Posts Tagged ‘Elite: Dangerous’

Elite: Dangerous Horizons Beta Now Roaming Planets

Beta access opened tonight for the first phase of the planet-roaming Elite: Dangerous [official site] expansion Horizons, which I believe is for folks who pre-ordered.

“Aha! But Alice,” you say, in a snide tone of voice that you know makes people want to twat you in the nose but makes you feel so clever, “I thought you said never to pre-order? I distinctly recall you saying that several times.” Very good, clever clogs, so you get the biggest treat of all: watching Elite head honch David Braben prepare to die of asphyxiation on a lonely moon:

Read the rest of this entry »

Four Examples Of Excellent Interface Design

Welcome class. Take your seats and take out your note paper.

We’ve all struggled through a game with a bad interface, one where none of the icons are clear, the screen is cluttered, and elements are unresponsive. Those problems still rear their heads in every genre, but I think we’ve more examples than ever of how to do an interface well. Let’s look at a few of them.

Read the rest of this entry »

Elite Dangerous Horizons Beta Landing On Nov 24th

The Elite Dangerous: Horizons expansion will introduce the ability to land on planets to the mining-trading-pirating cockpit sim. It has no fixed release date, but you’ll be able to test it out later this month: a beta was announced last night during a livestreamed Q&A with David Braben and will begin on November 24th.

Read the rest of this entry »

Star Citizen Alpha 2.0 Rethinks Flight And Combat

There is much still unknown about Star Citizen [official site], the space game that’s been crowd-funded to the tune of almost $100 million (I summarised the strange situation to date here), but one of the things that is known is how its essential dogfighting works. The Arena Combat module has been around for a little while now, and while some backers are delighted at the chance to take their purchased spaceships out for a ride in it, there has been some grumbling about the flight model. Even devs Cloud Imperium Games seem to agree that it wasn’t quite hitting the high notes, as they’ve just announced detailed plans for a major overhaul.

Read the rest of this entry »

Elite: Dangerous Horizons Shows Off Moon Buggies

If the last 22 second clip of planet surface searching wasn’t enough to whet your whistle, Frontier Developments hosted an hour-long livestream this week that showcased the upcoming Elite: Dangerous [official site] expansion Horizons’ surface recon vehicles. Surface recon vehicles – or SRVs to us inter-galactic intermediate types – are essentially dune buggies in space and look hella cool.

I can just imagine us now, tearing up the surface of an alien planetscape, one hand on the wheel, opposite elbow propped on the arm rest, the zero atmosphere not blowing through our hair. If fact, why imagine? Take a small step or giant leap inside to see it for real.

Read the rest of this entry »

Elite: Dangerous Exploration Data Woes, Plus Here’s What Horizons’ Planets Look Like

Elite: Dangerous [official site] developers Frontier have already announced that the Horizons expansion would bring the ability to explore planet surfaces – along with multi-crew ships, a character creator, and more – but below is the first glimpse of what those planets look like. It’s a short 23-second clip, but it looks nice.

It’s just a shame that it arrives at the same time as a rough weekend for the main game, which might have resulted in some player data being permanently lost.

Read the rest of this entry »

Multi-Crew Ships & More In Elite: Dangerous Expansions

When Frontier Developments announced a series of expansions (nothing’s ever simple these days) for Elite: Dangerous [official site] back in August, they focused on what the first bit of ‘Horizons’ would bring: planetary landing, letting folks pootle around planets in diddy spacecars. Now they’ve opened up about other plans, and it’s good stuff.

The Horizons expansions will also bring multi-crew ships so folks can fly together, a character creator to give yourself a face, ship-launched fighters with optional AI control, and more. Here, come watch their EGX panel.

Read the rest of this entry »

What Does Kickstarter Mean in 2015?

Once a week most weeks, the RPS hivemind gathers to discuss An Issue. Sometimes it’s controversial news, sometimes it’s a particular game, sometimes it’s a perennial talking point. This week is one of the latter: what do we all think about Kickstarter now that its mega-money heyday, at least for games, seems to have passed? Is it a well we’ll keep going back to? What expectations and entitlements do we have from developers’ crowdfunding promises? Are people buying dreams, or investing in chances? And what about that there Star Citizen, eh?
Read the rest of this entry »

Elite: Dangerous Faction Wars Begin With Powerplay

Put power in your play. Powerblast. Blastpower. Playpower.

“Everybody wants to rule the world” sang Tears For Fears years before Gary Jules… no, Monday is too early in the week to go Gillen. People are certainly lining up to rule the galaxy, though, with the release of the Powerplay update for Elite: Dangerous [official site] on Friday.

Powerplay adds a new persistent element of galactic conquest, a bit like EVE Online‘s corporate warfare and territory control but under the direction and banner of NPC factions.

Read the rest of this entry »

Elite: Dangerous Early Adopters Get Steam Keys May 28th

Elite: Dangerous Steam keys will be given to Kickstarter backers as well as anyone who has purchased the game via the official Frontier store. The Steam version arrived in April, months after the game launched, and Frontier Developments had only said on the official FAQ that they were “investigating the possibility” of giving keys to players who wanted it in their Steam library.

Read the rest of this entry »