasn’t seen a single price drop. But hey, at least they’re optional.

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War(ts) And All: Battlefield 4 Servers Get Anti-Lag Uprade

By Nathan Grayson on April 28th, 2014.

Battlefield 4 is kind of like Humpty Dumpty. It launched, pretty much immediately face-planted off its precarious perch, and all the king’s horses and all the king’s men still haven’t managed to fully put poor ol’ Humpty back together again. There’s a good game in there somewhere, but lag and a smattering of related (and unrelated) issues threaten to drown it beneath the Megalodon-infested seas. So DICE has finally elected to bring out the big guns in the form of new server hardware. The question is, did it work?

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You’re Going To Need A Bigger Aircraft Carrier, Battlefield 4

By Alice O'Connor on April 7th, 2014.

Playful lil fella

Many a cold night they spent together on the hunt for the beast, scanning the seas from watchtowers, wading in the surf, riding the waves, and diving down to the dark ocean’s wrecks. Days turned to weeks, and weeks to months. They’d never seen it, but they know it was there. Each secret uncovered brought them closer to the beast. They felt it in their bones. And then… it was upon them. They were snuffed out in an instant.

After many moons of searching, dedicated Battlefield 4 players have finally found a long-rumoured secret: a megalodon. Lurking in the seas of DLC multiplayer map Nansha Strike, the prehistoric mega-shark will rise and breach to devour the bold and foolish.

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Introducing JetGetters, A Fusion Of Just Cause 2 And BF3

By Nathan Grayson on March 14th, 2014.

“We are about to reveal a new game!” No Time To Explain dev/burgeoning indie publisher Alex Nichiporchik told me over Skype. Almost reflexively, I braced myself for an excited slurry spew about some crazy new platformer or a zany comedy adventure or an emotional tale that would rock me to my very core. “It’s basically a fusion of Just Cause 2 and Battlefield 3,” he proceeded to tell me. “…Oh,” I replied, briefly mistaking a flock of birds fluttering by outside for a car tethered to a plane with a wildman surfing atop it, as I often do. “Go on.” And so he did. Go below to find out about JetGetters‘ plane-jacking antics, its accompanying Kickstarter (because of course), how TinyBuild hopes to make dogfights more interesting, shifting levels, purposefully limited player counts, and why TinyBuild’s not on board with free-to-play.     

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Remember The Titans? B4’s Naval Assault’s DLC Does

By Craig Pearson on February 14th, 2014.

HONNNNNNNK!

I haven’t played one second of Battlefield 4 (is it still all kinds of broken?), because I was taking a personal stand against Dice and EA’s refusal to acknowledge how awesome Battlefield 2142 was. Specifically Titan Mode, where each side had a hovering carrier that could be boarded by launching yourself at it in your own personal missile. It was all fashooomgrawwwwwgnargle *headshot*, and it was the best thing Battlefield ever did do. Well, there’s some good news if you’ve been part of my protest: the upcoming Naval Strike map pack (ugh!) will be paying homage to Titan Mode with Carrier Assault mode, though there’s no mention of the personal missiles that made that mode so much fun.
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EA Defends BF 4, SimCity Launch Efforts, Discusses Future

By Nathan Grayson on February 11th, 2014.

I recently attended the D.I.C.E. Summit in Las Vegas (which is not related to game developer DICE, actually), and there I interviewed the entire gaming industry. OK, that’s not entirely true, largely because many D.I.C.E. attendees spontaneously break out into hives if anybody so much as mentions the word “indie.” But still, I talked to a whole mess of people. I encountered EA chief creative officer Rich Hilleman on an award show red carpet, so time for chit-chat was brief. Given recent events, however, I had to ask: what’s the deal with EA and hideously botched launches on games like Battlefield 4 and SimCity? And while Hilleman (very vaguely) promised change, I found his response more than a little upsetting. Read on and see what you think.

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Classy Action: Lawsuit Alleges EA Misled Over BF4 Bugs

By Graham Smith on December 19th, 2013.

OBJECTION!

It seems you’re not the only ones who don’t love EA. Law firm Robbins Geller Rudman & Dowd LLP are pursuing action against the company for claims that Electronic Arts withheld information about the state of Battlefield 4 in order to artificially increase their share price. Now that the game is out, buggy and struggling commercially, Electronic Arts’ share price has dipped. That makes investors not so happy also lawyers quite happy.
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Plants Vs Zombies: GW Goes Battlefield In New Mode

By Nathan Grayson on December 18th, 2013.

These are staring eyes so potent that, even when they're not looking right at you, they're totally looking right at you.

I sure do love the fact that Plants vs Zombies: Garden Warfare is suffering an arbitrary delay on PC. Makes savoring each promotional morsel all the sweeter, yes indeed. Who needs dumb anchors like a release date and payoff when you can praise the heavens for every little crumb that tumbles your way instead? Wait, no, the other thing: ugggggggggggggggggggghhhhh.

Oh but Garden Warfare’s Battlefield-inspired Gardens and Graveyards mode looks kinda neat I guess.

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DICE Halting Future Projects Until Battlefield 4 Is Stable

By Nathan Grayson on December 5th, 2013.

No, I can still go on! I can still fix one... more... bug.

Like Battlefield 3 before it, Battlefield 4‘s launch hasn’t exactly been graceful. If our baseline metric for grace is a lithe, ethereally beautiful swan, then BF4 thus far has been said swan getting squashed into a writhing mass of meaty chunks by a thousand levolutions. Bugs, glitches, crashes – you name it, BF4 has grappled with it on PC and consoles. DICE, unsurprisingly, is aware that its flagship shootyblam has issues, and has – in the wake of new issues stemming from the China Rising DLC pack – dedicated its full developmental force to making the game, you know, work.

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