Posts Tagged ‘Day Z’

Cherno Plus: Hall On Day Z’s Standalone Future

By Jim Rossignol on August 17th, 2012.

Dog Z.
Earlier this week I sat down with Day Z creator Dean Hall to talk about the new standalone game. Read on for information on why the mod version of the game will now “open up”, how dogs work, how original Op Flash developers came back to work on the new title, how “underground construction” might work, and for an explanation of why there won’t be a military simulator mod of Day Z. At least not yet.
Read the rest of this entry »

, , , , .

67 Comments »

Day Z Standalone: “Instanced” Building, More Chernarus

By Jim Rossignol on August 15th, 2012.


I was just having a lovely chat with Dean Hall and Marek Spanel over at the BIS stand at GamesCom, and a couple of things emerged that I thought were interesting. Firstly, the Day Z standalone, which Hall anticipates arriving before the end of the year, could eventually have “instanced” building. Hall described how he saw the future of player-driven construction in the game consisting in underground bases that would be instanced from portals (“a grate in the ground”) across Chernarus. He described how players could dig it out, concrete it, building hydroponics, or even see it collapse on them. The second thing that was interesting is that Chernarus is being redone (“Chernarus Plus”) for the release with more enterable buildings, more detail, and even entirely new areas. New maps for the game will, apparently, be a major part of the plan for the standalone in the future.

Full interviews with Hall and Spanel coming up next week.

, , .

72 Comments »

Rocket From The Crypt: Day Z Confirmed As Standalone

By Jim Rossignol on August 7th, 2012.


A post on the Day Z Dev team Tumblr confirms that the game is going standalone. Rocket writes: “That’s right, this is actually happening – DayZ will be developed as a standalone game, with me as project lead, by Bohemia Interactive. This is the fairy-tale outcome for a mod that many would have said impossible four months ago.”

The mod, which just past 1 million unique players, will be developed alongside the new standalone title. Rocket explains that the standalone game will “follow the Minecraft development model; fast iterations with the community alpha available for a heavily discounted price.” Lots more on this to come, and we’ll be talking to Bohemia at GamesCom next week.

, .

106 Comments »

Day Z Passes 900k Unique Players, Arma II Still Tops Steam

By Jim Rossignol on July 31st, 2012.


We could have waited until it hit 1 million for the sake of the bigger headline, I suppose. But I wanted to say something: the success of zombie mod Day Z couldn’t have been predicted. It was a one off. A outlier. It’s one of those rare and beautiful times when a game design experiment explodes into a phenomenon. No one can plan for that to happen, not really. But I can predict one thing: the companies that do not support modding will never have a zombie mod sell hundreds of thousands of extra copies of their game.

Read the rest of this entry »

, , .

85 Comments »

Will Day Z Stand Alone? If So, When?

By Adam Smith on July 9th, 2012.

I had long discussions with several people about Day Z at Rezzed and most were were surprised, mid-talk, to learn I still haven’t played the ARMA 2 mod. Turns out I’m very good at borrowing Jim’s opinions and absorbing experiences vicariously through Youtube. The infectious growth of the mod was a story in itself but the possibility of a standalone version, perhaps as early as September, could mean significant changes are coming. Here’s what we know.

Read the rest of this entry »

, , , .

82 Comments »

Day Z Heading For Half A Million Players

By Jim Rossignol on July 8th, 2012.


Speaking at Rezzed, Day Z‘s Dean Hall said: “We’ve got 420,000 now. We’ll have 430,000 tomorrow.” The Arma 3 developer reckons that his mod will end up selling more copies than Arma 2 did originally. “Currently we’re running 22,000 concurrent at full peak, and 10,000 off peak, which is pretty huge numbers considering the original data structure and system was designed to handle 100 concurrents, and two servers… We now have 1000 servers. We’re getting 110,000 players in a 24 hour period at the moment.”

Game of the year so far, for me at least. And for a few other people, it seems. [I missed Rocket's session, sadly, so thanks to Eurogamer for covering it.]

, , , .

82 Comments »

Day Z Developers Putting The ‘Z’ In Rezzed

By Adam Smith on June 25th, 2012.

Which way is the pub?

What would a celebration of all things wonderful in PC and indie gaming be without the sensational Day Z mod? Lacking, that’s what it would be. The story of Day Z and its effect on Arma II’s sales is a fascinating one and the experience of playing creates more tension than Alfred Hitchcock juggling chainsaws on a unicycle. Brighton-based Rezzed, powered by Eurogamer and our good selves, shall host Dean “Rocket” Hall and Matt Lightfoot who will run a developer session on Saturday (7th) at 2pm and the game will also be playable on the show floor. Click for tickets and more details.

Read the rest of this entry »

, , , , .

82 Comments »

Day Z Update Probably The Cruelest Yet?

By Jim Rossignol on June 20th, 2012.


Having taken over a week’s break from playing Day Ztoo much else to play! – I’m yearning to go back and examine the changes wrought by the 1.7.1 update, which makes some of the boldest changes to the mod so far. Let’s take a look…
Read the rest of this entry »

, , .

170 Comments »

Interview: What’s Next For Day Z

By Nathan Grayson on June 13th, 2012.

Incidentally, housing prices in this location are now at an all-time low. So buy, buy, buy!
We like Day Z. A lot. You may have heard. Sadly, I couldn’t play it during E3 because, well, E3. So instead, I had to settle for chatting with creator Dean “Rocket” Hall – all the while wondering if he had simply lured me into his tiny booth cubicle to catch me off-guard and steal my ammo. Happily, however, I came away with a recording that was more than just 17 minutes of scuffling sounds and people getting walloped with a Metro: Last Light themed gas mask. Rocket told me all about his plans to bring Day Z to ARMA III, why modding doesn’t get the credit or attention it deserves, what keeps the zombie fad from finally becoming worm food, and tons more. And then he killed me and took my things.

Read the rest of this entry »

, , , , .

77 Comments »

Infection: DayZ Servers Hit By Malicious Software

By Adam Smith on June 11th, 2012.

A man so annoyed by This Sort Of Thing that he has chewed off his own tongue

Update: a post from developer Dean “Rocket” Hall explains more.

I don’t know whether to growl or sigh so I guess I’ll just groan, or maybe even grigh. Jim’s new favourite playground and horrorshow, DayZ, was the victim of a security breach, carrying the risk that the game’s servers could become a botnet. Thankfully the person responsible has been identified, a statement has been released and legal action is being pursued. The official advice is as follows:

…if you are a user who has downloaded the .exe called dayz_auto_updater.exe from the US Mirror…scan against viruses and read the description by ThreatExpert on where to locate this if your Virus detector does not pick it up.

Additionally, server hosts who supplied RDP details to the DayZ team are also compromised and “need to thoroughly scan their server for the same type of processes and to change their servers RDP details and to NOT ever give the RDP details out to anyone *Including DayZ* from now on”. More below.

Read the rest of this entry »

, , , .

55 Comments »

Ah, I Just Need To Share This Day Z Story…

By Jim Rossignol on June 8th, 2012.


Day Z has a bit of a problem. I realise that by writing about it that I might make people realise that it’s possible, and therefore make the issue worse, but hey, I am sure Rocket is aware and will want to fix it. In the meantime, I had to laugh…
Read the rest of this entry »

, , .

246 Comments »