Posts Tagged ‘Evoland’

Wot I Think: Evoland

By John Walker on April 15th, 2013.

Beginning life as a LudumDare #24 winner, Evoland is now a complete, released game, that sets you on a journey through RPG history. Literally. As you play, the genre evolves around you. Mixing together elements from Zelda, Final Fantasy, Dragon Quest and Diablo, is the result the sum of its parts, or falling through the cracks between? Here’s wot I think.

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Greenlight Lives: Anodyne, Receiver, More Make The Cut

By Nathan Grayson on February 27th, 2013.

The moral of Receiver? Guns are hard.

Gabe Newell hasn’t been particularly sweet on Steam Greenlight as of late, but the fully open Steam of tomorrow hasn’t supplanted its “dictatorial” ways just yet. Instead, the mighty user-driven machine trundles on, streamlining the process where it can and rhythmically opening its jaw each month to crunch down whatever creative morsels we offer up. So then, what’s on the menu this time around? Well, semi-big-names certainly top the list, but it’s not without a couple enticing curiosities.

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Bit By Bit: Evoland Lets You Play Through Gaming History

By Nathan Grayson on January 25th, 2013.

I'm sad, because the third image makes it very apparent that he is not, in fact, wearing a croissant on his head.

Ah, how far we’ve come. Why, I remember when games were still controlled by way of fire, amber-crystallized¬†mosquitoes, and – yeesh – wired peripherals during brief respites from servitude under our mighty, all-devouring Tyrannolords. Those were such simpler times. Now, though, we have all these crazy¬†graphics and buttons. But how did we reach this point? That’s what Evoland hopes to explore, generation-by-generation, in a single adventure. So it might begin looking and playing like a colorless brick of Game Boy code, but later areas will morph into 16-bit, 32-bit, and full-blown 3D. Nifty, huh? Watch the gaming industry level up in trailer form after the break.

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