Posts Tagged ‘Hawken’

Nvidia Joins Cloud With GeForce Grid, Partners With Gaikai

By Nathan Grayson on May 16th, 2012.

Hawken, of course, looks great, but was primarily selected to be this service's posterchild because it's got green in it.
OnLive and Gaikai are pretty silly names. I mean, OnLive is a made-up word that rolls off the tongue far better than it does the brain, and Gaikai actually refers to the ocean, which is sort of the opposite of the clouds. So when I saw “Nvidia” and “cloud gaming” in the same sentence, I was thrilled. What would a graphics hardware manufacturer with a history of impressively impenetrable names do when matched against this caliber of peer? “Grid,” as it turns out. Well, er, OK. Man, that’s not ridiculous at all. In consolation, it’s promising latency that’s “comparable, if not better, than gaming on a console at home.” I guess that’s something.

Alternative headline: Hawken Is Going To Be Playable First Over Gaikai.
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Battle Rattles Big Mechs In This Hawken Footage

By Craig Pearson on March 2nd, 2012.

Shake your head and pretend you're in game
Whenever I watch Hawken footage, I need a bit of time alone afterwards to lie down and stop the room from spinning. Everything shakes in Adhesive’s mech-on-mech FPS. Even the crosshairs judder in combat. I wish the bolts were a little bit tighter. While it’s immersive, the localised earthquakes on feet seem to be engineered by evil dentists, intent on cracking the teeth of the drivers. I’ll bet there’s an option to auto-pilot the things right to a dentist’s office for a mid-battle fixer-upper. That’s the only explanation I’m considering, so don’t fill the comments with alternatives after watching the video below, as there’s almost no chance of me paying any heed to silly theories not based on the history of evil dentistry.
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No Hawking Hawken: It’s Free-To-Play

By Craig Pearson on February 6th, 2012.

Shut up and take my Yen!
Time to spin the wheel of game payment: the game is Hawken. A beautiful multiplayer, mech basher. What will we do to get it on our PC? Do we pay all-out, or is it going to land on this part of the wheel marked “free-for-all”. Ready? Spin! Tick-a-tick-a-tick-a-tick-tock. Oh my! Put your money away, people. Hide your Dollars, burn your Euros (I know, it’s too easy), laminate your Lira, rip up your Real. Punt the Pound: Hawken is free.
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Dustbiff: Hawken’s Desert Level Footage

By Jim Rossignol on August 31st, 2011.


Absurdly beautiful, again. This is the footage from a level that was shown a PAX. The visual cleverness that is going on in Adhesive’s multiplayer shooter is really quite something. I can’t wait to take a closer look.
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Hawken Teaser Trailer Is Dramatic

By Jim Rossignol on August 29th, 2011.


We’ve seen quite a bit of footage of Hawken in action so far, but Adhesive send word that their first true teaser trailer for the beautiful mech-combat game has arrived, and you can see it below. It sets up the action with a bit of story, and then there’s some lovely footage of the robots leaping about and blasting the hell out of each other. More on this game soon, I hope, and definitely another trailer at the end of the week, according to Adhesive.
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Mechin’ Bacon: Fresh Hawken Footage

By Jim Rossignol on June 14th, 2011.


Via our exuberant American chums at G4, come some E3 leftovers in the form of Hawken footage, which I’ve cleverly reblogged below. Once again it’s looking seriously impressive, this time showing off a “Siege” game mode, where players have to gather resources to launch battleships against opposing bases. Only the battleships can destroy the enemy base, but they themselves are vulnerable to attack, too. The piece is presented Adhesive’s talented art lead, Khang Le.
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Watched Like A Hawk: Hawken Dev Diary

By Quintin Smith on June 2nd, 2011.

It's actually just a game about commuting in London

Is there a game in development that looks prettier than mech combat title Hawken? Perhaps not, which is remarkable, seeing as this is an indie game being assembled by no more than ten guys. Go, ten guys! I might not be entirely sold on your game’s combat mechanics, but so long as you keep sticking apartment blocks in the sky I will love you.

After the jump you’ll find a developer diary talking about the team’s “design goals”. which rather plays down the game’s visuals to talk about the game proper. It’s a bit like going to dinner with a supermodel only for her to keep talking about how she doesn’t like regenerative health and so on. Which doesn’t sound so bad, actually. What am I whinging about?
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ROBOBIFF: New Hawken Footage

By Jim Rossignol on March 31st, 2011.

Robot war never looked so good.
There’s some new Hawken footage. Hot damn.
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Robot Rock: Hawken Is Quite The Indie Game

By Quintin Smith on March 10th, 2011.

Because Robot Rockets didn't fit.

Yes, indie game. Hawken, the multiplayer mech combat game seen in the above screenshot and below video represents nine months work from Los Angeles-based studio Adhesive Games, a studio employing just nine people, but look at it! Absolutely incredible stuff. Thanks to RPS reader Christopher “The World Wide” Webb for sending this in.
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