Posts Tagged ‘Elite: Dangerous’

Holiday Space Japes – Elite: Dangerous Smuggling Video

By Graham Smith on August 25th, 2014.

Yes, I've seen that article about how there's no stealth in space.

It’s a bank holiday Monday in the UK, which means that the Rock, Paper, Shotgun crew is still writing news and articles about videogames, but instead of posting them here we’re printing them off, feeding them directly into a shredder, and then deleting the source files. It’s a cruel shame, but that’s the world we live in.

Perhaps you still want some entertainment to get you through the day wherever you are, in which case here’s a video of someone smuggling illegal goods into an Elite: Dangerous space station. It’s nine minutes of interstellar stealth and pleasant space ship noises, with on-screen text to describe the tactics used at each stage, and it’s brilliant. Space!

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Gamescom 2014 Verdict: Diversity, Doom And Automatons

By RPS on August 18th, 2014.

The megabooths have been disassembled, the lanyards have been discarded and the crowds have dissipated – Gamescom has run its course for another year. RPS sent its two best Smiths to Cologne last week. Their brief was to see the games, talk to the creators and meet as many terrifying mechanical puppets as possible. They succeeded on all fronts and returned with tales of Elite: Dangerous, Pathologic, Warhammer and Dead Island, among many other delights and disappointments. Here are their thoughts on the show as a whole, along with a few highlights.

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Marginally Beta Price: Elite Dangerous Standard Beta Out

By Graham Smith on July 31st, 2014.

This didn't end well for me.

It’s been a little hard to keep track of the different ways to buy access to Elite: Dangerous, but it’s a lot simpler since yesterday’s launch of the Standard Beta. Players who want to start fighting and flying in the space-faring sequel immediately can now do so for £50/$75, and those willing to wait for the finished game can pay £35 to pre-order. The higher or additional costs of the Premium Beta and Lifetime Expansion Pass are no longer available.

What does that mean? Another notch along Elite Dangerous’s attempts to make a space game with 400 billion star systems. I’ve outlined some of the notable Standard Beta patch notes below.

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Braben On Star Citizen, Elite 2 Bugs & Rude Planet Names

By Alec Meer on July 24th, 2014.

A short while ago I ran the first part of my recent interview with Elite co-creator David Braben about space, VR and other Dangerous-related topics; here’s part two, in which I mutter questions from RPS readers at him, on topics ranging from Wallace and Gromit to obscure Elite 2 bugs, before posing my own questions about his take on Star Citizen, and exactly who all these people throwing shedloads of money at space games are.
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Braben On Elite, Oc Rift, Dodgy Gravity & Doing Space Right

By Alec Meer on July 16th, 2014.

At last week’s Develop conference in Brighton, I grabbed a half hour with Frontier Developments boss David Braben to talk about what’s going on with Elite Dangerous (fresh from my own wide-eyed experiences of it on a VR headset). Discussed: space, Oculus Rift, why FIFA games don’t sound right, how Star Trek doesn’t talk about gravity, developing in the public eye and publisher-free, and the resurgence of joysticks.
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Words Which Fail To Do Justice To Elite 4 On Oculus Rift

By Alec Meer on June 27th, 2014.

Amid my frequent worrying that the rise of the YouTuber means I’m going to starve to death in a couple of years’ time, I take occasional solace that there’s one aspect of games that even those new frontier-folk can’t replicate the experience of either – VR with a game that truly suits it, which in this particular case is Elite: Dangerous. Words or videos cannot describe it, but so help me I’ll give it a shot anyway.
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Elite Dangerous Premium Beta 2 Out, Adds Stations, Ships

By Ben Barrett on June 25th, 2014.

Corrrrrr, spaaaaace.

I’ve actually been dodging as much Elite: Dangerous knowledge as possible. The foolish, now semi-abandoned plan was to experience it at the same time as my first go on an Oculus Rift. The problem is those pesky folks over at Frontier Developments keep teasing all the beautiful things they’re putting into the game. Even if I can’t afford that hefty beta price tag, I’m spoiling myself with patch notes from the newest update containing phrases like “first flyable Zorgon Peterson” and “complex 8km diameter structures.” If that weren’t enough, they’ve put out a three minute video that’s literally just things slowly rotating space and it’s still one of the best trailers of the year.

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Smuggling The E3 Trophy Home: Elite – Dangerous

By Adam Smith on June 11th, 2014.

There was a time when I’d look forward to E3 for weeks in advance. It’s not that the event was better in ye olde days, it’s that it held the possibility of surprises from beginning to end. We know so much now, with daft sites like Rock, Paper, Scattergun reporting on every fart and sigh that emerges from yesterday’s indie sensations. Where’s the mystery? If you’ll excuse the foot-to-ball analogy, it’s like the difference between watching a World Cup in the seventies and watching one now. Back then, every overseas player was an enigmatic bundle of esoteric skills – now, you’re probably wearing underpants with their name on or eating a biscuit in the shape of their head.

In a world with so little mystery, I’m not at all disappointed to find that my favourite E3 trailer so far is for a game I’ve already played. Elite: Dangerous continues to excite.

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Into The Vasty Deep: Elite Dangerous

By Adam Smith on May 27th, 2014.

I spent most of the weekend playing the magnificent Distant Worlds: Universe (many words on that tomorrow) and it’s left me feeling like a claustrophobic sardine – craving more space. Thankfully, Elite: Dangerous is on-hand with a new development diary in the form of Captain Braben talking to camera while the cosmos occurs in the background. Elite is already an exciting game and most of the features that I associate with the series haven’t even been integrated yet. Hot laser dogfights are peachy keen though. The new video shows interstellar exploration and the devilish details that mark the enormity of the game world.

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Alpha Dog-Fight: Star Citizen’s Second Reveal

By Adam Smith on April 22nd, 2014.

I hadn’t watched the Star Citizen PAX East footage that Nathan posted last week until this morning. It reminds me of that one dream where I go on stage to deliver a profound speech, and only realise mid-way through that I’ve forgotten to wear any trousers and am on fire. In front of a whooping crowd of avid spacers, Star Citizen lurched from one technical problem to another until it was barely fit for service. This is why so many on-stage ‘reveals’ show pre-canned footage with over-enthusiastic hollering in place of server connectivity issues. Eager to make amends, RSI have stitched together some new footage showing the aspects that failed or were shunted off due to a lack of time. It’s all below.

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Elite Dangerous, Nostalgia, Joysticks & Returning To Space

By Alec Meer on April 11th, 2014.

I come and go on old franchises and old ideas being resurrected by rich old men for rather less rich and old men and women. Sometimes it seems like a roadblock to fresh invention, other times it seems like returning to roads that games were forcibly and unfairly turned away from as forces of marketing and demographic-chasing decided they weren’t suitably commercially viable. For example: space sims didn’t all but die out because the possibilities were exhausted. Though there have always been survivors, they all but died out because they required huge budgets to pull off well, but could not command the sort of easily advertised-at mainstream audience required to earn their keep. What remained turned inwards, servicing the very particular demands of a passionate few, and making themselves all the more inaccessible to those who were interested but not quite so fervent about it.

The comeback, thanks to the removal of almost all middlemen and the ability to engage directly with an audience large enough but spread far and wide, is something I find incredibly exciting. After having barely touched space games for years, I now find myself owning a £120 joystick and obsessed with Elite 4.
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Week in Tech: World’s Best GPU, Elite 4 + VR + IR

By Jeremy Laird on April 10th, 2014.

Is Sapphire’s Tri-X Radeon R9 290 the world’s best graphics card? I think it just might be. OK, it’s only the best graphics card in the world in a given context – one in which you’re willing and able to cough up £330 for a graphics card. Likewise, a few other add-in board makers have similarly impressive custom-cooled offerings based on the R9 290 chipset. And somehow all this would hang together a bit better if the Tri-X was available for £290, which is the figure I’d hoped the R9 290 would have to slipped to by now (damn you, cryptocurrencies!). But the Tri-X still ticks all my boxes, I reckon it’s right in the sweet spot and I’m going to explain why. In other news, last week I saw the most exciting thing in gaming since I gazed fecklessly at the goldfish-bowl-proportioned cathode ray tube that masqueraded as a PC monitor and experienced hardware T&L and filtered textures (Tomb Raider on a TNT2, if you must) for the first time. The funny thing is, the bit I’m most excited about I haven’t even seen. I’m talking Elite: Dangerous. I’m talking TrackIR. I’m talking Oculus Rift DK2. Read the rest of this entry »

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Dock For Tender: Peer At Elite: Dangerous’ New Stations

By Graham Smith on March 20th, 2014.

If it doesn't work at first, try blowing in the slot to clear the dust out.

Craig is a vagabond journalist, a nomad who cannot be contained, and he wanders the land like Caine from Kung Fu, writing posts about videogames wherever he pleases. He’s the Snufkin of RPS, is what I’m saying, which is why we don’t always get to enjoy his company, and why we’re sometimes slow to post space sim news when he’s not around. News like the Elite: Dangerous alpha now has space station docking, there’s a video of it below, and my it looks beautiful.

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