Posts Tagged ‘Gunpoint’

Procedural Plundering: Heat Signature Trailer

By Alice O'Connor on August 7th, 2014.

Zoom zoom.

You can learn a lot about someone from the games they make, I’m told. Tom Francis’s first game, Gunpoint, was about breaking into places, punching people out, bodging their wiring, stealing stuff, then leaving through a window. But look, his second game was a free game about gaily swinging on a grappling hook. That made the score 1-1 in Evil vs. Lovely. To settle the tie, today he released a new video showing a prototype for his third game, Heat Signature. It’s about, ah, sneaking up on spaceships, boarding them, sneaking around, punching men out, then stealing their stuff. Oh Tom.

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Gun(two)point(zero): Gunpoint Gets New Engine, Mods

By Nathan Grayson on June 18th, 2014.

In a lot of ways, I feel like Gunpoint is what Watch_Dogs should’ve been. A game not about violence, but about getting around it using a bag of tricky tech tools, being fluid and improvisational like some kind of cyberpunk Bruce Lee. Your character is just a flimsy, doughy detective who goes flying out windows all the time. You have to be smart, not brutal. (Also the writing is actually good, so there.) If you still haven’t played it, there’s no better time than the present, seeing as it just got a spiffy new game engine and Steam Workshop support. See the full list of changes below.

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A Game And A Chat: RPS BFF GDC Ultra Force Go, Day Two

By Nathan Grayson on March 19th, 2014.

The GDC War Train of Impossible Enrichment trundles on, and RPS is on the scene with gusto, aplomb, and a stuffed lion. Each day this week, I’ll be gathering impromptu panels of colossal brains inside frail (but very handsome) human bodies to dissect the show piece-by-piece. Yesterday, John, Cara, Hayden, and I did so by crawling into bed and talking about our socks. Also games. But day two was different. John fell to exhaustion, and Cara was carried away by a throng of adoring fans, presumably to be worshipped and then made into soup. Fortunately I was able to drag Gunpoint creator Tom Francis, writer and camera whisperer Nika Harper, and Incredipede creator Colin Northway over forests, woods, hills, and plains to fill their not-shoes.
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Gunpoint’s Creator Is Now Fabulously Wealthy, Still Nice

By Alec Meer on June 19th, 2013.

Go up, to the New York penthouse, or wherever it is Tom lives now

I should be very pleased for now ex-PC Gamer writer and fine fellow Tom Francis, whose lovely debut Gunpoint, made in his spare time over the last three years, has proven wildly successful enough for him to “quit jobs, as a concept” and grant him total creative freedom for whatever he wants to do next and for the foreseeable future. Instead, I feel physically ill with envy and crippled by self-loathing at my own failure to work on a game as yet, all compounded by worry that feeling that way is a sign that I am a bad person. I am attempting to purge all these unpleasant emotions by posting about Tom’s amazing news.
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Wot I Think: Gunpoint

By Alec Meer on June 5th, 2013.

Gunpoint is an action-puzzle game about speed-hacking electrical systems and leaping over (or through) tall buildings in a single bound. This high-tech detective saga-ette comes primarily from Tom Francis, best known for his long stint on cheery RPS tribute magazine PC Gamer, and it’s his first game. Has he successfully crossed the Rubicon? Let’s find out.
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Gunpoint Has A Demo And Pre-Orders And Yes!

By Jim Rossignol on May 28th, 2013.


Gunpoint is a game being made by PC Gamer’s Tom Francis. He’s a terrible human being, of course, prone to evil like no one else in history, but the game is quite good, in that side-on hacking, stealthing, gadgeting way that Tom has made his own. But you don’t have to take my word for it because there’s completely a demo. You can pre-order it for a mere $9. The game is out on Monday.

I’ve posted one of the more recent videos of Mr Francis explaining his creation, below.
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It’s The Gunpoint Gadget Show

By John Walker on April 22nd, 2013.

Gadgets are clearly the best things there are. And it is they that Tom Francis highlights in the latest trailer for Gunpoint, accompanying the news that the game is going to be available on Steam. When? He still isn’t saying, the scamp. But he will tell you all about the gadgets.

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Disclaimer! Gunpoint Has A Level Editor

By Craig Pearson on October 15th, 2012.

You can make all this.
Disclaimer! I worked with Tom Francis for seven years on PC Gamer, though we rarely made physical contact. There, now that’s out the way I feel better. But even if I hadn’t worked with him, I’d be keen to point out his latest update on Gunpoint to you. Disclaimer! Tom sat beside me for five of those years, sipping his own brewed coffee and saying: “Ahhh, coffee: thriller of tastebuds, lover of tonsils, warmer of tummies. Get in me.”. Gunpoint is Tom’s first game, a 2D world-hacking detective ‘em up. I don’t know when it’ll be finished. I don’t know how much it’ll cost. I do know that it’ll have a level editor, as Tom has released a video showing it off. Disclaimer! it’s below.
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Hands On: Gunpoint

By Jim Rossignol on March 30th, 2012.


I should probably disclose that I’ve known the developer of Gunpoint, PC Gamer’s Tom Francis, for a few years now, having worked with him on that magazine in the dark times before RPS. And that means playing Gunpoint has a peculiar flavour to it, for me. I’m aware of the kinds of games that have had a significant influence on Francis – such as the platformer N, Deus Ex, Hitman, Splinter Cell, and so on – and I can see these sorts of influences displayed right on the surface of Gunpoint. We are each of us our interests, of course, and I am sure this kind of thing is true of all indie developers, but seeing how someone’s brain remixes and recompiles the stuff they love has never been quite so clear to me as when playing the post-IGF build of this intricate platformer.

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IGF Factor 2012: Gunpoint

By Alec Meer on January 16th, 2012.

Next in our series of chats with this year’s impressive roster of Independent Games Festival finalists is Tom Francis, lead brain behind future-noir stealth game Gunpoint, which is up for the Excellence In Design gong. Here, he’s quizzed about what, why, when, who and the most important question of all.

Important conflict of interest disclosure: I used to play badminton with Tom.
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A Smooth Shot Of Jazzpionage: Gunpoint

By Adam Smith on January 10th, 2012.

take that, hepcat

Gunpoint looks very good indeed, good enough to be nominated in the best design category at the IGF in fact. Its clever infiltration and security rewiring combine wonderfully with slapstick violence and trouser-propelled window-diving. Yes, it looks good, but how will it sound? Designer/wordsmith Tom Francis sent out a call for musical submissions and two new videos are here to pleasure your ears with the choices that have been made. Best listened to while in a dark bar with a haze of smoke around the ceiling and a shot of bourbon in your hand. If I were you, I’d probably think about the one that got away the whole while as well.

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Tinker, Glazier, Soldier, Spy: Gunpoint

By Adam Smith on November 29th, 2011.

Is it possible to refenestrate?

Update: I’d missed a delay announcement. Gunpoint won’t be home by Christmas.

Games journalist and professional Francois Truffaut imitator Tom Francis is making the bold leap from critic to creator with Gunpoint, a heist game without procedurally generated cities but with projectile trousers and rewired security systems that cause light switches to activate doors which then clobber people in the face. The video below is the first to show the new visuals in action and it’s also an in-depth guide to how the game will play. In the video, Tom also asks whether people would consider parting with cash for the game, to which I respond by drawing your attention to the existence of a mission called Defenestrator.

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Gunpoint Points Out Its New Look

By Alec Meer on September 20th, 2011.

A gun, pointed

Remember Gunpoint, the stealth/hacking/rewiring game from friend/co-arch-nemesis of RPS Tom Francis? In between murdering trees and optimising for search engines, Tom’s drafted in some artists to dramatically overhaul the game’s look, which results in the rather eye-catching, Flashback-y aesthetic you’ll see above (and indeed below). There’s much more imagery and information on how it works and what’s going on in the new shot over at the shiny (i.e. dark) new website, but I’ve embedded the old video below in case you missed it first time. Don’t squeal about the graphics in it. They’ve changed now, remember? Tcch, you kids and your attention spans. TOO MUCH MTV.
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