Posts Tagged ‘Dark Souls’

Down And Out In Drangleic: Dark Souls II Impressions

Dark Souls II unlocked at midnight and I haven’t stopped playing since then. The hour between 4 and 5 am was distressing, as I found myself caught in a bleary-eyed Groundhog Day loop of blood-seeking and blood-letting. That central rhythm, of loss and learning as each death becomes a lesson for the next life, is intact and as compelling as ever in the first terrible and glorious hours of this third Souls title. Here are my early impressions and a couple of niggling doubts.

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Dead Crusade Is Medieval Co-op Meets The Black Death

Wait! I have suddenly decided I abhor violence and would rather talk this over

Dead Crusade is a game that aims to make two great tastes go great together. I mean, crusades have historically ended well, and who could forget all the wonderful times that were had in spite of the Black Death ravaging the European countryside and taking an estimated 75-200 million people? Now, while Dead Crusade uses that insidious murder plague as a backdrop for co-op first-or-third-person hack ‘n’ slashing, I actually think the Black Death would make for a perfect videogame main character. Finally, a story-justified reason for taking more lives than there are grains of sand in the sky or stars on a beach. Trailer for not that (but still an interesting-ish looking game) below.

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The Serafinowiczer: Dark Souls II Adds Brit Actor

There’s a video containing nine minutes of Dark Souls II action just below the break, but if you’re anything like me you’ll be waiting to play the blasted thing rather than watching every piece of footage that emerges. I skimmed through and can confidently state that ragged cloaks are this season’s must have accessory, whether you’re beast or barbarian. If you skip to the end of the video, or stick with it for the duration, you’ll be able to hear the thoughtful tones of Peter Serafinowicz, a surprise addition to the cast. Surprising to me, at least, since I’ll always think of him as plum-gobbed Duane Benzie, who you can also see below.

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From Curse To Hearse: Dark Souls II

After 45 seconds of slow build, the new Dark Souls II trailer delivers exactly what I’d hoped for. Vaguely poetic death threats and glimpses of the hideous creatures that will be performing the executions. There’s a particularly unpleasant fellow who seems to have the screaming, writhing corpses of the damned instead of a waist. It looks good on him, I have to say, and I fully expect the look to feature on the catwalk this summer. Whether or not you consider the Souls games to be horror-RPGs, it’s hard to argue that the creature designs in this trailer aren’t more horrific and imaginative than anything we’ve seen of The Evil Within so far.

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Hands On With Dark Souls II


In my opinion – and let’s leave all those arguments about the poor PC port out of this – Dark Souls is the greatest game ever made. Precise and deep combat systems, an astounding lore woven throughout its tonally perfect dark fantasy world, and a sense of 3D architecture nothing else even comes close to. With all of that said, I wasn’t whooping at the announcement of Dark Souls II. Call it what you will – a Gollum-like protectionism over My Precious, a sense that nothing could ever quite match up to that original, or something worse – but the truth is I was anxious at the idea of a sequel. Nevertheless, when the opportunity arose to get hands-on, I braved the bleak halls find out for myself. And, for my sins, I found out.

You’ll want to read on for that stuff, terrible soul-searching, and to find out how many times I died.

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Prepare To Die Harder: Dark Souls II

When a franchise is resurrected years after its previous instalment, it’s only natural to worry that there may be unnecessary changes to a once successful formula. Changes often make me sad, staring at the flickering screen like a melancholy ghost who realises that he no longer belongs in the world. The very term ‘reboot’ sometimes makes me head for the nearest tunnel of light, my only ‘goodbye’ a sigh and a shrug. Dark Souls 2 isn’t a reboot though and not enough time has lapsed for a paradigm shift to have taken place that means there must be regenerating health and Facebook integration. The new trailer shows some environments and they look suitably dingy and suited to vertical exploration.

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Prepare To Die Again: Dark Souls II Announced

It's gonna be super easy and dumbed-down, obviously.

The incredibly unfortunate heir to E3’s Mountain-Dew-and-Dorito-stained throne just happened, so onward to the inevitable barrage of substance-free announcements. First up, Dark Souls II is a thing. It’s official, it’s real, etc. Presumably, it’s also a videogame, but Namco and From didn’t even go that far. So, is it coming to PC? I haven’t the foggiest. But given Dark Souls: Prepare to Die Edition‘s strong reception ’round these parts, it seems likely [Update: And also confirmed. Hooray!]. Until we know, well, anything, though, here’s an appropriately death-ridden CG trailer. If you pay close attention, you might also notice DRAGONS EVERYWHERE.

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Wot I Think: Dark Souls – Prepare To Die Edition

This is the closest Dark Souls will ever come to hugging you

Demanded and then reprimanded, Dark Souls: Prepare To Die Edition is the most basic port of one of the most peculiar and powerful games of recent times. It’s unforgiving, mysterious, bizarre and thoroughly rewarding, but are there enough graphics to let the brilliance shine through and does the game deserve its reputation? Here’s wot I think.

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Prepare To Sigh (In Relief): Dark Souls’ High-Res Mod

My kingdom for better resolutions. That's it right there: my kingdom. Do we have a deal?

I suppose, on some level, beggars can’t be choosers. We got our much-requested Dark Souls port, and early reports make it out to be quite the functional purveyor untimely, needlessly brutal death. So basically, exactly what we were all begging for. But – and I must briefly make sure there’s not a copy of the game in earshot; otherwise, it’ll totally kill me (no, really) for saying this – it’s not much of a looker. OK, scratch that: it’s a blurry, washed out mess. But wait, what’s that in the sky? Is it a bird? A plane? A… oh, wait, it was a bird. Anyway, here’s a mod for Dark Souls.

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Hands-On: Dark Souls Prepare To Die Edition

Darksidersouls.

This was never part of the plan. Dark Souls is coming to PC because so many people asked for it, just as Demons’ Souls only travelled West because an unexpected demand arose. There have been worrying signs that the port will be less than optimal and, having now played the Prepare to Die edition, it’s my sad duty to report that the experience is far from smooth. It’s still Dark Souls though, with more content than on console, and, framerate issues or not, there’s nothing else quite like it.

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Dark Souls: Prepare To Stutter

So what’s happening with Dark Souls: Prepare To Die? After a spirited campaign convinced From Software and Namco Bandai to port the game across to PC, we’ve heard some troubling stories about how they aren’t going to be optimising it too much for the madness of a mouse and keyboard, and for some insane reason are choosing to cripple it with GFWL, and now Eurogamer are reporting that they’re having trouble getting the port to run smoothly. Concerning, but hey, they’re putting a ton of effort into this it seems.

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Dark Souls PC: Prepare To Sigh

You want to try shouting at it, mate

VG247 has just run a slightly dispiriting dev interview/feature on the subject of brutal RPG Dark Souls’ community-demanded PC version and… well, while we remain the lightest of souls about the fact it’s happening at all, the news isn’t quite what we’d hoped for. As well as the exasperating, bewildering matter of it including Microsoft e’er-temperamental Games For Windows Live matchmaking/copy-protection, it sounds as if this will be a straight source without many, if any, PC-standard bells and whistles applied. Details, plus screens’n’vid, are below IF YOU DARE.
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Petition Attrition: Dark Souls Confirmed For PC


A thread over on NeoGAF has spotted that the German magazine PC Action is previewing Dark Souls for PC, unofficially confirming the release of Namco’s hardcore melee RPG on the PC. There will apparently be new bosses for PC, but with everything else having parity with the console version. A release in August.

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