Posts Tagged ‘Firefall’

Fall In For Firefall Beta Weekends

Maybe they don't want to fight at all. Maybe they just want to be held.

Firefall. Among the made-up words I’ve met in my many travels, it definitely stands out as quite, er, aggressive. I mean, there’s fire and falling involved. Both tend to perform their designated actions in fairly short order – leaving behind little question as to what happened and usually also some form of smoking crater. And yet, for all that, Firefall the game is taking its sweet time en route to release, polishing up an extended beta with no intentions of going live (or even into open beta) until its good and ready. But now, you can at least drop in for a brief stay in Red 5’s colorful world of shooting and looting. And by “drop in,” I mean never actually touch the ground for more than three seconds at a time, because jetpacks.

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Firing Up: Firefall Beta Patch Brings Sweeping Changes

Yellow armour, as favoured by bees and wasps.
I haven’t dipped into Firefall since my excursion back in April, but I think now might be the time. Yesterday’s patch has radically altered the game, as you can see in the update video below. Movement has been significantly changed, one of the classes has been dropped, a new one added. The biggest change, however, is that they’ve removed the traditional levelling system (one thing I felt sat awkwardly for the game) and instead given you experience points that can be spent on your battleframe specialization as you see fit. As Red 5 had promised at the start of this beta, they are genuinely changing the game based on how players respond to it, and I think they’ve shown some impressive responsiveness and agility. I look forward to seeing where they go next.
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Watch Firefall’s Updated Recon Whip Up Fresh Ghosts

I'm not entirely sure why there are what appear to be convenient targets on my shoulders, spine, and kneecaps, but I'm sure my suit was designed with naught but the utmost practicality in mind.

The past few weeks have seen us take a whirlwind tour of Firefall‘s massive summer milestone update, and it’s been quite a ride. Laughter, tears, happiness, and muscular men with jetpacks have all flown freely in equal measure – but mostly, it’s wrapped day-to-day life in a warm blanket of stability. Empires may fall, stars might blink out of existence, and The Hobbit will definitely get hacked into three still-quivering chunks, but at least a reliable stream of Firefall videos gave our tiny, insular world some semblance of order. Today, however, the Recon battleframe’s here to deliver us back into the arms of cruel uncertainty with the final video in the class series – which, I suppose, is pretty fitting, given that the Recon seems to exist for the sole purpose of ruining everyone’s day.

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Dread Not, Firefall’s Upgraded Dreadnaught Is Here

Wait, does he have dreadlocks? Oh ho ho, that's positively dreadful!

Oh thank goodness. My life is saved. I, of course, recently bet it on the assumption that more Firefall videos would drop this week, and became quite disconcerted when maniacally grinning mercenaries started showing up outside my house with calendars counting down to Friday. Happily, however, I’ve been saved by the Dreadnaught, who sounds like the cheeriest of fellows. Bask in his muscular, minigun-toting glory (read: a hail of unstoppable bullets) after the break.

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A Song Of Lightning And Poison: Firefall’s Summer Update

Feel threatened by us, mighty future warrior. Look at how sharp our appendages are. WooooOOOOooooOOOO!

After giving us a glimpse of the assault battleframe’s quick-drawing, rapid-firing revamp, Red 5’s now taking a leisurely fly-by trip through Firefall‘s entire summer milestone update. The short version? No class is safe. From having their space stockings stuffed with tons of neat presents! So now we’re onto the Engineer and the not-a-Medic-anymore Biotech. Yes, they’ve renamed that one. Apparently constant use of poison is grounds for having your medical license revoked. Who knew?

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What’s This? Your Firefall Is Evolving

Is he dodging, dying, or dancing? You decide.

Soon, the Firefall you know and love/haven’t actually played/have never heard of and know nothing about will be gone. Like a caterpillar entering a cocoon, the high-flying MMOFPS will soon emerge from the “biggest patch in Firefall history” as a sleeker, more graceful butterfly. With a jetpack. Among many other things, that means the Assault battleframe (the separated-at-birth brother of the Warframe) is in for an overhaul. In short, it’s about to become a lot faster and get some cool new toys to boot. Watch it do assault-type things after the break, as is its wont.

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Red 5 Post Mid-Beta Development Update

The beta for jetpackin’ online shooter Firefall has been in progress for a while now, and I posted some impressions on it over here. Since then Red 5 have been busy collating feedback from players and are now getting stuck into tweaking and rebalancing the game in light of all the data and suggestions they’ve received from the community. They’re overhauling the development and specialisation of the battleframes, which will have far-reaching consequences for the kinds of choices you’ll have to make as you play, fight, and gather resources. Check that out below.
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Firefall’s Story Explained In Fancy Cinematic

I think they should have had a go at explaining it in semaphore, but instead they’ve gone for the fashionable route of a glitzy video which shows off the space-time rip story that serves as a backdrop to Firefall’s territory-conquest alien-world crossover activities. Go take a look at that, below, and then at my preview, which is the most handsome preview you will read all day.
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Hands On: Firefall Beta

Yep, it's that kind of pretty throughout.
Red 5 are keen to stress that the current beta for Firefall – their free-to-play jetpackin’ shooter – is not one of those betas which is essentially a demo for the game you will be soon be playing, but is instead still very much a work in progress. That means my impressions should be regarded as commentary on an unfinished thing that is subject to change. That said, I’ve got a feeling this game could end up being quite significant, and – despite its clearly unfinished and underpopulated beta state – I’ve found it to be rather interesting. Read on for vital thoughts.
Jetpacks Wheeeee >>

Red 5 Talk Firefall’s World-Building Process

I love this sort of stuff: Red 5 Studios talking about the world-building process within Firefall. You get to see a bunch of the tools in action as they create the game environments, and the team talk about some subtle details of how the game has been put together, like the living processes in the game, cut & pasting entire cities, and the PvP maps being incorporated into the open world. Worth a watch.

The video also teases that the beta will be expanded “soon”, so I’m looking forward to getting in on that.
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