Posts Tagged ‘Games For Windows Live’

A Brief Moment Of Perverse Gratitude To GFWL

By Alec Meer on March 5th, 2013.

Notoriously, infamously broken gaming social network/store/DRM Games For Windows Live appears to be, if not quite yet dead, then at least waiting nervously for a visit from the priest. Few shall mourn its loss. Indeed, I had hoped to never experience again its peculiar, malfunctioning attempts to control my savegames, DLC and freedom to play videogames I already own. Unfortunately for me, yesterday I decided it’d be a jolly good idea to play the excellent, under-promoted BioShock 2 add-on, Minerva’s Den. I forgot that it could not be installed via conventional in-game methods or even via Steam. I forgot that I had to go into the very belly of Microsoft’s ill-tempered GFWL beast. What followed was a two-hour oddyssey of installations and reinstallations, hidden folder hunting and registry editing. I was so angry, and yet today I feel oddly grateful.
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Hey-Ho, The Witch Isn’t Dead: GFWL Not Going Anywhere

By Nathan Grayson on April 18th, 2012.

As if the recent Dark Souls news wasn’t enough, we’ve now got another sobering report putting a nail in the coffin of GFWL’s coffin. See, there was – if only briefly – a thin ray of hope. Well, sort of. Windows 8 is bringing full Xbox Live functionality along for the ride, so you’d think Microsoft might at least retire its creaky PC gaming backend and put its full efforts behind a hopefully (and that’s a long shot) less tiresome interface. No such luck, however. GFWL, says Microsoft, will live on until long after our pitiful species is dethroned by apes, aliens, zombies, and Mayan ghosts – all at once.

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Cloud Gaming: Microsoft Flight Is Out Today, Free

By Craig Pearson on February 29th, 2012.

The gorgeous gfwlivesetup_4d5308d2e0000001_DIR.exe
Welcome aboard Microsoft Flight gfwlivesetup_4d5308d2e0000001_DIR.exe. Our free-to-play sim set in the skies of Hawaii, but we’ve been redirected to land on a strip near Tim Stone’s house. He’ll be trimming the review rudder for us sometime this week. We offer complimentary Big Island, planes and missions. Drinks and light refreshments, such as additional landscapes, planes and missions, can be purchased from our Marketplace. If you’ll look out your window to the left, you’ll see the launch trailer. And on the right, that black mountain spitting blood-red lava into the air, engulfing the ‘Limping Kitten Cattery’ in choking, sulfurous, acid rain is GFWL Mountain. There’s no way to avoid it. The stick has locked. We’re going innnnnnnnn!
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Knickers Twisted About Win 8 and Xbox 360

By Alec Meer on July 13th, 2011.

Well, so many games are just as brown as they were 20 years ago

The story that won’t go away at the moment, other than the one about the people and politicians of Britain finally trying to overthrow the secret ruler of the world, is that Windows 8 might, just might, have some kind of support for Xbox 360 games. It’s a story that’s arrived from rumour and speculation, but apparently that’s enough for less salubrious places to claim it as fact. So, this is not another irresponsible post that headline-screams ‘Windows 8 will be able to play Xbox 360 games’ in the hoping of snaring hits but proceeds to offer absolutely zero proof. This is a post to say ‘don’t take that rumour seriously – yet.’
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The Strange Fate Of Games For Windows Live

By Alec Meer on July 4th, 2011.

If in doubt, relaunch.

This is odd. Well, I say “odd”, but baffling, userbase-offending marketing decisions seem to be story of Games For Windows Live’s short, obtuse life.

The short story: Games For Windows Live Marketplace is moving to Xbox.com

The long story: Huh?
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Batman: Arkham City Will Use GFWL

By Quintin Smith on June 16th, 2011.

Holler if you can remember the exact sound effect that grapple makes

It’s been confirmed. Yesterday Warner Bros released the box art for Batman: Arkham City (due this October), which turned out to be an amusingly back-handed way of announcing that the game would use Microsoft’s less-than-perfect PC gaming frontend, Games For Windows Live, seeing as the GFWL logo is stuck there right at the top of the box like some kind of barnacle of bad taste. (Edit: Arkham Asylum also used GFWL, of course.)

Never mind. At least the box art is nice. Which means nothing in this day and age of digital downloads. NEVER MIND.
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Return of the Not-Mac: MS’s PC Game Future

By Alec Meer on March 21st, 2011.

Why is the A in Are capitalised? It really bothers me

Much has been said, over the years, about how Microsoft plans to return to its home platform: the PC. While the fact it doesn’t own/control PCs as it does its Xboxes means it will never truly focus its game efforts this way, it seems reluctant to ever admit that. The last few years have seen several attempts to slip a pair of handcuffs around the PC’s ever-changing wrists in the form of the remarkably unlovely Games For Windows Live, but a ‘leaked’ internal video demonstrates that a new plan on the horizon.

The interest no longer seems to lie in dictating multiplayer and achievements, but instead on a newer type of PC gamer and on something called the Windows Gaming eXperience…
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On The Rocks: Games For Windows Live

By John Walker on March 9th, 2011.

It still sends a shiver into me.

Microsoft has today announced that they plan to improve Games For Windows Live. In fact, speaking to CVG, senior-producer-of-Microsoft’s-interactive-entertainment-business, Kevin Unangst admitted that “we had a rocky start.” This apparent act of humility is being widely reported as Microsoft’s admitting GFWL’s faults, and planning to address them. But is it? I’ve had a look at the rest of the quotes, plus those that came before them. I’ve also spent a bit of time with Games For Windows Live Marketplace to see if it’s living up to its promises at launch.

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Good News, Bad News, THQ News

By Alec Meer on November 4th, 2010.

Good: “You’re going to see us putting out almost every, single console title we can on PC to expand our audience and expand the customer base, ultimately,” says THQ mega-honcho Danny Bilson. Smart guy.

Bad: “Microsoft is really talking to me a lot about getting back on Games for Windows Live [instead of/as well as Steamworks]… I really, really, really like Microsoft as a partner. They’re fantastic partners. I want to respect them.”

Nnng. We were so close. Okay. Okay. But do it because they’ve told and shown you convincing proof about how they’re going to improve the service, not just because they’re Bigger Boys With Lots Of Money.

(Source.)

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BioShock 2 DRM Scale Back More Confusing

By John Walker on January 25th, 2010.

He's trying to use GfWL, the poor man.

2K have perhaps declared something of a backdown on the BioShock 2 DRM. Sadly this isn’t to get rid of the godforsaken Games for Windows Live inclusion, but it is to reel in SecureROM slightly. Although to compare the before and after isn’t so simple, as it doesn’t seem anyone was quite clear what the before really looked like, and it’s not clear that the after is as different as implied. The current status is: SecureROM check on launch, but no install limts, and now there are offline profile options for GfWL meaning you can in fact save, load, etc without being connected. GfWL will still limit you to 15 activations, but this can be reset with a phone call to Microsoft. And “now our SecuROM is less restrictive on Steam,” although it’s not clear how.

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Games For Windows Live Relaunches, Again

By Alec Meer on December 16th, 2009.

Nothing brightens up a PC gamer’s day like news about Games For Windows Live. If Microsoft revealed they were going to harvest every person on Earth’s left eyeball, we’d probably still not be as pissed off as we are about the continue existence of their unreliable, unnecessary bloatware – which a frightening number of ignorant publishers and developers are still insisting on tacking onto their games to save a few quid. Yet Microsoft persists in trying to fix the unfixable. The latest release of the GFWL client adds something the console boys have had for a while – a games on demand store. Like Steam, Direct 2 Drive, Gamersgate, Getgames, the EA store… They’re absolutely right: there is room in the market for yet another games download client. We’ve all been begging for one, right?
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Fallout 3 New Content, Adventures In GFWL

By John Walker on January 27th, 2009.

Staring into the abyss.

Fallout 3 has released its first batch of downloadable newness. The DLC, called Operation Anchorage, is apparently available now. You’re trying to gain access to a shelter, which requires you complete a military simulation of the liberation of Anchorage, Alaska, set between 2076 and 2077. Once it’s installed, it’s announced on the radio, and you can hot-leap to its location. There’s a smattering of new content, including a new perk: Covert Ops. What follows is my attempt to get it.

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The Many Doormen Of GTA IV

By Alec Meer on November 29th, 2008.

IGN’s got a remarkably long Q&A up with some anonymous mouthpiece of the Rockstar hivemind, specifically detailing all the various copy protections and mandatory login guff next week’s murder simulator will require to install and run. There will, it seems, be quite a few barriers between you and your hooker-killing; the internet will not be happy.
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