Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.
Your favourite game is at number 51.
By Marsh Davies on November 20th, 2014.
You shouldn’t always give people what they want. This is focus testing’s fatal flaw. It’s also the reason that Far Cry 2 – a game which doesn’t give you what you want and slaps you for asking – is the best game in the series by far.
By Alec Meer on February 14th, 2014.
From: Alec Meer,
To: Alec Meer,
Hah, I’ve probably pissed you off already, haven’t I? That was easily done back then, as I recall. Yeah, yeah, you’re no kid – right now, every one of your twenty-nine years feels like a scar. It’s been a bad year, even by your standards. You’re burning to up and leave this fusty old town you’ve spent the last eight years in, but you feel so tired, so broken, so bitter. You’re also about to sit down with Far Cry 2, and you’re not going to like it. Everything’s going to change in time, including how you feel about that game.
By Adam Smith on January 7th, 2014.
Clint Hocking, he of Splinter Cell: Chaos Theory and Far Cry 2, has departed from Valve after eighteen months working as
a something or other designer and level designer. Meanwhile, Gabe Newell has been talking to noted videogame blog The Washington Post about the company’s structure and strategy. Observant readers will notice that this post contains two pieces of Valve news but not a shred of concrete information about any games in development. I reckon that’s why Hocking left – he designed a couple of levels every week but couldn’t find any games to put them in. After trying to drop a few into DOTA 2 when nobody was looking, he eventually left the building with a bag full of digital architecture.
By Jim Rossignol on November 16th, 2012.
Far Cry 3‘s Rook Islands contain bears, leopards, crocodiles, and what appear to be komodo dragons. And those things can dynamically hunt the other animals – and humans – on the island. Ubi have put a video which attempts to show off some of these dynamic features, which you can see below. There’s a lot of things on fire, of course, and many dudes are exploded. But will all these things add up to an interesting open world? Bears + explosives is an equation that I am very interested in examining with a critical eye. Perhaps writing down the resulting functions on a blackboard. Yes, I’m going to be reviewing this over the weekend, so I’ll be able to tell you all about lizards versus pirates next week. Review on the 21st.
(It’s got to be better than Far Cry 2, right?) The game is out November 29th in Europe and December 4th in North America. Haha.
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By Alec Meer on October 9th, 2012.
Oh man, you’re going to hate me so much for saying this. So much. But – I’m so sorry – now that I’ve finished playing Dishonored – I’M SO SORRY – and XCOM – I’M SO SO SO SORRY – for the time being, I’m not entirely sure what to do with myself in the approaching weeks. I’ve not played Torchlight 2, but I don’t feel in right state of mind for click-frenzy right now. FTL forever sings to me, but I should move on to new pastures. I do have a new build of Hotline Miami… Then I saw this latest, thankfully generously-lengthed trailer for Far Cry 3, and for the first time (for I am an idiot) released it was out this year rather than next. It’s a trailer that suggests something really… meaty. Wild. Strange. It’s also got some somewhat dubious exploitationy aspects I’m not quite so sure about, but hell – I’d pretty much resigned the remaining months of 2012 to CODMOH bleh, and this looks proper interesting.
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By Adam Smith on July 12th, 2012.
The internet has decided that a picture on Clint Hocking’s twitter feed of his son at Valve’s industrial heart is confirmation that the Far Cry 2 designer is now absolutely definitely working for the Half Life honchos and most probably turning Episode Three into a work of divisive genius that throws out the baby and the bathwater, and then replaces them with something far more awesome than a tiny, dirty human. Maybe he’s just consulting, maybe he’s visiting a friend, but as he left his post at Lucasarts a couple of weeks back for “something new” the internet may well be right on this one. So, Clint Hocking is now lead designer of all development at Valve.
By Alec Meer on July 2nd, 2012.
While he’s most known for the rightfully divisive Far Cry 2 (me, I’m glad it exists but never, ever want to play it again), Clint Hocking is a fascinating games-brain whose trajectory is well worth following. Not purely because he played a big role in the first three Splinter Cells, but also because interviews and talks suggest a restless, ambitious mind that seems taken up with the sort of emergent, open world, experimental experiences we generally crave here on RPS. So, while a bit odd, the news two years back that he was joining LucasArts was rather exciting. With Georgey-porgey’s bunch having lately dropped any number of balls both in terms of Star Wars and, well, anything else, Hocking’s presence was surely just what this hobbled giant needed. Only now he’s bally left without any projects coming to light.
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By Quintin Smith on May 27th, 2011.
I’m not going to lie, there are some perks to this job. One of them is that if I want to say “Look! Look, everybody! Far Cry 2 is, for the next few hours only, £2.50 on Steam! You should buy it, because it’s really good!” Then nobody can stop me. Not even you, guy who hated Far Cry 2 and is reading this right now. You are powerless.
EDIT: Turns out the deal is for UK and America only, and Europeans are still getting a price of €7.50. Europeans I am so sorry.
I know some people didn’t get along with Far Cry 2, and they cite checkpoints, overly aggressive AI and more besides as reasons that it’s a terrible game. But some people, like me and, apparently, every games developer I follow on Twitter, felt that it was an utterly transporting experience that produced breathtaking gunfights and moments of high drama with incredible regularity. Which group will you fall into? Who knows. But at £2.50, it’s a risk you’d be mad not to take. Buy this game, pop it onto its highest difficulty setting to enhance the realism that game works so hard to simulate and just see whether you have the time of your life.
By Kieron Gillen on December 4th, 2009.
I’ve talked about Ben Abraham’s Far Cry 2 permadeath play through before. The point, of course, isn’t about playing in Iron Man mode. It’s about playing in Iron Man mode and then writing about it. And Ben’s gone far further into this terrain than anyone else. His twenty-hour playthrough is immortalised in a 400-page, lavishly illustrated PDF complete with an intro from Far Cry 2’s head-chap Clint Hocking. I’ve yet to read it, but this is clearly the product of true obsession as well as a monumental monograph in games journalism. Between this and Alice & Kev, it’s proving quite the year for large-scale experience-orientated games writing.
By Jim Rossignol on July 15th, 2009.
The notion of open game worlds has always appealed to me, ever since Elite. When there’s even the faintest whiff on a free roaming environment, or virtuality that I can go off an explore, I’m interested. It’s an impulse that leads me to spend endless hours in Stalker, or to expend an entire day driving around Fuel. But whatever game I play, I end up feeling somewhat dissatisfied. It’s kind of dissatisfaction that does not seem to be so common with linear or arena games. I think it’s to do with a specific tension that open world games create: between what the game is about, and what the environment – and its openness – implies.
By Jim Rossignol on December 9th, 2008.
You can download a bunch of new free missions for Far Cry 2 over at Intel Game On. The download apparently adds the new sequence of missions to the open world shooter, where playing through the first six missions unlocks a seventh final scenario. All that adds at least three hours of game. And it’s free.
In other FC2 news check out Tom Chick’s discussion of in-game advertising.