Posts Tagged ‘gaikai’

TERA Is Free For 30 Minutes In Your Browser

By Jim Rossignol on June 7th, 2012.


TERA is using the grainy magic of Gaikai’s cloud gaming service to bring us all the first thirty minutes of the – admittedly very pretty – fantasy MMO. Yes, it’s free and (depending on connection speed) an instant thing to try out. I’m not convinced that streaming like this is the future of gaming, but it might just be the future of demos, especially when it sidesteps the 20gb clients we have to face for the “trial” versions of MMOs. That’s pretty neat.

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Huh: Hawken Gets A Live-Action Trailer.

By Jim Rossignol on June 4th, 2012.

Actually, you are supposed to sit inside it.
Well, I wasn’t expecting thing: Adhesive games’ Hawken, the incredible-looking mecha-deathmatch that we’ve spent the past few months pining for, has got a live-action trailer, completed with grizzled-warrior voice over. You can watch it below.

I’m assuming this big-budget manner of trailering is down to Hawken’s big deal, which is to appear first on cloud-gaming service, Gaikai. Hawken will be free-to-play, and its going to be available on Gaikai from December 12th. There’s some kind of sign up for access at that time on the main site.
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Nvidia On Cloud As The Future Of PC Gaming

By Nathan Grayson on May 30th, 2012.

Cue a series of horror movies set in an evil server farm.

Clouds are fluffy. They can take the shape of just about anything, too: bunnies, cars, lion kings – you name it. Oh, and they block the sun, which has been known to beam horrific, disfiguring burns down from the sky. Yet, in spite of those rather admirable qualities, we hardly ever notice them unless they’re about to open fire (read: water) on our outdoor fun or belch out a couple tornadoes. The same, oddly enough, can be said of cloud gaming. I mean, the potential’s there for a total upheaval in terms of where and when we experience super high-end PC games. But “core” game communities happily ignore all of that until someone whips out their “The End Is Nigh” sign and starts waxing incoherently about how it’ll kill hardware-based gaming forever.

As is typically the case with these things, the truth will – in all likelihood – fall somewhere in the middle. Nvidia recently announced that it’s betting on cloud in a big way with its OnLive and Gaikai-approved GeForce Grid technology, and while that’s not inherently good or bad for PC gaming, it signals the beginning of change – perhaps even a fairly major one. I spoke with Nvidia general manager of cloud gaming Phil Eisler about why he thinks cloud’s set to become the biggest thing in PC gaming within five years – as well as how that stands to be equal parts very good and potentially quite bad.

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Gaikai Lets You Shoot A Man In The Face On Facebook

By Craig Pearson on April 13th, 2012.

Poke
I’m writing this in one tab as a tractor is idling away in another, and it’s not even a webgame: right now I have Farming Simulator 2011 running on Facebook, via Gaikai. That’s kind of neat. The cloud-streaming service is hosting seven demos of PC games, with five available in Europe and (Magicka, Sniper – Ghost Warrior, The Witcher 2 – Assassins of Kings, Orcs Must Die!, Farming Simulator 2011) the US, and two (Saints Row – The Third, Dead Rising 2 – Off the Record) only playable to US Facebookers. You get 30 minutes of gametime to test out potential buys, before you need to return to update your status as “Farmboy”.
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RPS Discusses: The Cloud

By RPS on January 30th, 2012.


We recently sent Dan off to the Cloud Gaming Europe conference in London, where he interviewed Dave Perry. Following on from that he had a chat with Jim about this cloud gaming thing. This what was said.
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Head In The Cloud: Dave Perry Disrupts

By Dan Grill on January 27th, 2012.


Dave Perry is the sometime creator of MDK and now CEO of Gaikai, the streaming game provider. He thinks his tech is going to take over PC Gaming; because he’s got his hands on one of those Molyneux Inc. Reality Distortion Fields, he’s VERY persuasive. We caught up with him at the superbly-stimulating Cloud Gaming Summit in London to talk about Gaikai, inspiration in game design, why Battlefield games are awesome, and a few other topics that might interest you.
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Crysis 2, Witcher 2, FIFA 12 In Yer Browser

By Alec Meer on December 16th, 2011.

GAICRY. Yes.

This is probably old news to you, but it’s new news to me and my ancient Egyptian ancestors told me during my hypnotherapy that the entire universe is just a figment of my imagination, therefore I can post it if I please and if you moan it’s only because I’m imagining someone moaning. Cloud gaming tech Gaikai has been offering streaming demos of various games – most notably Dead Space 2 and Mass Effect 2 – here and there for a while now, but I’ve just discovered that, over on Eurogamer, you can jump into browser-based slices of Crysis 2, Magicka, FIFA 12 and the Witcher 2.

Update: omigodomigodomigod. There are more demos on the Gaikai site. Including FARMING SIMULATOR. Yes! Also, try this link if you’re being region-blocked on the other. It might work: hard to say without catching a few jetplanes to the other side of the world.
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Demonstrably Unhelpful: Sims 3 Demo

By Adam Smith on September 30th, 2011.

There is absolutely nothing sleazy about that image and none of you have dirty minds

Today we are faced with a series of questions. How is it possible to convince even more people to buy The Sims 3? Who would be targeted in such a drive? People who are still clinging to the arguably more complete and less buggy Sims 2, where they can already own pets? What about the cynics and naysayers, can they be convinced? What is the hook that will snare a new audience? EA have decided to offer a teaser, which is kind of like a demo but not. The teaser can be downloaded or played online through the Gaikai cloud service. That’s a new one on me so I decided to see how it worked and what it offered. The first and most difficult step was making my way inside.

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Storm Clouds: Gaikai Boasts Tech Prowess

By Andrew Smee on June 30th, 2011.

Dave Perry no longer makes game. A shame.
Cloud Gaming company Gaikai are making it known that they’ve got their eyes on the prize. Speaking to Reuters, CEO Dave Perry spoke about the service’s superiority to those clunky old console things, and argued that the speediness of his tech made up for latency issues: “Gaikai’s servers are running at 60 fps. We’re using modern hardware and not five-year-old hardware.” Take that, old hardware. Perry also spoke of “new deals”, signalling a broader range of services to come.

Read on for some more thoughts on this.
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RPS Asks: Cloud Gaming = PC Gaming?

By Alec Meer on June 22nd, 2011.

My god, it's full of videoclips

Pay attention, students – here’s your homework for today. Cloud gaming services such as OnLive and Gaikai: discuss. They’re on the rise, and approaching the point where they’re not just a fascinating gimmick but a viable way of playing high-end games at reasonable graphical quality. But what do they mean for PC gaming? Indeed, can they be considered PC gaming? And most of all – how seriously should we, and you, be taking them?
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Gaikai’s Cloud Gaming Service Condenses

By Jim Rossignol on February 28th, 2011.


So Dave Perry’s cloud-based online gaming service, Gaikai, has launched. Well, sort of. Peculiarly, the site is currently pitched as “online advertising network”, and seems to neglect selling the idea to us gamers, opting instead for enticing their commercial clients. There are ways to get in there and try the service, however, as explained on Perry’s blog (scroll down a bit). Test games include Mass Effect 2 and Dead Space 2. So get in there, RPS readerhorde, and see what you make of it.

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