You! Yeah, you! I am enraged in you general direction. Are you manly enough to fight me? Yeah? Crap. I thought you might back down and run away. Erm. Can I interest you – OW! – please stop, and I’ll pay you – NOTTHEFACE – I have money! Take my watch! It’s my birthday and I’ve just wet myself. Just please stop pummeling me… Man, did I just learn a lesson: real-world violence solves nothing, causes bruising and pain, and might even result in soiled underwear. From now on I’ll be doing all my fighting online, and Blizzard will soon make it possible to do so in Diablo III. The next patch will deliver a basic PvP structure to their game. Finally!
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Posts Tagged ‘Diablo III’
By Craig Pearson on January 14th, 2013.
By Nathan Grayson on November 13th, 2012.
Well, that didn’t take long. Hackers sneaked past Blizzard’s hyper-sophisticated security system – presumably by cinematically lowering themselves from a cyber-ceiling to avoid all the e-lasers – and people weren’t too terribly happy about that. Unsurprisingly, a couple of them decided to sue. Unsurprisingly-er, Blizzard’s replied not by groveling and begging for heartfelt forgiveness, but instead by whipping out its fightin’ words pistols and shooting down the whole thing.
By Nathan Grayson on November 10th, 2012.
I suppose it had to happen eventually. Blizzard‘s done a rather miraculous job of keeping hackers at bay for quite some time, but this year saw a few too many blemishes muddy its track record. So naturally, it’s lawsuit time. Specifically, the two plaintiffs target a May admission of an increase in account compromises on Blizzard’s part and August’s rather messy Battle.net breach. Then they take aim at what they believe to be the all-too-achey-breaky heart of the matter: authenticators.
By Nathan Grayson on November 8th, 2012.
Today, Blizzard got on a phone and opened its collective mouth, and as so often tends to happen when these factors combine, words came out. Instead of glorious operatic ovations or beat poetry, however, the words somewhat surprisingly took the form of videogame announcements. And the games in question? Warcraft, StarCraft, and Diablo. Madness, right? What a world we live in! What a world. Ride the break down into the frightful depths of uncertainty for the full blow-by-blow.
By Alec Meer on October 24th, 2012.
It’s been a long time since Blizzard added a new string to its bow o’universes, but not so long ago a fourth franchise was on the cards. In the time-honoured tradition of fantasying up Warcraft into Starcraft, so at one point was Diablo to be sent to space, in a game that never quite made it past the unfortunate portmanteau working title ‘Starblo.’
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By Nathan Grayson on October 13th, 2012.
All in all, I’m pretty happy not being The Devil Himself. It’s a sentiment that’s followed me through each day – from dusk ’til dawn – for quite some time, but Diablo III gave me renewed appreciation for my frail, non-red flesh and lack of dominion over the most miserable location ever conceived. I mean, it’s bad enough having every righteous hero’s target on your back, but when they start Paragon leveling and optimizing builds, well, why even get out of your bed assembled from the twisted, eternally weeping faces of ten thousand racists who constantly insist they aren’t racist? Blizzard, though, is hoping to put some challenge back into not only the Big Bad himself, but every single zone in its exceedingly beaten and battered hack ‘n’ slash.
By Nathan Grayson on August 22nd, 2012.
Modern videogames may present their share of annoyances (insert obvious reference to online requirements here), but I’ve got to admit, it’s pretty neat to live in a world where someone can announce a massive free revamp one day and have it in the grasp of our arthritis-stricken click-click-clicking fingers the next. Such is the case with Diablo III‘s 1.0.4 update, which includes all sorts of balancing tweaks, upgrades to a smattering of underused class skills, buffs to legendary weapons, and of course, 100 “Paragon” levels to extend your endgame until time’s cyclical nature brings you right back around to the day before Diablo III came out.
By Nathan Grayson on August 20th, 2012.
If nothing else, it’s been intensely fascinating to watch Blizzard do its damndest to rapidly evolve its Lord-of-the-Damned-damning ARPG’s endgame. Whether the intentions underlying it all are misguided or not, Diablo III’s certainly taken some interesting twists in the past few months. And now, Blizzard’s announced what is by far the biggest addition yet: an entire new system of progression for folks who are currently busting their blades on the level cap. Specifically, that means 100 new “Paragon” levels that imbue you with improved Magic Find, better base stats, and – most importantly of all – a “distinctive increasingly-impressive border” on your character portrait.
By Nathan Grayson on August 11th, 2012.
Time for another round of good news/utterly mystifying news. First up, Blizzard’s detailed Diablo III update 1.0.4, and it sounds like – at the very least – its heart is in the right place. The rather hefty patch is meant to stitch up some of the hell-themed hack ‘n’ slash’s biggest trouble spots – for instance, the snooze-inducing weakness of normal enemies, a lack of excitement in item identification, and certain wimpy, underused skills. So that’s the good. And the utterly mystifying? That award goes to the part where Blizzard’s Wyatt Cheng outright states that solo play is the “clear choice” of Diablo players, which is apparently a problem. [Note: this post has been visited by the update fairy! Go past the break for details.]
By Nathan Grayson on August 10th, 2012.
I, like many of the highly evolved, vaguely human terminal cyborgs that we otherwise refer to as “Internet users,” perhaps somewhat unwisely use the same few passwords for, well, a lot of things. But damn it, I crafted those passwords. I didn’t use wars or stars, but they’re mine – forged through years of slight tweaks and realizations that my birthday and number sequences I’d learned in pre-school, in fact, presented sort of crackable codes. So I really wish videogame companies would stop losing track of them. But alas, it keeps happening. The most recent victim? Blizzard. Fortunately, it sounds like our most important info (credit card, address, real name, etc) is still safe and sound, but you’ll probably want to toss your password masterworks and start anew all the same. Same with mobile Authenticators – which Blizzard notes “could potentially” be compromised. Ruh-roh.
By Adam Smith on August 3rd, 2012.
World of Warcraft had 10.2 million subscribers in February and now it has 9.1 million. Blizzard have been quick to point out that their ageing behemoth is still the most popular subscription MMO in existence and also to reiterate the cyclical nature of peak subscriptions. They fell before Cataclysm and the fall before Pandaria was expected. It makes sense that people would drop out when they’ve experienced all the content on offer but MMOData.net’s tracking doesn’t show sub levels below 10 million since 2008, at which point growth had been continuous. While subs will most likely recover with the release of the pandas on Sept 25, the returns may continue to diminish. During the earning call there were words about Diablo III as well.
By Alec Meer on July 23rd, 2012.
The entire internet* is besieged by outrage** today*** by the news**** that an exploit in Blizzard’s Diablo III can allow some folk playing as Wizards to become invincible.***** No doubt it’s being patched out at a desperate rate, but personally-speaking it exemplifies just why Diablolikes, WoWlikes and games using similar progression mechanics will often lose their appeal to me relatively quickly. It’s all about the invisible numbers, forever escalating, forever having the ceiling above them raised, and our being tricked into thinking we have any real control over those numbers. Something can go wrong with the equations, and the numbers can then dictate something like invincibility – the state that we essentially seek from our endless quest for better gear. With info on how to achieve this now widely available, Wizards are currently drowning in risk-free loot.
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By John Walker on July 19th, 2012.
Blizzard have finally admitted that their useless always-on DRM in Diablo III is partly to prevent piracy. Despite having previously insisted that it was purely to improve gamer experience (oops), in a post spotted by Eurogamer, Blizzard boss Mike Morhaime has pointed out that it does “help us battle” such issues. But then goes on to say that it’s still the best solution, that it’s essential, and while there are “some downsides”, it was “the best long-term decision for the game.”