Posts Tagged ‘dejobaan’

Ghost In The Shelley: Elegy For A Dead World

By Adam Smith on October 1st, 2014.

The Kickstarter page for Dejobaan’s Elegy For a Dead World gets straight to the point – “A game about writing fiction”, reads the subtitle – and the pitch video is short and sweet. It’s also captivating, bringing to my tired mind a vision of a single player take on Jason Rohrer’s Sleep is Death. The worlds of Elegy are pre-constructed and even the names of the worlds – Shelley, Keats and Byron – might well suggest themes and feelings. Your input will be to decide how every theme, sight and sound translates into worlds, as you construct a fictional history of each place based on your discoveries. The video explains all of this rather well.

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Falling For You: Aaaaa! 2-ish

By Craig Pearson on November 8th, 2011.


Base-jumping was originally invented in 1781 as a way of allowing climbers to travel without hair-dryers, the hair-dryer having been invented the previous year. They’d just take a wet-headed leap off whatever they were on by the time they hit the bottom they’d be dry but sadly dead. Two years later the parachute was invented. Capitalising on this soon to be hip new craze is AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome, semi sequel to AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity.
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Drop That Beat Like An Ugly Baby

By Alec Meer on December 10th, 2010.

Some money!

Dejobaan, I hate you. I hate you because not only is the title of your latest game once again too long to fit into one of our titles and making a horrible mess of our tags (honestly, look at that disgrace below), this time it’s also far funnier than any headline pun we could make about it. So I don’t even bother trying.

“1… 2… 3… KICK IT! (Drop That Beat Like an Ugly Baby)”

UGLY BABY! Yeah, you win, Dejobaan. This time.
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Dejobaan Games Is Working On: Musorqua

By Quintin Smith on November 3rd, 2010.

I enjoy... games?

The Dejobaan guys are best. This much we know. But what are they working on now? We don’t know! Unacceptable. I dispatched a squad of RPS fightbots to find out, but they came back half an hour later with the postman’s wang on a skewer, so I just checked the Dejobaan site instead.

The Musorqua Project is another score-based flying (or, falling) game, with levels that are procedurally generated depending on the mp3 you play the game with. The game’s still in pre-alpha, but Dejobaan “hope to sexify things up a bit” soon. I don’t know what that means, but you can watch a couple of videos below.
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It’s So Easy: Dejobaan Have Too Much Fun

By Kieron Gillen on July 16th, 2010.

Yet more reasons why Dejobaan are one of my favourite Indie developers. Firstly, they’ve started their own Indie Games blog – Indie Superstar – where they interview Indie folks and header articles with pictures like the above – plus using the RPS favoured Designer-annoying Impact Condensed font. The one at the top of the interview with Cliffski is quite the thing. Secondly, they’ve got a fan club. Basically, sign up for their mailing list and they send you free mini games. The current one? Dejobaan’s Easiest Video Game Ever where you have to get chains of kisses, and showcases the algorithmic content generation stuff they’re playing around with right now. Just sign up, and they’ll send you the link. Here’s some footage of what Dejobaan say will be their 14th game, currently called ooo! ooO! oOO! OOO!
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IGF Factor 2010: Aaa(Snip!-Ed)

By Kieron Gillen on February 17th, 2010.

Of all the IGF finalists so far, AAA(Snip!-Ed) is the one which RPS has written most about. We loved it when we reviewed it. We loved it when Dejobaan answered your comment thread questions in a little video. We loved it when we interviewed them. We loved it in our end of year round-up. And we love it now, when they’ve recieved a nomination for excellence in design, taking it as an excuse for yet more coverage. Interview go! Interview go!
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Drop Everything: Aaa(Snip!-Ed) Interview

By Kieron Gillen on September 17th, 2009.


We’ve been raving about Aaa(Snip-Ed) for the last couple of weeks. We’ve been charmed by their personal Youtube response to the RPS comments threads. The time has come for the inevitable: The RPS vs Dejobaan interview where Messrs Ichiro Lambe and Rohit Shenoy tells us what’s what. Topics including hitting on ladies at Salsa classes, what they’ll do when they sell the 76th million copy on Steam and the debristling of pigs. Read. You really have to.
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AAAaaaAAActually: Dejobaan Respond To RPS

By Kieron Gillen on September 10th, 2009.

You’ll have seen our Aaa(Snip!-Ed) review yesterday. Dejobaan responds to the comments thread. In a micro-youtube video. Bless them.
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AaaaaAAaa…!!! – A Reckless Disregard For Gravity

By John Walker on January 30th, 2009.

Jump!

Or AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity to give it its full title. If you want to be certain RPS will cover your game, you need a name like Robokill, or AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity.

This one, from Dejobaan Games (who brought us the lovely The Wonderful End Of The World), gets further points for me, since it features the primary reason I play many games: jumping off buildings.

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