Posts Tagged ‘Dark Souls’

Fail Forward: Dark Souls 2

By Marsh Davies on June 19th, 2015.

Fail Forward is a series of videos all about the bits of games which don’t quite work and why. In this episode, Marsh Davies discusses Dark Souls 2 [official site], but ends up mostly talking about the preceding Dark Souls, the legend of King Arthur and wanking onto goblins.

Read the rest of this entry »

, , , , , .

42 Comments »

The 25 Best Co-Op Games Ever Made

By Kirk McKeand on June 18th, 2015.

Sometimes you need a hand to hold, so we’ve compiled a list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger.

Whether solving puzzles, sneaking, shooting zombies or stabbing mythical creatures in the face, the existence of another player adds an element of unpredictability. The reality of your co-op partner constantly alerting the guards is drowned out by the experience in your head – the synchronised stealth takedowns, the perfectly executed plan – but both success and failure are more compelling when you can take credit for the former and blame someone else for the latter.

There is a co-op game for every duo and our selection includes a variety of the most bestest. Don’t worry if your favourite co-op game doesn’t feature – it just means you’re wrong. All mortals are, on occasion.
Read the rest of this entry »

, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .

136 Comments »

Dark Souls 3 Announced, Miyazaki Directing

By Jem Alexander on June 15th, 2015.

The leaked information about Dark Souls III [official site] is looking more legit now. The game was officially announced during Microsoft’s E3 press conference today and, while some of the more granular specifics are yet to be announced, one thing has been confirmed. Legendary director Hidetaka Miyazaki is back in the driving seat for this one when it launches in early 2016. I guess that’s actually two things.

Read the rest of this entry »

, , , , , , .

29 Comments »

Dark Souls Beaten With A Bongo Drum Controller

By Alice O'Connor on March 23rd, 2015.

Mastering a game you love can be bittersweet. You’ve conquered the highest peak and can see the whole world beneath you, but where from here? You could try hacking limbs off or plucking your eyes out. Or using a weird controller, I guess, if you’re less prone to dramatics.

Benjamin ‘bearzly’ Gwin has been challenging himself with Dark Souls for a while, beating it with one single finger, with the plastic drums and guitar controllers of Rock Band, and, now, the bongo drum controller from GameCube rhythm ‘em up Donkey Konga.

Read the rest of this entry »

, , .

20 Comments »

Praise The Sun: Dark Souls Ditches Region Lock

By Alice O'Connor on January 21st, 2015.

I think something funky's going on with my settings. Also I forgot to remove the nude skins I installed to taunt Cara.

Most of my favourite Dark Souls memories involve other players. Murdering people who dared step foot in a forest after I thought it’d be funny to pledge allegiance to a giant cat. Helping people murder Ornstein and Smough. Being murdered by other people who’d pledged allegiance to other odd forces. Having someone who’d been watching my stream turn up and drop a weapon when mine was almost broken far from help. So huzzah, then, that they’ve removed a multiplayer region lock introduced in the shift to Steamworks. Having more worlds to breach is always good.

Read the rest of this entry »

, .

17 Comments »

Ring The Bell: Dark Souls Slays GFWL, Transferring Saves

By Alice O'Connor on December 15th, 2014.

Sadly, GFWL got too deep into Artorias here.

In Lordran, the flow of time may be distorted, but eventually a hero always triumphs/staves off the darkness briefly/plunges us into a different dark age. The Steamworks version of Dark Souls is now out, a little later than planned, and lets folks transfer their saves and achievements away from Games for Windows Live. Splendid. Do switch on over now, as it’s not much hassle and profile transfers won’t be available forever; they’re only guaranteed until February 16th, 2015.

Read the rest of this entry »

, , , .

69 Comments »

Save Our Souls Saves: Dark Souls From GFWL To Steam

By Alice O'Connor on October 21st, 2014.

AN HILARIOUS SATIRICAL CARTOON: Artorias is labelled 'Steam' and the Chosen Undead he's hacking into is 'GFWL'

Look, are things really so bad in Lordran? Sure, it’s swarming with undead and we’re all a few short hours away from losing our minds, but it works, doesn’t it? Lifts are still moving, traps keep on rolling, and most people have given up on complaining. But wait: this was an elaborate metaphor for Games for Windows – Live. “Bwhaaaaaa?” you cry, unable to believe such artful wordsmithing, but it’s true. And that’s not all. Watch this simile: like the Chosen Undead replacing Lord Gwyn and linking the bonfires, Dark Souls is going from GFWL to Steamworks.

Read the rest of this entry »

, , , , , .

48 Comments »

Labyrinths: Deep In The Dungeons Of Daggerfall

By Adam Smith on October 10th, 2014.

This feature was originally published as part of our Supporter Program. Please do sign up for one bonus feature every weekday (plus assorted game-related gifts), selected highlights from which will eventually appear on the main site too.

An exploration of the uncanny architecture of Daggerfall’s dungeons and the interconnected worlds of Dark Souls.

Dungeons, as a concept in games, are one of the great pillars from which disbelief is suspended like a ragged banner. They are functional objects, from the perspective of designer and player alike, but their function as part of a world is unclear. Occasionally, they are prisons of a sort, as their name suggests, but they are more likely to be ruins of uncertain utility. As to the question ‘why are ruins so often underground?’, we can perhaps answer by recognising that no visible architecture is required on the surface if such complex spaces are buried. The conjuring of the momumental without the pesky need to build the monument.

Read the rest of this entry »

, , , , , , , .

50 Comments »

Keep On Livin': Dark Souls Not Going Anywhere

By Alice O'Connor on May 21st, 2014.

But you're dead or have been all along or would have been or became or

Life and death are complicated in Dark Souls. You kill someone, then you go have a sit-down and they’re alive again. Or undead again, whatever. Or you rob someone’s grave, then discover you’re the one who offed them in a time travel lark. Accordingly, the life of the game is a bit messy too. With Games for Windows – Live possibly maybe shutting down (I’ll explain–it’s daft), publishers Bandai Namco (they switched the name around in April) have reassured it’ll still be up and running “for the foreseeable future.” As I imagine I’ll like to occasionally revisit Dark Souls for years to come, I’m pretty glad.

Read the rest of this entry »

, , , , .

36 Comments »

Perish The Thought Of Ignoring Gorgeous Roguelike Perish

By Nathan Grayson on May 15th, 2014.

To begin, I will admit that Perish is not in any way an unheard of quantity in the world of PC games. It’s a roguelike-like with random generation and permadeath. Once upon a time nobody did that for 20 years, but now it’s every videogame. Perish does, however, sweeten the pot with Dark-Souls-inspired biff-thud-whump-*sounds of your own pitiful whimper*-ing and a gorgeously gloomy aesthetic. Basically, it’s Dark Souls meets Spelunky. It’s still pretty early, but there’s an alluringly melancholic trailer below.

Read the rest of this entry »

, , .

35 Comments »

Wot I Think: Dark Souls II

By Adam Smith on April 30th, 2014.

Dark Souls is a tough act to follow. While it was the second game in the dark fantasy Souls series, it had a wider audience and fell under closer scrutiny. As well as solidifying the mechanics that Demon’s Souls had laid out it made some major changes and built a more cohesive world. Dark Souls II tweaks the formula again and the results aren’t entirely satisfying. Here’s wot I think.

Read the rest of this entry »

, , , , , , , .

238 Comments »

Down And Out In Drangleic: Dark Souls II Impressions

By Adam Smith on April 25th, 2014.

Dark Souls II unlocked at midnight and I haven’t stopped playing since then. The hour between 4 and 5 am was distressing, as I found myself caught in a bleary-eyed Groundhog Day loop of blood-seeking and blood-letting. That central rhythm, of loss and learning as each death becomes a lesson for the next life, is intact and as compelling as ever in the first terrible and glorious hours of this third Souls title. Here are my early impressions and a couple of niggling doubts.

Read the rest of this entry »

, , , , , , , .

133 Comments »

Dead Crusade Is Medieval Co-op Meets The Black Death

By Nathan Grayson on April 10th, 2014.

Wait! I have suddenly decided I abhor violence and would rather talk this over

Dead Crusade is a game that aims to make two great tastes go great together. I mean, crusades have historically ended well, and who could forget all the wonderful times that were had in spite of the Black Death ravaging the European countryside and taking an estimated 75-200 million people? Now, while Dead Crusade uses that insidious murder plague as a backdrop for co-op first-or-third-person hack ‘n’ slashing, I actually think the Black Death would make for a perfect videogame main character. Finally, a story-justified reason for taking more lives than there are grains of sand in the sky or stars on a beach. Trailer for not that (but still an interesting-ish looking game) below.

Read the rest of this entry »

, , , , .

26 Comments »