Posts Tagged ‘Dwarf Fortress’

You Should Be Reading: Matul Remrit

By Quintin Smith on July 1st, 2011.

It's Dwarves Vs. Heights in the ultimate crossover battle!

What makes Matul Remrit the Dwarf Fortress diary you should be reading? So many things. The fact that it’s a collaboration between a writer, editor, artist and musician. The bleak and deeply weird tone of it that could not be more true to the game (as opposed to Tim Denee’s stuff, which makes the game comparatively accessible). The glimmering quality of it.

I meant to post about it forever ago and evidently forgot, but I’ve just been jolted into action by their posting an update containing a 36,000 pixel tall comic depicting the fortress’ most epic battle yet. All that bizarre, abstract text? That’s taken from the game’s combat logs. Go read. And then use the links to the left of it to jump back to the beginning. This one’s worth your time.

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The Song Of Onionbog, Pt 4: Fascism & War

By Quintin Smith on September 30th, 2010.

Don't worry about the turtles in the corner. They're dead. I think.

Onionbog is booming. Booming like a stinking, sulphurous deep-sea crater, emitting stinking hot burps on a regular basis. But I’m no fool. That’s why I’m building defenses. To keep my lovely hole in the ground safe.

I love this place. I hate this place. I’ll hate to see it fall. I’d love to see it fall.
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The Song Of Onionbog, Pt 3: Turtle Biscuits

By Quintin Smith on September 28th, 2010.

In which I make biscuits, make money, and begin making sense of things before something happens that makes me say “What the fuck” many, many times.

To clarify, what I’m trying to do with Onionbog is tell a story that’s also a basic introduction to how Dwarf Fortress works and what it’s like to play. There’s too much talk about how inaccessible DF is. What happens if you try and fumble your way through the game after only a few hours spent browsing tutorials? Onionbog is what happens.
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The Song Of Onionbog, Pt 2: Ingish’s Duty

By Quintin Smith on September 27th, 2010.

My Dwarf Fortress introduction & story continues! Whoever thought Onionbog would only last a matter of hours currently has egg on their face, I reckon.
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Dwarf Fortress: The Song Of Onionbog, Pt 1

By Quintin Smith on September 23rd, 2010.

They're doomed, of course.

So, last week we finally gave MineCraft the love and attention it deserved. Since then I’ve received a bunch of emails telling me I should do Dwarf Fortress next. As in, it’s another deeply unique PC indie game that we haven’t done much coverage on, and it suits a diary perfectly.

You know what? You guys have me wrapped around your little finger. Presenting the Song of Onionbog, Part 1.
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Headbutting The Coalface: Oilfurnace

By Quintin Smith on September 6th, 2010.

We few, we grumpy few, we band of assholes.

Remember Bronzemurder? It was a Dwarf Fortress after-action report told in illustrations by New Zealand artist Tim Denee. You don’t? God, is that smell you? Isn’t it a little early to be drinking? Nevermind. The point is he got commissioned by an Australian mag PC PowerPlay to do another one, Oilfurnace, and it’s now available on his blog. Again, in true Dwarf Fortress style it’s a tale of bravery and ingenunity that nevertheless ends horribly. Go read. And, if you like it, go buy a print. You might as well browse Mr. Denee’s Ten Feats of Ernest Hemingway while you’re over there, too.

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Can Games Be Art? Dwarf Fortress Says Yes

By Kieron Gillen on April 22nd, 2010.

I wish I was a little bit taller, I wish I was a baller, I wish I had a girl who looked good, I would call her. I wish I had enough food to eat.

Well, in a literal sense. PCG posted this yesterday, which is a lovely adventure in Dwarf Fortress, illustrated in a highly accessible style by graphic designer Tim Denee. Lovely on just about every level, including being lovely.

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Getting Short: Dwarf Fortress 0.31.01 Out

By Kieron Gillen on April 2nd, 2010.

This is one of my favourite single RPS-headers, for the record.

Time to sit down and start singing about it going gold. Or, at least, the next version, which is as close as we get in the world of the ever-epic short-chap-simulation Dwarf Fortress. A list of mirrors can be found here and the full list of changes here. In short, lots of simulation improvement – including, intriguingly, souls which store an individuals mental attributes and skills. Also, fatness for tubby dwarves and – ooh – a massive expansion to the underground. Be a dwarf! Dig! Dig! Anyway, as I said, get from here, see tutorials from the last version here (i.e. obsolete, but enough to get the jist) and generally get stuck in. But Remember: initial releases tend to be a bit twitchy. It’s also interesting to read their April report, saying what they’re up to, including the amount of donations they get for hard-stats indie-number-crunchers.

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She Watch Flarechannel, Zeroes

By Kieron Gillen on January 25th, 2010.

I'm impressed when I make a fortress which is larger than a hole in the mud.

Just picked up at Qt3, here’s the ongoing thread by QuantumSawdust over at the Dwarf Fortress forums where he keeps you up to date about his (semi-retired) fortress, Flarechannel, as shown above Click through for the full image. Well over a year’s work. Many more astounding pics in the thread plus the save file, and I recommend you read The Fable of Catten and Eagle in the first post. I keep on wanting to go back to Dwarf Fortress, and things like this simultaneously make me never want to play it and never play anything but it .

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Dwarf Phwoartress: Stonesense Visualiser

By Alec Meer on November 5th, 2009.

The release of a player-made plugin for ULTIMATE INDIE GAME Dwarf Fortress stirred brief debate amongst the hemispheres of the RPS Hivemind. “Worth remembering: it’s a visualiser”, attack-thoughted node-designation GILLEN. “It does at least run as the game is playing”, hypno-suggested node-designation MEER. “WE/I LOVE DWARVES. WRITE ABOUT DWARVES WRITE ABOUT DWARVES WRITE ABOUT DWARVES”, then throbbed the Mind in spiky unison. For yes, while it is enormously pleasing, Stonesense is not a graphical engine that replaces DF’s (in)famous ASCII appearance. What it is an add-on, displaying an isometric, cartoony image of the state of your stone-centric world alongside said ASCIIosity in something like real-time.
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Roburky’s Dwarf Fortress Diary

By RPS on June 14th, 2009.


RPS chum Robin “Roburky” Burkinshaw is fast becoming something of a celebrity PC gaming diarist, with his recent Sims 3 diary blog attracting enormous attention from across the gaming sphere, and even from mainstream media. We, however, asked him to write something that definitely won’t get into Entertainment Weekly: the journal of a Dwarf Fortress campaign. What he came back with gives you some idea of just how insanely detailed the Dwarf Fortress world really is, and how much an incomplete simulation is likely to land hapless dwarves in trouble. Tales of fish dissectors, rivers of vomit, and doomed architectural improvisation follow.

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Dwarf Fortress For Minors: Newbie Tutorials

By Kieron Gillen on March 10th, 2009.

We've used this before, but it's a good one

Now, we’ve done a big ol’ Dwarf Fortress Tutorial link before. Which was all very well, but they were video tutorials which are trickier to actually reference in play. Which is lucky that I picked up TinyPirate’s series of DF tutorials for total newbs from Qt3 which he’s finally completed. Full index to all thirteen (count ‘em!) DF tutorials beneath the cut.
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Losing Is Fun, Learning is Better: DF UltraTutorials

By Kieron Gillen on January 8th, 2009.

If you can't do a job well, wait for someone to do it for you.

Perhaps the most requested feature we half-promised to do on RPS is a beginners walkthrough for Dwarf Fortress. And, clearly, I’m never going to do it because I’m too lazy. Some gentlemen, as I discovered on Qt3 this morning, are not lazy. They are industrious, like dwarfs. For example CptnDuck, who’s done fourteen ten-minute tutorials explaining pretty much everything you need to know about Dwarf Fortress. So, if you’ve been scared before, download the game and get watching. And to help, I’ve embedded all fourteen (count ‘em!) beneath the cut…
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