Posts Tagged ‘Eve Online’

Have You Played… Eve Online?

By Jim Rossignol on October 12th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

There are MMOs, and there’s Eve Online. There are space games, and there is the space game which is a thriving, living universe populated by thousands of players and brought to life by their very real industry, political machination, and endless conflict. It might be the best online game ever made, but don’t tell anyone I told you that.

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Lonely Planet: EVE Online To Change Long-Distance Travel

By Graham Smith on October 2nd, 2014.

This is interesting. CCP are making changes to long-distance travel in EVE Online, “with the aim of significantly increasing minimum travel times between two arbitrary distant points.” They feel that the current ease of movement around the space MMO’s galaxy has “shrunk the practical dimensions of New Eden considerably, to the detriment of the experience.”

Even small changes to EVE Online can have a huge impact on the game, because of its focus on player-driven experiences. The blog post explaining the incoming changes is therefore appropriately tentative, laying out the specifics of and thinking behind the changes in careful detail.

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EVE At War: Documenting The Pipebomb

By Alice O'Connor on September 22nd, 2014.

Not pictured: anything this documentary refers to.

EVE Online would make a poor spectator sport. Reading written reports about huge battles and stalking Titans can be jolly fascinating, but they’re no fun to watch. Unless you’ve blown up loads of things in EVE yourself, you’ll probably be baffled by giant swarms of little red and blue squares swirling around inside blue bubbles. What’s happening? Where even are the spaceships?

Here, watch Clarion Call 4. It’s a one-hour documentary by EVE alliance Rooks and Kings, looking at the changing face of EVE war through battle footage, artwork, recorded voice comms, and narration.

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Sandbox Space: MechWarrior Online Devs’ Transverse

By Alice O'Connor on September 10th, 2014.

Ooh, doesn't it look fancy?

Say, how’d you fancy crowdfunding a persistent sandbox space MMORPG? Drifting between the stars in a spaceship of your own, making ends meet however you jolly well please–space-trading, space-mining, space-manufacturing, space-murdering, and all that space-jazz. No, not Elite, nor Star Citizen. Another one. MechWarrior Online developers Piranha Games have launched their rocket-powered space-hat into the ring and announced Transverse, a sandbox space etc. The main difference is that they’re trying to cut down on NPCs as much as possible. It certainly is pretty, and I do fancy running a space-bar. Come watch the trailer.

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Get Hype(rion): CCP Detail Next EVE Online Expansion

By Ben Barrett on August 22nd, 2014.

Space and junk yeah

EVE Online‘s next mini-expansion, Hyperion, is on the horizon and its preview website has gone up. The biggest changes are focusing on wormholes, which are having their most significant redesign since being introduced in early 2009 expansion Apocrypha. Also being added are a new selection of missions specifically designed for 1-on-1 fights in frigates against tricked out NPCs called “Burners.” There’s also a short explanation video of the changes and how CCP are hoping they’ll effect the game.

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Nothing But The Rain: EVE Valkyrie E3 trailer

By Graham Smith on June 13th, 2014.

This pilot's almost out of Starluck.

One of the things people were most excited about at this year’s E3 was getting new information about the Oculus Rift. It’s turned out news of the virtual reality headset was fairly thin on the ground, other than a reiteration of things we already knew: a consumer version likely won’t come till the end of next year, and that the company continues to use Facebook’s billions to hire every living engineer.

If you were disappointed there wasn’t more, then comfort yourself with this new trailer for EVE Valkyrie. The Rift game from CCP is set within the EVE Online universe, is about quick, arcade-style dogfighting, and is being co-published by Oculus. Find that new trailer below.

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EVE Online Dev CCP Suffers Big Layoffs… Again

By Nathan Grayson on June 6th, 2014.

EVE Online might be producing some of the best stories in all of gaming, but times have been sort of rough at developer CCP lately, and today might just come as the fiercest blow yet. In the wake of previous layoffs due to the cancellation of vampire MMO World of Darkness, the King of the Sandbox has pink slipped another 49 employees – this time from its main Iceland studio. Anybody looking for a new lead entire universe breath-life-into-er?

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Eve Online Kronos Expansion Out Now, Brings Piracy

By Ben Barrett on June 5th, 2014.

The universe just keeps getting bigger, the sneaky wee thing. As announced at community summit Fanfest, Eve Online‘s bi-annual expansions have been done away with. CCP is instead opting for smaller installments ten times a year. The first of these, Kronos, has now been released, dispensing another collection of ships, modules and tweaks for the world’s most loyal MMO players. The next one, Crius, has also had its release date moved forward to July 22nd and will include industry changes originally intended for Kronos but which have been delayed.

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Spaceship Diplomacy: Spies And Information In EVE Online

By Rich Stanton on June 4th, 2014.

In this, the last of our reports from EVE Fanfest 2014, Rich Stanton sits down with one of the MMOs’ enigmatic space diplomats.

One of the most curious aspects of EVE Online is that the more influential the player, the less time they spend in the game. Or claim to, at least – The Mittani positively exults in how rarely he logs in. I still haven’t worked out if this is due to using alts (high-profile ‘mains’ are doubtless targeted by all sorts), a perverse point of pride, or simply a side-effect of devoting so much time to communication outwith the EVE client. The last is an inevitable side-effect of a game where ‘diplomat’ is a valid career path, so I decided to speak with one – and along the way, bumped into PvP specialist from “the gayest corp in EVE.” Only in New Eden.

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Forging Frontiers: EVE’s Future

By Rich Stanton on June 3rd, 2014.

If there was a subtext to the announcement that development on CCP’s World of Darkness was being stopped, it is surely that CCP has learned what it is good at – and that may not include vampires. “That was a big part of the keynote this year,” says CCP’s Torfil Oloffson. “And [CEO] Hilmar [Petursson] has said this a few times: CCP is now an EVE company. We will make other games and other products of course, but they will be set in the EVE universe.”

New Eden is a big place, of course. But just how big?

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Money Talks: An Interview With EVE Online’s Economist

By Rich Stanton on May 21st, 2014.

EVE Online‘s economy is unique among videogames in being truly player-driven; outside of the wildcard item of PLEX, almost everything in the game is constructed, hoarded and sold by players. The enormous complexity of this is why, seven years ago, CCP decided to hire a full-time economist. “My name is Eyjolfur Eyjo Gudmundsson but no-one can pronounce that,” he laughs, “So I am known as Dr Eyjo. I have a doctorate in economics and in that capacity I am the lead economist for CCP, as well as the head of the analytics unit.” I sat down with Dr Eyjo to talk about EVE’s economy, player manipulation, and why everyone isn’t leaving the United States.

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Big Trouble In EVE China

By Rich Stanton on May 16th, 2014.

One of EVE Online‘s most important features is that everything takes place on a single UK-based server called Tranquility. Cool story bro, but the only problem is that’s not quite true. The Chinese version of EVE Online has its own server, Serenity, operated by the publisher Tiancity – and it has just as much, if not more, capacity for the enormous player-driven events EVE is known for. Barely two months after all those headlines about B-R5 being ‘the biggest / most expensive videogame battle ever,’ a 23-hour war in EVE China made that look like a dry run. It was given a simple name: the slaughterhouse.

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EVE Online And The Big Game Hunters

By Rich Stanton on May 14th, 2014.

In the months I’ve been following EVE Online, one story stuck in my head more than any other. It’s the tale of how a pilot flying a Ragnarok Titan, the biggest and most expensive ship class in the game, was inactive but tracked for years by a group of players. And when he eventually logged on, they bagged him. The outlines suggest so much – the obsession, the hunt, the skill, the devastating loss, and of course the mind-boggling timeframe. Fanfest 2014 was my chance to find out more.

“The group I fly with, we kind of fashion ourselves as ‘big game hunters,’” begins the capsuleer known as Quickload. “Pith helmet, blunderbuss, go out in the jungles. Our main interest is ships with a jump drive. You have one of those? You’ve got our attention.”

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