Posts Tagged ‘Elite: Dangerous’

Impressions – Elite: Dangerous Alpha

By Adam Smith on February 21st, 2014.

The current alpha for Elite: Dangerous offers a linear series of combat missions, with a narrative through-line about illegal toxic waste dumping, megacorp mercenaries and accidental collisions with asteroids. That may well be how the final game plays out for some people but I’m more likely to spend my time exploring the farthest reaches of the galaxy, looking for unusual sights and making a few spacebucks by trading with whatever life exists at those penultimate frontiers. As such, the alpha only represents a very small portion of the Elite that I hope to play when all is said and done. With that in mind, here are my impressions of several hours in space.

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Elite: Dangerous Enters Alpha 2.0 – Unleashes Multiplayer

By John Walker on February 6th, 2014.

It still seems a little bit impossible that there’s a new Elite game actually happening. I keep expecting to hear that it was all a big hoax, and was just Braben holding a torch behind a black sheet with lots of little holes cut in it. I also remain resolutely disappointed that apparently Elite: Dangerous won’t be under 32kb. I thought technology was supposed to get better? Anyhow, my brain aside, the alpha for the game has now entered phase 2.0, allowing backers access to multiplayer.

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Braben’s Space Head Talks About Elite Multiplayer

By Craig Pearson on January 28th, 2014.


Uncy Dave is back, floating in space. A new Elite: Dangerous dev diary usually gives me a giddy thrill, but ever since I had that brief taste of the alpha, all I can see is a game that I touched and now don’t have. It’s torture. Watching the new video has only made it worse: there’s a small look at the next alpha update, and when it lands it’ll bring the first moments of multiplayer. Playing Elite with friends… I have never been this close to spending £200 on a game in all my life.
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Heads-On: Playing Elite Dangerous With The Oculus Rift

By Craig Pearson on December 20th, 2013.


My trip to Frontier was a costly one. All through the day, David Braben kept teasing me about a special surprise he had for me, one that I was forbidden to mention (until today). Was it the Thargoids? Was he a Thargoid? I took note that his office was curiously round, like the cockpit of a ship, and I warily entered it. It wasn’t that: as I sat down, he asked me if I wanted to play Elite: Dangerous on the Oculus Rift? Did I? I did. I’m allowed to tell you this because the Elite alpha has just updated support for Track IR, 3D TVs, and the Oculus Rift, and my time with it has convinced me I need a Rift in my life.

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Hands-On With Elite: Dangerous

By Craig Pearson on December 13th, 2013.

Look at me, mum!
In an I-don’t-recognise-my-life-anymore moment, Frontier invited me to their offices to be the first person to play Elite: Dangerous. David Braben and his team put me in a room with a joystick that was connected to a PC that was running the first public demonstration of the game. I’ve no idea how something like that happened to me, but I think I got through it without embarrassing myself, even if I did phone my mum to tell her.
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Too Many Alphas – Elite: Dangerous Backer Alpha Begins

By Nathan Grayson on December 13th, 2013.

I like how, now that the great winter triple-A avalanche of ’13 has subsided, every major alpha or beta scheduled for “late 2013″ is dropping all at once. Oh, hey there Starbound, of course we can hang out all weeken– oh, could you hold on a sec’? I think I see Wasteland 2 over there. Just gonna pop in and say hi for a couple seconds. Shouldn’t be too– Dungeon of the Endless? Is that you? What brings you to my inbox, which is stuffed like a turducken full of a Russian-doll-esque procession of smaller exotic birds? Yeah, we can chat for a bi– [David Braben lands a fully functioning Elite: Dangerous starship on top of my house]. God damn it.

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Rodina’s Release Date Revealed And I Am Relieved

By Craig Pearson on December 4th, 2013.


Now that X Rebirthhas been exposed as a massive black hole of fun, and following a state mandated period of mourning, I’m back on the hunt for the next good space game. Let’s see… there’s Elite: Dangerous: the first closed beta combat tests that should start this month, which is exciting, but it’s only available to the people who pledged £200 in the Kickstarter/pre-order push. Star Citizen is looking as pretty as ever, though access to the dog-fighting alpha is now looking unlikely to occur this year. Enemy Starfighter will definitely get a big hug from me when I play it, though that’s unlikely to be for months. Ditto for Limit Theory. Rogue System looks like systemic, hardcore space joy, but it also won’t be out for months. Ooh, Rodina! A space exploration and combat game influenced by the likes of Star Fox and The Elder Scrolls. That’s next. And it’s out next week! You’ve saved Christmas!
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Ready For My Closeup: Cockpits And VR In Elite: Dangerous

By Nathan Grayson on November 28th, 2013.

Cockpits. On their own, they’re either boring or phonetically hilarious to 12 year-olds (and maybe John), but attached to spaceships they’re the all-too-thin line between life and death. Space is so cold that no mortal hoodie can stave off its creeping permafrost (also, there is no air), so your on-board base of operations also represents sweet, sweet life itself. The downside? You’re going to be staring at it a whole, whole lot. Frontier’s goal with Elite: Dangerous, then, is to make your cockpit as detailed and functional as possible *cue laughter*. It’ll also be Oculus-Rift-friendly, because it is a game with a first-person viewpoint developed during or after the year 2013.

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Alpha Papa Chat: Elite: Dangerous Alpha In December

By Craig Pearson on October 18th, 2013.


The floating space head of David “Orson” Braben is transmitting more details about Elite: Dangerous. This is a particularly important dev diary, because it announces the alpha stage of the game. The backers who pledged to be part of the alpha will be getting the first new taste of Elite in nearly two decades this December. It’s not the whole game, though: the alpha will be a series of test segments, enabling Frontier to tune parts of their space epic before the general public is allowed in. The first test will be of the combat systems. Being two months away from new Elite got me a bit excited, so I asked a courier to deliver a package of questions to Braben’s home system, and he delivered it on time. Braben’s space responses, and the alpha dev diary, are below.
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All You Need Is Lave: Elite: Dangerous Commentary Trailer

By Craig Pearson on October 4th, 2013.


I quite liked the previous Elite: Dangerous trailer, but even with my rose-tinted cockpit view activated it was obvious that there wasn’t a hope on IO that the game would look like that. It was one of those in-engine trailers that makes everything look whizzy and zoomy, but everything is following a pre-determined path. Frontier is admitting as much in the latest developer diary, which has David Braben gabbing over the trailer, talking about what’s real and in-game, what they fudged, and how useful the trailer has been in visualising the full game. So if you want to watch it a second time, but with Uncy Dave talking over it like a game development Jackanory, then it is below.
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Squeeelite: Elite: Dangerous Orchestral Trailer

By Craig Pearson on September 13th, 2013.

*crump*
There’s not a synapse in the rational part of my mind that believes that Elite: Dangerous could possibly look this good, but the rest of my body thinks that that part of my mind is snobby and doesn’t invite it to parties. I just distracted it with Facebook posts from the people I grew up with so the rest of me could be wowed by the ‘Damocles’ video. The video below is the visualisation that Frontier sent to potential composers, who had to add a score to back-up the action. They’ve released the video with the winning composer’s contribution. You must take it in. It’s what eyes and ears were built for.
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Golly: An Elite: Dangerous Gallery

By Craig Pearson on July 17th, 2013.


A thought I had in the shower, while soaping my nethers and conditioning my beard. I was an early teen when Frontier: Elite II came out, and I’ve been chasing it ever since. I’ve not really been looking for another Elite, though one is totally welcome. I’ve been looking for something more nebulous: the feeling of being part of an world that was ruled by experiences, not numbers. Watching an Eagle emerge from Lave station led me to cowering in the dark in Thief, listening to the guards talking. I watched dinosaurs chasing each other in Trespasser. I’m always hunting for that next incredible rock formation in Minecraft.
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Pwhoarrery: Elite: Dangerous’s Map View

By Craig Pearson on July 8th, 2013.

I'm so there.
My initial sniffiness at the Elite: Dangerous Kickstarter pitch now looks ludicrous given my current pledge level: I have my commander name saved (Buck Sexington), my real name will be an NPC in the game, and I’ll be taking part in the first round of beta testing. I was aiming for the Explorer level pledge (“Have the option to start on the edge of explored space with a long range version of the Cobra Mk III and 3,000 CR”), but I still ended up a bit higher. Money well spent? I have no idea, but it has kept me more engaged in Dangerous’s development process (I have “Always Display Images From Frontier” checked in my inbox, for example). So I thought I’d share my excitement at the recently released screenshot of the solar system map.

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