
Deus Ex: Human Revolutions’s first piece of expansion DLC turns up on the 18th, for the price of $14.99 USD, €10.99, or £8.99. I’ve been having a bit of a play, and I’ll be able to tell you a bit more – while attempting to dodge spoilers (there are few quite stealthy ones, but nothing fatal) – below.
Read the rest of this entry »
Rock, Paper, Shotgun
Posts Tagged ‘Deus Ex: Human Revolution’
Hands On: DXHR: The Missing Link
By Jim Rossignol on October 14th, 2011.
For This, Never: Deus Ex HR DLC Packs
By Adam Smith on September 29th, 2011.

Deus Ex: HR came saddled with a selection of preorder incentives, a phrase that tastes like a little bit of sick in my mouth. The upshot is that if you didn’t buy the game from a grid coordinate during the correct lunar sequence, you may be missing little bits of content. No longer. Now, everything can be yours, provided you’re willing to reach into your digital wallet once more. There are two packs available, neither of which I have any experience with so don’t expect an informed opinion. Personally, I haven’t found the game to be lacking any of the things that are listed below. Have you?
Read the rest of this entry »
Deus Ex: The Other Prequel
By Alec Meer on September 28th, 2011.

Update: new video!
Adam Jensen’s story (which he never asked for) may be the canon prequel to the cyberpunk conspiracy theorising of the original Deus Ex, but the future-world’s a big place – there’s plenty of room to tell new tales from the time before JC Denton trotted across the globe. 2027 is a massively ambitious, Russian-made mega-mod for Deus Ex 1, the English version of which launched last week. It offers a new, apparently highly non-linear story, levels based on real-world locations, amped-up DirectX 9 graphics with stuff like weather effects added and a slew of new abilities, weapons and spider-bots. Also, new fonts. I do so like a font. Haven’t had a chance to give it a spin yet, but the below in-game footage certainly speaks for the visual upgrade.
Read the rest of this entry »
OnLive Is Okay
By Alec Meer on September 26th, 2011.

Last week, cloud gaming service OnLive launched in the UK. Americans have had it for a while now, and doubtless thus look down on us as some kind of addled-brained backwater cavemen who’ve only just discovered fire, but for this small and governmentally-besieged isle having local services for this ambitious technology could be a game-changer. Or maybe not. Everyone who’s used it has something to say about it, and very often that’s ‘it kind of works but it looks rubbish on my PC.’ I would say the same thing – full-screen play on my 1920×1200 monitor looks like someone threw grey jelly at my screen and like everyone in the game is melting into the scenery. In windowed mode, I can play for a bit without being too bothered, but if I want OnLive to use more than 25% of my monitor I give up within five minutes.
Then I tried out the Micro-console thing they’ve started giving out/selling over here and my tune changed almost immediately.
Read the rest of this entry »
Found Footage: DXHR The Missing Link
By Alec Meer on September 26th, 2011.

The kerrrrayzeeeee hi-jinks of Adam ‘Elbows’ Jensen are set to continue very soon, with the impending The Missing Link downloaderised content injection. What mad scrapes and hilarious misunderstandings will our man with the facially-implanted sunglasses get into this time? Well, let’s have a little look, as Eidos Montreal’s Lead Narrative Designer Mary DeMarle narrates a five-minute taste of the new, ship-bound corridors, staircases and security control rooms Elbows is due to explore.
Read the rest of this entry »
DXHR Interview: Boss Fights, Endings, DLC
By Jim Rossignol on September 23rd, 2011.

Yesterday I had a chance to catch up with Deus Ex: Human Revolution lead, Jean-François Dugas, and to chat about the state of things now that the game has been released. Read on for what he had to say about the “disappointment” of the boss battles, the way in which the ending of the game did not match the original plan, and the delight the team felt in having managed to create this formidable game as their first project.
Read the rest of this entry »
Deus Ex: HR’s Boss Fights Were Outsourced
By John Walker on September 19th, 2011.

Right, so here’s the first step in answering the mystery of Deus Ex: Human Revolution’s boss battles – they were outsourced. Meaning, a lack of continuity during the development process, one has to assume. That’s not a condemnation of the work done by G.R.I.P., the company responsible for the bosses, who will have their own story to tell. As I said in my review of the game, the real story of how they happened will likely come out in a few years time, once enough people have moved on to be willing to explain. So why such a feature was outsourced, why there wasn’t a coherence between them and the rest of the game, and why they weren’t just ditched when it became clear they didn’t fit in, are questions that will perhaps one day be answered. But not yet. But as a magazine noticed, there’s a behind-the-scenes video with GRIP’s president discussing the battles that quietly appeared last month. So yes, this information was always out there. You can see it below.
Steamy Windows: Deus Ex 3 Patched/Defaced
By Alec Meer on September 16th, 2011.

“Patch notes, RPS? Really?” YES REALLY WHAT OF IT, EH? When it’s a game as big as Deus Ex: Human Revolution, a lot of what might otherwise be minor becomes major. Square-Enix have chased a few bugs out of their bearded man simulator, including some important-sounding stuttering performance snafus, as well as adding in the really very useful windowed full-screen mode, the saviour of impatient alt-tabbers the world over. Most importantly: you can now skip the logos at the start of the game. Alas, it also introduces occasional tiny but silly/obnoxious loading screen ads, as seen above. No, I don’t have time to watch a 70s cowboys in space soap opera for the millionth time, no matter how high its definitions are: I have a world to save from corruption and people with robot legs. Thank heavens the last patch improved load times so I don’t have to stare at this cheekily-added promotional bumpf for even longer. There’s a dark rumour more ads might come to in-game billboards, which is an extremely unpleasant and disruptive prospect. Let’s hope it doesn’t come to pass.
Update: there’s an ad-disabling mod here. Thanks, Theory.
Meantime, full patch notes are below. Bulletpoints!
Read the rest of this entry »
Apple Revolution, DX:HR Mac Port Inbound
By Lewie Procter on September 12th, 2011.

Attention, owners of expensive, hard-to-upgrade aluminium PCs: Square-Enix have just sent word that Deux Ex: Human Revolution is going to be getting a Mac release. It’s due out in “Winter 2011/12″, and London based Feral Interactive are going to be responsible for it. They tackled the Mac ports of the likes of BioShock, Borderlands, Rome: Total War, LEGO Star Wars & Tomb Raider: Anniversary, so I guess they know the ropes. Has anyone played any of their ports?
Read the rest of this entry »
JC Jensen: DIY DX3 In DX1
By Alec Meer on September 9th, 2011.

You there! Remember the parody video in which the likes of DLC references, object highlighting and iron sights from Human Revolution were added to the original Deus Ex, and how even-tempered everyone was about it? Well, now you can recreate that past-meets-present, JC/AJ mash-up yourself, as creator Ceski has released the mod he made to achieve the video.
Also includes instant wristblade takedowns (press use when behind an enemy), regenerating health and a surfeit of black and gold. Grab Deus Ex: Unreal Revolution from here.
On A Boat: Deus Ex DLC Screens & Trailer
By John Walker on September 8th, 2011.

The order in which information arrives is very confusing. Everyone heard about Deus Ex: Human Revolution’s The Missing Link DLC earlier this week, and today Square have officially announced it. But that means we also get pictures and a video. I’ve augmented the post with the details below. Do you see? I said “augmented the post”. Because in Deus Ex you augment yourself with augments, and so in saying “augmented the post” I’m applying that theme to a piece of writing about the game. It’s a bit of wordplay.
Respond to our gibber
- Don Reba : “Valve has no shareholders. Being privately held is a major part of what defines it.” on Robots Need Hats Too: TF2′s Community Created Update
- tormos : “I think we can all get the basic sense of what totally heterosexual means here. Referring to Valve's "Obligations to the community" is absurd. Valve ...” on Robots Need Hats Too: TF2′s Community Created Update
- Phasma Felis : “Shame, then, that it has no relation to the original and they just ripped off the name.” on Road Rage Turns Into Car Wars In Autoduel
- G_Man_007 : “Am I the only person who read that as "Tanglers"? It sounded dark and foreboding. I'm sure Tangiers is too. The game and the place...” on The Composite City: Tangiers
- roninnico : “Infuriatingly its already sold out. I didn't have time to get it yesterday, but i thought a few hours wouldn't make a difference. I was ...” on The RPS Bargain Bucket: Hit Back



