Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we’ll make it to the end.
RPS Feature Our favourite places to hide.
Arkane Studios co-creative director Harvey Smith has been talking about the new setting for Dishonored 2 [official site]. Given that Dunwall is my favourite fictional environment of the last few years, I’m sad to be leaving it behind in the sequel but given that the hints to a wider world were such a tantalising aspect of Dishonored, I’m happy to see another region within the Empire of the Isles. Dishonored 2 takes place in Karnaca, “the jewel of the south” and you can learn more about it by watching the video below.
First-person supernatural sneaky murder simulator Dishonored is indeed getting a sequel, which was never in doubt but is still splendid news. Publishers Bethesda last night announced Dishonored 2 [official site], which will let folks travel to a new land to stab faces as either the first game’s face-stabber, Corvo, or the first game’s small girl, Emily Kaldwin.
It’s set 15 years later after she’s received a visit from the Outsider to get her own magic powers, mind. Come see in the announcement trailer.
RPS Feature The Worthiest Reticules Of All Time
RPS Feature Fell out of bed
Alec wrote about some of his favourite gaming moments last week and I was inspired to put together something similar. Ever the structuralist, I decided that I’d string my favourite moments across a fictional interpretation of an actual day. Here is one of many days in my life, from a breakfast of champions to the blurred bottles at the heart of Saturday night.
Though there have been murmurings (and indeed alleged leaked emails) that much-anticipated but much-troubled open world shooter Prey 2 had been snatched away from original dev Human Head and entrusted to the tattooed hands of Dishonored dev Arkane, Bethesda have now stated that the game is as dead as Zhora after three bullets in the back.
But what’s in a name?
Read the rest of this entry »
You could finish Dishonored for free this weekend. It’s free to play on Steam until 9 o’clock on Sunday evening, which certainly gives enough time to zip through and stab everyone in the neck. You would, of course, be a monster–not just for the reckless murder, but for missing some of the finest first-person sneaking of recent years. No, unless you have nowt going on, the trial will give sneaky players just enough time to crave closure. Handily, the game’s on sale cheap too, as are its ace DLC chapters.
Killfreaks can alternatively play Titanfall and Borderlands 2 free this weekend, mind.
RPS Feature "I think we became an artform with Pong."
There are a lot of words being written about the new consoles this week but when I spoke to Warren Spector a few days ago, he was clear about where his future lies: “I think all the interesting stuff is happening on PC now… Assuming I make more games, which I intend to do, PC and Mac are going to be my targets.”
It’s good to hear. We spoke at the Bradford Animation Festival and covered a wide range of topics, from his theories of design and pioneering role in PC gaming to thoughts on the current state of the industry. In this first part of our conversation, there’s insight into how Spector see his own legacy and the work of his former colleagues, and how frustrations with Thief’s difficulty inspired the player empowerment of Deus Ex.
Path of Shadows is an upcoming non-commercial student project in which the player character can teleport between shadows. As seen in the prototype video below, it resembles an over-the-shoulder Mark of the Ninja, with a protagonist who is wearing a magical glyph version of Isaac Clarke’s RIG read-out. Limiting the teleportation ability to shadowy areas suggests prescribed paths through levels, a puzzler’s approach to stealth. As is often the case, the sneaky protagonist feels compelled to creep through temples, silently murdering guards. A goddess instructs, “do not bother remembering anything”, which sounds exactly like the sort of thing that somebody would say if they’d killed you and taken command of your soul in the recent past so they could make you smash up a rival deity’s temple.
RPS Feature The Art Of Fancy Screenshots
This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.
Games move pretty fast. If you don’t stop and look around once in a while, you might miss them. The pretties this week come courtesy not of a particular game, nor indeed me, but of the Dead End Thrills Flickr group, a caravan of some 500+ ‘players’ who spend more time stopping games and looking around than they do actually playing. The times we live in.
With some 11,000 images in there, I wasn’t sure how best to approach this. (Drunk, obviously, but how badly?) I’ve gone for the easy option: a round-up of games and/or users that stood out over the last few weeks. What you’ll often find is that wrangling games into ‘screenshot mode’ has knock-on benefits for any PC gamer, so let’s see if that holds true.
Read the rest of this entry »