Posts Tagged ‘Darksiders II’

A Chat About Banner Saga-Powered Roguelike Bedlam

By Alec Meer on October 16th, 2014.

A couple of weeks ago, a roguelike which uses the Banner Saga engine to create a rather attractive post-apocalyptic cocktail of FTL, The Oregon Trail and XCOM popped up on Kickstarter. Bedlam’s around $90k into its $130k goal, with just eight days left on the clock. I’ve had a chat with the devs, who include veterans of Darksiders studio Vigil, about what they’re aiming for with the game, what the Banner Saga engine enables them to do, what they’ve changed about it, and the 80s/90s comics visual influences for this game of desert bandits and desert death-buses. Also – what about that other game called Bedlam?
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Death Lives! – Darksiders Is ‘Not Dead,’ Says Dev

By Nathan Grayson on May 13th, 2014.

Update: Confirmation/statement from Nordic Games below. The short version? “We can and will not settle for second-best solutions in the case of Darksiders.”

Original: Things were not looking so great for, er, Death for a little bit there. THQ had a run-in with its own sort of reaper, and the Darksiders license sat in limbo seemingly unwanted for ages. That is, until Nordic Games scooped it up along with roughly one trillion other pieces of THQ’s flaming wreckage. But it’s not like the Painkiller: Hell & Damnation publisher can just churn out sequels to everything from Red Faction to Supreme Commander. You’d figure, then, that Darksiders is probably stuck on the sidelines – not pushing up daisies, but not pushing blocks or scything occult beasties either. Former series creative director Joe Madureira, however, claims we might not have to wait long to see something new after all.

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Fin: THQ Sells Off Most Studios, Basically Done

By Nathan Grayson on January 23rd, 2013.

Update: Helpfully, reader and probable Prince of Handsomeness The JG Man dug up the court form outlining details (including amounts, back-up bidders, etc) of each sale. You can peruse that here.

Original: Well, I suppose it was inevitable. After THQ’s attempt at averting a Humpty Dumpty sales situation failed miserably, the writing was pretty much on the wall. So now the grim reaper’s scythe has hacked the once-gargantuan publisher into itsy-bitsy pieces and scattered any remaining ashes to the winds. On the upside, pretty much every major THQ franchise and developer (minus Darksiders dev Vigil, sadly) landed safely in less-likely-to-kerplode homes. Also, Relic and Creative Assembly live under the same roof now. Can Company of Shoguns: Total Homeworld or some other dream team RTS be far off? Probably. It’s still kind of a silver lining, though, and anyway SHUT UP I’M SAD.

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THQ Loses CFO, Gains Mysterious Financial Backer

By Nathan Grayson on November 22nd, 2012.

The sun represents hope or something, I guess.

THQ, if you didn’t know (hint: you did), is in some rather deep water. Not only has it opted to delay a whole mess of games in the wake of Darksiders II’s not-quite-megaton splash, it’s also in a teensy bit of debt. By which I of course mean $50 million – using “teensy bit” as a term relative to all the money ever printed in the whole of human history. But things may not be quite as dire as they seem. Sure, another high-level exec – this time CFO Paul Pucino – has decided to skedaddle, but apparently someone with a fair deal of monetary sway might very well have THQ’s rapidly breaking back.

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Darksiders II Is Finally Released Everywhere Else

By John Walker on August 21st, 2012.

COLOURSMASH!

Non-Americans, you can finally play Darksiders II. While we’ve no idea why at least the UK release was mysteriously delayed by a full week, other than THQ’s apparent absolute determination to spew money away at every opportunity, it remains a game that’s absolutely worth your pennies. To read my review of it, head yourself over here. Spoiler: I liked it a lot.

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Scythe For Sore Eyes: Vigil Wants To Fix Darksiders’ Port

By Nathan Grayson on August 17th, 2012.

Wait, you're looking for the guy who was supposed to add all the PC graphics options? Yeah, he challenged me to a staring contest the other day. He won, actually. It was pretty incredible. But then I took his soul anyway. Oops!

To hear John tell it, Darksiders II is a wondrous thing – a Frankenstein chimera of other games’ best bits, but infused with its own unique spirit and rippling apocalypse biceps. But, shockingly enough, all is not well in the land of War, Death, Strife, and Fury. The PC port’s been decried as incredibly barebones – with nearly non-existent graphics options, lousy menus, and the occasional irritating glitch composing its emaciated frame. To Vigil’s credit, however, it’s incredibly sorry about Death’s wardrobe malfunction at his big bash, and – at the very, very least – it’s trying to patch up the missing bits.

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Wot I Think: Darksiders II

By John Walker on August 14th, 2012.

This is how the game looks most of the time. Awesome.

The original Darksiders managed to frustrate us. But that was two years ago, and it’s a fresh start. And no suspense here: the sequel is absolutely fantastic. I’ve been playing Darksiders II in every waking hour for days, and can now tell you Wot I Think.

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Seems Nice Enough: Getting To Know Darksiders’ Death

By Nathan Grayson on August 8th, 2012.

No, don't worry, I'm only here for your cat. You're not on the schedule until... oh. Oh my. Haha, kidding. Kidding. I am actually here for you.

Hey everyone, it’s Death! You remember, Death, right? I could’ve sworn you two met at some point. Ah well, he’s really great. Here, here, both of you grab a drink and sit down. Now then, let me tell you about this guy. Oh, sure, he acts like a half-clothed embodiment of humanity’s inevitable end with the physique of a mountain (that has great abs) and a demeanor made of solid ice (that also has great abs), but really, he’s just a big old softy. I mean, he’s hacking through the armies of hell to prove that his poor lug of a brother, War, didn’t kick off the apocalypse. Isn’t that just the nicest thing you’ve ever heard? He has such a way with words, too. Watch as he strings together both horrifyingly vicious combos and sublimely melodious language after the break.

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Hands On: Darksiders II

By Craig Pearson on July 26th, 2012.

Death, apparently auditioning for the WWE.

At a recent event in Dublin I got the chance to play the first few hours of the apocalyptic action-adventure, Darksiders II. It’s not really important that it was in Dublin, but it adds flavour. You can now imagine the Liffey drifting slowly by as I got all wrapped up in the first few moments of Death’s adventure. An adventure I realised was rather derivative, but also that there’s nothing wrong with that.

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Death Becomes This Darksiders II Footage

By Jim Rossignol on July 25th, 2012.


Whatever gripes a lowly hack like Jim Rossignol might have thrown at the original Darksiders game, there was no denying that it was spectacular and handsome. That hasn’t changed for the next game, the cleverly titled Darksiders II, which casts its web of hypnotic fantasy violence our way in a two minute slice of (mostly) in-game footage, below. I really do like a) the classically demonic demon, and b) that giant stone bastard at the end. Yeah, that’s the stuff.
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THQ Surfaces: South Park Delayed, Darksiders II Dated

By Nathan Grayson on May 16th, 2012.

Kenny is apparently already dead by this point.
THQ’s tightrope dance-battle against Death while suspended over an active volcano continues. In short, THQ’s doing better than expected, but it still lost another $50 million last quarter. So then, what’s the forecast for the company that already took a chainsaw blade to Warhammer 40K: Dark Millennium‘s massively multiplayer bits? Well, there are some ups and downs to be sure. Mostly, though, we’re looking at an ugly, undifferentiated heap of questions.

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Death Waits: Darksiders II Delayed

By Nathan Grayson on April 18th, 2012.

LOVE ME.

I bet it’s lonely being Death incarnate. Like, people generally thank, say, firemen, police officers, and bloodthirsty mercenaries for their work. Cookie baskets, hugs, and free puppies are all pretty much par for the course. But Death? His only friend is the world’s smallest violin. Perhaps, though, Darksiders II will show people his more sensitive side. Maybe his cold, black heart beats to the rhythm of a soulful acoustic guitar ballad. Unfortunately, THQ’s announced that the absurdly muscular embodiment of our mortality will have to live with his crippling depression for a couple extra months.

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The Grim Speaker: Darksiders 2 Interview

By Adam Smith on March 29th, 2012.

I took to the role of Death with great aplomb when I played Darksiders II recently and later that same day I had the chance to speak with game director Marvin Donald. Although we didn’t question the nature of Death in an existential fashion, we did discuss how he feels about his game being compared to The Legend of Zelda, the stranger worlds through which Death walks, whether this will be a four game series and how much we both like collecting loot.

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